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Arcade
Arcade
Platform:

Rolling Crash / Moon Base

| 1979
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Nichibutsu
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
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Graphics/Artwork:
Music:
SoundFX:
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SoundMix: none
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MAME folder name: rollingc

Display: raster 260x224 @ 59.54Hz (59.54 pixclock)
Sound: 1 channels

Emulated in MAME via driver 8080bw.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

Roms:
rc01.bin with 1024kb
sha1:7451d4ff8d3b351a324aaecdbdc5b46672f5fdd0 crc:66fa50bf
rc02.bin with 1024kb
sha1:7685c806e20e4a4a0508a547ac08ca8f6d75bb79 crc:61c06ae4
rc03.bin with 1024kb
sha1:16bf88af1b97c5a2a81e105af08b8d9d1f10dcc8 crc:77e39fa0
rc04.bin with 1024kb
sha1:4c5e7136a766f3f16399e61eaaa0e00ef6b619f7 crc:3fdfd0f3
rc05.bin with 1024kb
sha1:f7a541999cfe04c6d6927d285484f0f81857e04a crc:c26a8f5b
rc06.bin with 1024kb
sha1:33cedab82ddccb4caaf681fce553b5230a8d6f92 crc:0b98dbe5
rc07.bin with 1024kb
sha1:b01bb02835dda89dc02604ec52e423167183e8c9 crc:6242145c
rc08.bin with 1024kb
sha1:909e3d53291dbd219f4f9e0047c65317b9f6d5bd crc:d23c2ef1
rc09.bin with 2048kb
sha1:33f4e2789d67e355ccd99d2c0d07301ec2bd3bc1 crc:2e2c5b95
rc10.bin with 2048kb
sha1:07c0504b2ebce0fa6e53e6957e7b6c0e9caab430 crc:ef94c502
rc11.bin with 2048kb
sha1:7270af25fa4171f86476f5dc409e658da7fba7fc crc:a3164b18
rc12.bin with 2048kb
sha1:036702fc40cf133eb374ed674695d7c6c79e8311 crc:2052f6d9
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Final Star Force

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Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
2in1: Rolling Crash + Moon Base (c) 1979 Nichibutsu.

Rolling Crash is a 2-D maze racing game with changes to add to the variety of play. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

- TECHNICAL -

Game ID: RCA-1001

UPRIGHT:
Height: 1750 mm.
Width: 700 mm.
Depth: 850 mm.
CRT: 20 inches.

HARDWARE:
Main CPU : Intel 8080 (@ 2 Mhz)

Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.00 Hz
Palette colors: 8

Players: 2
Control: 2-way joystick
Buttons: 1

- TRIVIA -

2in1 was released in October 1979 in Japan for 740,000 Yen.

Other releases:
"2in1: Rolling Crash + Moon base [Model RC-10001]".

Rolling Crash varies from the "Head-On" games in three ways :
1) The game wraps around in a figure eight, making game play different in each part
2) If you run into the enemy car where you can change lanes, your car doesn't die but instead gets pushed over to another lane.
3) The dots actively slow down your car. This you can see as explosions.

- SCORING -

Dots : 3 pts X number of cars on field.
Highlighted areas : 200 pts X number of cars on field.

- TIPS AND TRICKS -

* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane before they enter into your lane. If they make it into your lane before you get to the lane change area, you will crash.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2259&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2010 00000004 FFFFFFFF Infinite Lives

Credit Pugsy's MAME Cheat file
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