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Rabbit Punch (US)

 
Arcade
Arcade
Platform:

Rabbit Punch (US)

| 1987
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Description:


Notes:
Release type:
Developer: V-System Co. (Bally/Midway/Sente license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
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Acting Talent involved:
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Rabbit Punch (c) 1987 Bally/Midway

- TECHNICAL -

Game No. 0F12

- TRIVIA -

Released in September 1987.

This game is known in Japan as "Rabio Lepus".

Manufactured by Bally/Midway Mfg. Co. under license from V-System Co. This game is known in Japan as "Rabio Lepus". For more information about the game itsef, please see the original entry.

- UPDATES -

Cut scenes from the original Rabio Lepus were eliminated in Rabbit Punch. These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending.

Also, in Rabbit Punch you can't buy in during the final 4 levels and when you use a continue, even if you were in stage 12, you have to start all the way back at the start of stage 9. In Rabio Lepus you can continue at any time, even on stage 12 without being sent back to stage 9. This makes the US version much more difficult and nearly impossible to finish compared to the Japanese version.

- STAFF -

Main programmer : T. Honda
Sound, music : K. Okuda, E. Murakami, Y. Ishida
Designer : Shin Nakamura

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2146&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FC3D9 00000003 FFFFFFFF Infinite Lives PL1
00000000 FC3D8 00000000 FFFFFFFF Infinite Energy PL1
00000000 FC3C9 000000FF FFFFFFFF Invincibility PL1
00010000 FC3CA 000000FF FFFFFFFF Invincibility PL1 (2/2) Flicker Off
00000000 FC269 00000090 FFFFFFFF Infinite Missiles PL1
62000000 00000 00000000 00000000 Select Missiles PL1
00010000 FC26F 00000000 FFFFFFFF Normal
00018000 FC3DB 00000000 FFFFFFFF Normal (2/2)
00010000 FC26F 000000FF FFFFFFFF Power-Up
00018000 FC3DB 000000FF FFFFFFFF Power-Up (2/2)
60000000 00000 00000000 00000000
00000000 FC3F9 00000003 FFFFFFFF Infinite Lives PL2
00000000 FC3F8 00000000 FFFFFFFF Infinite Energy PL2
00000000 FC3E9 000000FF FFFFFFFF Invincibility PL2
00010000 FC3EA 000000FF FFFFFFFF Invincibility PL2 (2/2) Flicker Off
00000000 FC2A9 00000090 FFFFFFFF Infinite Missiles PL2
62000000 00000 00000000 00000000 Select Missiles PL2
00010000 FC2AF 00000000 FFFFFFFF Normal
00018000 FC3FB 00000000 FFFFFFFF Normal (2/2)
00010000 FC2AF 000000FF FFFFFFFF Power-Up
00018000 FC3FB 000000FF FFFFFFFF Power-Up (2/2)

Credit Pugsy's MAME Cheat file
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