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Arcade
Arcade
Platform:

Sasuke vs. Commander

| 1980
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Description:

Notes:
Release type:
Units produced: SNK
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
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MAME folder name: sasuke

Display: raster 256x224 @ 61.25Hz (61.25 pixclock)
Sound: 1 channels

Emulated in MAME via driver rockola.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 32; Savestate: unsupported

Roms:
mcs_c with 2048kb
sha1:a968a193ca551d92f79e09d1761dd2ccebc76eee crc:aff9743d
mcs_d with 2048kb
sha1:74b83daa3ce3c9f7d96ad872b9134edd6f1bcb8a crc:9c805120
sasuke.clr with 32kb
sha1:890cfbb25e14112713ba7900b9cd56554a8bc1ec crc:b70f34c1
sc1 with 2048kb
sha1:3d643e11370e61dde0c42c7761a856c5cf53d621 crc:34cbbe03
sc10 with 2048kb
sha1:95e904251c39dcef227a4c125fc573e958ee78b7 crc:19df6b9a
sc11 with 2048kb
sha1:e3cde355309de6678026d595955297258f069946 crc:24a0e121
sc2 with 2048kb
sha1:d60df67f2a32c131e8957e225b79618d6262463d crc:38cc14f0
sc3 with 2048kb
sha1:5618c2ac745bbde96bfda7f01f7aee7e2b643d7e crc:54c41285
sc4 with 2048kb
sha1:bda3bcb506f6e23f422aafd7ca9b95bfb4d1d8e1 crc:23edafcf
sc5 with 2048kb
sha1:0d09422d01b4359853c173a4cb18c9b5fbc7fe7c crc:ca410e4f
sc6 with 2048kb
sha1:2c4a34a7450fa7258c5e6ead9b1fd6c6b973f081 crc:80406afb
sc7 with 2048kb
sha1:73ed501f70d2a9e8994f8392f617450eafef39b3 crc:04d0f104
sc8 with 2048kb
sha1:fd5c43304d59bc34e9ae6ef7576d75cf319d823e crc:0219104b
sc9 with 2048kb
sha1:1eea0366205dd0d9bffb5d093f259edc1d51cbe0 crc:d6ff889a
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Sasuke vs. Commander (c) 1980 SNK.

A great vertical shoot'em up game.

You, controls a redheaded ninja warrior named Sasuke, set in feudal Japan in the beautiful city of kioto must protect your master the Shogun, by defeating all the villains ninja Commander.

The player Sasuke is always at the bottom of the screen can only move left or right and shoot tiny shuriken, he faces off against multiple ninjas stealthily jumping from trees and several powerfull bosses each equipped with their own magics capabilities such as Henshin, Bunshin, Kaen and Hiryuken you must eliminate all the enemies and dodge his falling corpses, to complete the stage.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Custom (@ 705.562 Khz), Samples (@ 705.562 Khz), (3x) SN76477 (@ 705.562 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61.25 Hz
Palette colors : 32

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in October 1980.

The title screen shows that 'SNK' stands for 'Shinnihon Kikaku'.

Developed by Tose for SNK. The third game manufactured by SNK was their first colored game.

This game is one of the earliest titles to have bosses, labeled as "magical bonuses" during play.

At the game over screen, Sasuke humorously trips over a rock and falls lying on the floor.

In the artwork of the original japanese arcade flyer, shows the character Sasuke represented like the original sprite and has a wrong color combination that does not match to the original color of sprite of the character in the game.

A Sasuke vs. Commander machine appears in the SNK Neo Geo Pocket game "SNK vs. Capcom Cardfighters Clash".

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2317&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0018 0000000A FFFFFFFF Infinite Lives
20A00000 5180 0051764C FFFFFFFF Invincibility
20A10000 5391 0053854C FFFFFFFF Invincibility (2/6) 1st = Fire, 2nd = Enemy
20A10000 629A 0062904C FFFFFFFF Invincibility (3/6) Boss 1
20A10000 64AE 00647A4C FFFFFFFF Invincibility (4/6) Boss 2
20910000 66AB 000005D0 FFFFFFFF Invincibility (5/6) Boss 3
20A10000 5FED 005FCA4C FFFFFFFF Invincibility (6/6) Boss 4
00000000 0016 000000FF FFFFFFFF Finish Current Stage Soon
00000000 0094 00000080 FFFFFFFF Always Have Power Up
20800000 4D7D 00000081 FFFFFFFF Bullet Speed Up
00100000 0082 00000000 FFFFFFFF Rapid Fire

Credit Pugsy's MAME Cheat file
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