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Savage Bees

 
Arcade
Arcade
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Savage Bees

| 1985
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Notes:
Release type:
Developer: Capcom (Memetron license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
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Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Savage Bees (c) 1985 Memetron, Incorporated.

An early vertically-scrolling shoot'em up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), (2x) SN76496 (@ 3 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Savage Bees was released in March 1985.

This game is also known as "Exed Exes".

- TIPS AND TRICKS -

* If you manage to shoot all the first few screens worth of enemies (which is much easier with two players) you get rewarded with a group of dragonflies moving across the top. Each dragonfly is worth 10,000 points.

* Watch out for WOPs, which are POWs in reverse. They reduce your power level.

* There are special POWs that turn enemies into fruit. They're not the pretty POW on a circular background - those give power-ups - these are just the word POW. If you find one of these, hold off on using it until you get several of the bigger enemies onscreen. They're worth 5,000 points in their fruit form.

- STAFF -

Music by : Tamayo Kawamoto

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2323&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E040 00000003 FFFFFFFF Infinite Bombs
60000000 0000 00000000 00000000
00000000 F007 00000006 FFFFFFFF Infinite Lives PL1
00000000 F011 000000C9 FFFFFFFF Invincibility PL1
62000000 0000 00000000 00000000 Select Weapon PL1
00010000 F015 00000006 FFFFFFFF 1-way Fire
00010000 F015 00000007 FFFFFFFF 2-way Fire
00010000 F015 00000008 FFFFFFFF 3-way Fire
00010000 F015 0000000F FFFFFFFF Super Weapon
60000000 0000 00000000 00000000
00000000 F087 00000006 FFFFFFFF Infinite Lives PL2
00000000 F091 000000C9 FFFFFFFF Invincibility PL2
62000000 0000 00000000 00000000 Select Weapon PL2
00010000 F095 00000006 FFFFFFFF 1-way Fire
00010000 F095 00000007 FFFFFFFF 2-way Fire
00010000 F095 00000008 FFFFFFFF 3-way Fire
00010000 F095 0000000F FFFFFFFF Super Weapon

Credit Pugsy's MAME Cheat file
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