Quantcast
Games-db.com homepage: The Game Database Computer Console Arcade Pinball Handheld Traditional
Search
Message Board
Platforms Overview
Home
Games-db / Arcade /

Sonic Blast Man (Japan)

Database Areas

Platforms


Site Areas

Submit Data
You are a game expert?
You are interested in
sharing your knowledge?
Submit your data here:
email

Top contributors
 
Arcade
Arcade
Platform:

Sonic Blast Man (Japan)

| 1990
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Taito Corporation
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer:
Manufacturer:
Publisher:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
:
:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Legacy/Follow-Ups:
Similar Games:
MAME folder name: sbm

Display: raster 320x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver taito_b.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 4096; Savestate: supported

Roms:
c69-01.ic5 with 1048576kb
sha1:f81303688ac014145a7e9325affc4a0f86755ba9 crc:521fabe3
c69-02.ic6 with 1048576kb
sha1:af67f39498f68523ece4cd91045456092038e0a4 crc:f0e20d35
c69-03.36 with 524288kb
sha1:72574ca7505eee15fabc4996f253505d9dd65898 crc:63e6b6e7
c69-12.ic1 with 131072kb
sha1:41b77704aeaecf3eaa3f87e97c0b59fd00e5349e crc:eb56582c
c69-13.ic2 with 131072kb
sha1:f3a65827c45959fe5ac4bfc92831a8bed76bf287 crc:d1550884
c69-14.ic3 with 131072kb
sha1:03b15654213ff71ffc96d3a87657bdeb724e9269 crc:0ed0272a
c69-15.ic4 with 131072kb
sha1:f03216bbade96948ff433a925e8bffb8760b4101 crc:9761d316
c69-19-1.9 with 131072kb
sha1:e1cdf89695e1dba75f92e449d08fa6df57e9b388 crc:5719c158
c69-20-1.10 with 131072kb
sha1:1436990b8c3c1d0763283133b2ce9d47cd65f825 crc:b40e4910
c69-21-1.11 with 131072kb
sha1:ef9cf4718db05d9b99d6e2630e8f6ad248f30b9a crc:73562394
c69-22-1.12 with 131072kb
sha1:49f04a198d327866b26b978a302ddc7aea5ac6de crc:ecbcf830
c69-23.28 with 65536kb
sha1:ecdb08482af80fd04cc8b67157e11ca61ce06437 crc:b2fce13e
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Sonic Blast Man (c) 1990 Taito.

- TECHNICAL -

Taito B System hardware
Prom Stickers : C69

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610B (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Even if titlescreen says 1990, Sonic Blast Man was released in January 1991 in Japan.

Taito lost a class action suit for $50,000 to the U.S. Consumer Product Safety Commission (CPSC) because of injuries sustained by players of Sonic Blast Man. The CPSC alleges that between 1991 and 1994, Taito failed to report about 70 cases in which young players fractured or injured wrists and arms as a result of hitting the Blast Man's punching pad.

- SERIES -

1. Sonic Blast Man (1990)
2. Real Puncher (1994)
3. Sonic Blast Heroes (2010)

- PORTS -

* Consoles :
Nintendo Super Famicom (1992) : The SFC version is the arcade game with a side scrolling beat-em-up game added to it, which (understandably) became the primary part of the game. The arcade game in its entirety appears as a bonus game between levels. You pick a target and attempt to KO it as if you were playing with one credit in the arcade version. Win or lose, you go onto the next side-scrolling level.

How the SFC version plays : Instead of an actual target to punch with your own actual fist as in the arcade version, you have a "Hit Point" circle that moves quickly left and right on the screen and an on-screen power gauge in the SFC version. Like the arcade version, you are given given three rounds to do enough cumulative damage to KO the target. The power gauge is empty at the start of each round. To build up the power gauge, you have to press all four directions on the D-pad as quickly possible. The gauge will deplete RAPIDLY the moment you stop building power. You are given a time limit for building up the power gauge each round. When you have built up sufficient power, press any button to punch. The power of the punch on the object is determined by the level of the power gauge and how close the "Hit Point" circle was over the center of the object when you punched. If you exceed the time limit, the game will automatically punch for you but your punch will have no power behind it.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2500&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 104F2F 00000009 FFFFFFFF Infinite Credits
00000000 105031 0000000B FFFFFFFF Infinite Time
00000000 105037 000000E7 FFFFFFFF Hit Power always = 999
00010000 105036 00000003 FFFFFFFF Hit Power always = 999 (2/2)

Credit Pugsy's MAME Cheat file
Advert