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Arcade
Arcade
Platform:

Space Chaser

| 1979
Genre:
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Description:

Notes:
Release type:
Units produced: Taito
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: schaser

Display: raster 260x224 @ 59.54Hz (59.54 pixclock)
Sound: 1 channels

Emulated in MAME via driver 8080bw.c:
Status: imperfect; Emulation: good
Graphic: good; Sound: good; Color: imperfect
Palette size: 0; Savestate: unsupported

Roms:
rt06.ic2 with 1024kb
sha1:d22df09b325835a0057ccd0d54f827b374254ac6 crc:950cf973
rt13.bin with 1024kb
sha1:7367b138ad8448aba9222fed632a892df65cecbd crc:0dfbde68
rt14.bin with 1024kb
sha1:c681d0bbf49317e79b596fb094e66b8912f0e409 crc:5a508a25
rt15.bin with 1024kb
sha1:d364f0940681a888c0147e06bcb01f8a0d4a24c8 crc:2ac43a93
rt16.bin with 1024kb
sha1:5e8edb43ccb138fd47ac8f3da1af79b4444a4a82 crc:f5583afc
rt17.bin with 1024kb
sha1:fd8c82d951602fd7e0ada65fc7cdee9f277c70db crc:51cf1155
rt18.bin with 1024kb
sha1:b801c3f1e8e6e41c564432db7c5891f6b27293b2 crc:3f0fc73a
rt19.bin with 1024kb
sha1:d277f572f9c7c4301518546cf60671a6539326ee crc:b66ea369
rt20.bin with 1024kb
sha1:2378970f38b0cec066ef853a6540500e468e4ab4 crc:e3a7466a
rt21.bin with 1024kb
sha1:6860efe0496955db67611183be0efecda92c9c98 crc:b368ac98
rt22.bin with 1024kb
sha1:614e2ecf676c3ea2f9ea869125cfffef2f713684 crc:6e060dfb
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

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Espial

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Nova 2001

Star Jacker

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Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Space Chaser (c) 1979 Taito.

Space Chaser is a 2-Dimensional maze racing game. You control your rocket through the maze to pick up the dots while at the same time avoiding the rocket, or rockets, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

- TECHNICAL -

Board Number : RTNxxxx
Prom Stickers : RT13-22

Main CPU : Intel 8080
Sound Chips : SN76477, Discrete circuitry

Players : 2
Control : 4-way joystick
Buttons : 1 (THRUST)

- TRIVIA -

Space Chaser was released in October 1979.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Space Chaser".

This is probably the most manic of the "Head-on" type of games, as instead of a car (or 2) you're trying to avoid a head-on collision with, you have a missile trying to ram into you. This gives added pressure, since you must be able to outrace the missile at the end of the round.

Maybe also known as "Missile Chaser".

- SCORING -

Dots : 10 points X level number.
Levels start at 1 and go up to 9. After that level 9 keeps repeating itself.

- TIPS AND TRICKS -

* How to finish off the first screen :
1) Let your rocket finish off the half of the bottom row you are on, but turn around before you turn the corner. Turn towards the center when you get back to where you were.
2) Finish off the ten sets of two dots in the middle. Watch out for the missile trying to strike you. Although you should have no problem with giving your rocket a moment's needed boost, try to do as much as possible without boosting through the center. You'll need it later.
3) Take the circle of dots that surrounds the inner area.
4) Go to the bottom row. You should have the left half of the bottom line ready. Go around, finishing the dots.
5) On the last row, hit the boost. You'll need it to finish.

* Hold down 2P DOWN while it says INSERT COIN. Then insert a coin and play. You will have 2 extra ships.

* In the Hard difficulty setting, you normally start at level 4. Hold down the 1P START (the 1 key) while it says INSERT COIN. Then insert a coin and play. You will start at level 5.

- PORTS -

* Consoles :
Sony PlayStation 2 [JP] (January 25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

* Handhelds :
Sony PSP [EU] (October 6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [AU] (November 9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [US] (May 17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2522&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 233D 00000009 FFFFFFFF Infinite Credits
00000000 2014 000000E0 FFFFFFFF Infinite Fuel
00000000 2012 00000099 FFFFFFFF Infinite Bonus
60000000 0000 00000000 00000000
00000000 232F 00000003 FFFFFFFF Infinite Lives PL1
00000000 2330 00000003 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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