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Arcade
Arcade
Platform:

Space Dungeon

| 1981
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Notes:
Release type:
Units produced: Taito America Corporation
Controls/Input Device: Control(doublejoy8way)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: sdungeon

Display: raster 256x256 @ 76.29Hz (76.29 pixclock)
Sound: 2 channels

Emulated in MAME via driver qix.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: supported

Roms:
sd05.u5 with 4096kb
sha1:51bfb35521864f09a20b38aeeb98ab1399d139a5 crc:0b2bf48e
sd06.u6 with 4096kb
sha1:7e7ae64db7821f18a5eefdcc7a2e1abc37abd3ac crc:f86db512
sd07.u7 with 4096kb
sha1:cd3d8975e99886f51b27530f0e261f749aadee73 crc:7b796831
sd08.u8 with 4096kb
sha1:2884909156179b81181b908431de15a7c586f619 crc:5fbe7068
sd09.u9 with 4096kb
sha1:57ad4806f0b39af3b3cde91cef16234fc82f21d0 crc:89bc51ea
sd10.u10 with 4096kb
sha1:a37b8362a592f5d1c0aeaa525fc003f6060fc12b crc:754de734
sd101 with 2048kb
sha1:2410d3b7dec8e72a93d71c824c9403a6d96b9e8c crc:e255af9a
sd14.u14 with 4096kb
sha1:1e21cb2a9cba8c0a3684e137ff78d4b331d86922 crc:7024b55a
sd15.u15 with 4096kb
sha1:f033c21983e87688884180c2336d766a0fa49765 crc:a3ac9040
sd16.u16 with 4096kb
sha1:53e34405f1f39bce305f199d09d3a32c10c0c616 crc:cc20b580
sd17.u17 with 4096kb
sha1:519b0e730db2047ebe2cce0953eda53e851f8fac crc:4663e4b8
sd18.u18 with 4096kb
sha1:eca49a916b6b51b91ed45ff89bb37a67fee7db0e crc:7ef1ffc0
sd19.u19 with 4096kb
sha1:554e29adc75cc465ea603a628f9d60d6d903e7ab crc:7b20b7ac
sd26.u26 with 2048kb
sha1:5f87c4d49799d424ce36469bf2b36b14c782fcd8 crc:3df8630d
sd27.u27 with 2048kb
sha1:24ba6aba7c62c313397d743d18093c646f4a6526 crc:0386f351
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Final Star Force

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Nebulas Ray

Super-X

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Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Space Dungeon (c) 1981 Taito America Corp.

Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the Collect Bonus room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate using an automap to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way.

The player's only weapon is a laser cannon, which fires a pulsing, solid beam in any of eight directions. Like Robotron: 2084 (1982), but preceding the release of that game, the controls for Space Dungeon are a pair of 8-directional joysticks: one for moving, one for shooting. Space Dungeon may have been the first twin-stick shooter.

Higher scores are awarded for exiting each level with more treasures. A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. Since an extra ship is awarded to the player every 10,000 points, this, and the large point values of the treasures (especially the later ones) created an interesting tension between securing the treasures already collected or risking losing ships to acquire more. If the player's ship collides with an enemy or any of their spore shots before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room where the ship was destroyed. This room is designated on the map by an X.

- TECHNICAL -

Prom Stickers : SD

Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Space Dungeon was released in February 1982.

If you pass level 99, you get to level 0 and it says 'You're a hero on level zero'.

When you reach 990,000 points, every time you shoot an enemy you get a free man. Be careful, your free men get knocked to 0 after 255.

A Space Dungeon unit appears in the 1983 movie 'Joysticks'.

Developer messages are hidden in the ROM chip sd19:
DESIGNED AND PROGRAMMED BY REXFORD AYERS BATTENBERG FOR TAITO AMERICA CORP
STOLEN FROM THE GOOD BUDDY'S AT TAITO BY AN UNAUTHORIZED DO BADDER

- TIPS AND TRICKS -

* A Boring Score-grabbing Cheat : Lock yourself in a room by closing all the doors. The thief will appear (To close a door, go through it then back immediately - it may take more than once). Warning : this is a sure, but very slow, way to build points.

- STAFF -

Designed and programmed by: Rex Battenberg

- PORTS -

* Consoles :
Atari 5200 [US] (1983) "Space Dungeon [Model CX5232]"

* Handhelds :
Sony PSP [EU] (October 6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [AU] (November 9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [US] (May 17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2526&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 DBFD 00000039 FFFFFFFF Invincibility
20810000 F722 00000020 FFFFFFFF Invincibility (2/3) 1st = Fire, 2nd = Laser
20810000 FB35 00000039 FFFFFFFF Invincibility (3/3) Enemy
00000000 86E6 00000005 FFFFFFFF Infinite Lives PL1
00000000 86E7 00000005 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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