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Arcade
Arcade
Platform:

Sea Wolf

| 1976
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Notes:
Release type:
Units produced: Midway
Controls/Input Device: Control(paddle), Buttons(1)
Number of Players: 1
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SoundMix: Mono
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Sea Wolf VGMuseum Game Endings
Sea Wolf on CAESAR
Sea Wolf high score and replay at MARP
Sea Wolf on datObase
MAME folder name: seawolf

Display: raster 260x224 @ 59.54Hz (59.54 pixclock)
Sound: 1 channels

Emulated in MAME via driver mw8080bw.c:
Status: imperfect; Emulation: good
Graphic: good; Sound: imperfect; Color: good
Palette size: 0; Savestate: supported

Roms:
sw0041.h with 1024kb
sha1:b538277d3a633dd8a3179cff202f18d322e6fe17 crc:8f597323
sw0042.g with 1024kb
sha1:cc2a99b18695f61e0540c9f6bf8fe3b391dde4a0 crc:db980974
sw0043.f with 1024kb
sha1:385198434b08fe4651ad2c920d44fb49cfe0bc33 crc:e6ffa008
sw0044.e with 1024kb
sha1:bd345dd72fed8ce15da76c381782b025f71b006f crc:c3557d6a
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Sea Wolf (c) 1976 Midway.

The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). Your submarine can shoot 5 shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable).

- TECHNICAL -

Game No. 596

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry

Players : 1
Control : paddle
Buttons : 1

Sea Wolf has one of the all time great cabinets. It is in an upright format and is totally covered in painted sideart (submarine scenes done in white and three shades of blue). The marquee bulges out in front and has a large periscope which comes down from it. The player looks through the periscope and moves it to control the game. It has a fire button mounted on on one of the handles. The periscope has several transparencies inside which provide a cross hair, a display of remaining torpedoes, and a reload light. The monitor is mounted deep inside the machine and is displayed on a mirror. It is also covered with a blue overlay to give the game a bit of color. The monitor bezel area is covered in mock submarine gauges, but you can't even see them when playing, because you have to look through the periscope.

- TRIVIA -

Sea Wolf was released in March 1976 in North America.

10,000 units were made. This is one of the all time greats. The whole game is played through a big periscope. This particular game is based on a much earlier electromechanical game from Sega (called "Periscope"), which was the first game ever to require 25 cents per play (a price the industry has been trying to raise for years now, an effort which has only been partially successful, despite over a decade of games requiring 50 cents or more. People just still expect for games to cost a quarter).

The current world record holder for Sea Wolf is Alan Radue with a score of 11,300 points. The record was set on October 2, 2011 at the Tranquility Base Arcade and verified by Twin Galaxies International on October 9, 2011.

The game was imported in Germany by Wullf-Automaten GmbH, an official Midway Importer of these times.

- SERIES -

1. Sea Wolf [No. 596] (1976)
2. Sea Wolf II [No. 625] (1978)

- STAFF -

Designed and programmed by: Tom McHugh, Dave Nutting

- PORTS -

* Consoles :
Bally Astrocade

* Computers :
Commodore VIC-20 (1982)
Commodore C64 (1982)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2339&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2002 00000099 FFFFFFFF Infinite Time

Credit Pugsy's MAME Cheat file
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