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Units produced: Midway
Controls/Input Device: Control(paddle), Buttons(1)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Sea Wolf II VGMuseum Game Endings
Sea Wolf II on CAESAR
Sea Wolf II high score and replay at MARP
Sea Wolf II on datObase
MAME folder name: seawolf2
Display: raster 352x240 @ 60.05Hz (60.05 pixclock)
Sound: 2 channels
Emulated in MAME via driver astrocde.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: supported
sw2x1.bin with 2048kb
sw2x2.bin with 2048kb
sw2x3.bin with 2048kb
sw2x4.bin with 2048kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Sea Wolf II (c) 1978 Midway.
The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). There are several different types of enemy ships, from slow moving destroyers, to fast moving PT boats. An 'explosion' light will flash inside your periscope each time you score a hit. Your submarine can shoot five shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable).
- TECHNICAL -
Game No. 625
Main CPU : Zilog Z80 (@ 1.789773 Mhz)
Sound Chips : Discrete Circuitry.
Players : 2
Control : paddle
Buttons : 1
This game has one cool looking cabinet. It is in an upright format and is dark blue. The sideart is painted on, but is much more subdued than the art on the original "Sea Wolf". Two metal periscopes come down from the marquee area and attach down by the control panel area (or where the control panel would have been, if this game had one). The players look through their periscopes and move them to control the game. They have a fire button mounted on their right handle. The periscopes also have several transparencies inside which provide a cross hair, a display of remaining torpedoes, a reload light, and cause the explosion effect.
- TRIVIA -
Released in June 1978, Sea Wolf II is the first-ever sequel! It was basically the exact same game as its predecessor with a few cosmetic improvements.
Still, at least one of the cosmetic tweaks in "Sea Wolf"'s case was a ground-breaker in its own right - though there's some argument over the fact, Sea Wolf II is generally thought to have been the first coin-op to use genuine colour, but was definitely not the first! Real color had been used as early as 1974 (in "Pace Car Pro") and possibly in 1973 (in "Wimbledon" and the "Color Gotcha"). These games, however, made very limited use of color (as did others, like Atari's "Sprint 8") and most of them didn't sell very well. Sea Wolf II, on the other hand, sold fairly well and may have been the first game to make extensive use of color. Sea Wolf II probably represents the very first 'modern' video game.
About 4,000 units were produced.
- SERIES -
1. Sea Wolf [No. 596] (1976)
2. Sea Wolf II [No. 625] (1978)
- STAFF -
Designed & programmed by : Tom McHugh, Dave Nutting, Alan McNeil
- PORTS -
* Computers :
Atari 800 (1983)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2340&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 C1DB 00000099 FFFFFFFF Infinite Time
Credit Pugsy's MAME Cheat file