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Units produced: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Sexy Parodius (ver JAA) VGMuseum Game Endings
Sexy Parodius (ver JAA) on CAESAR
Sexy Parodius (ver JAA) high score and replay at MARP
Sexy Parodius (ver JAA) on datObase
MAME folder name: sexyparo
Display: raster 288x224 @ 59.19Hz (59.19 pixclock)
Sound: 2 channels
Emulated in MAME via driver konamigx.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 8192; Savestate: unsupported
300a01.34k with 131072kb
533-ja.13g with 524288kb
533a08.9c with 131072kb
533a09.7c with 131072kb
533a11.30g with 2097152kb
533a13.28g with 2097152kb
533a17.25g with 2097152kb
533a19.17h with 2097152kb
533a22.9g with 2097152kb
533a23.7g with 2097152kb
533jaa02.31b with 524288kb
533jaa03.27b with 524288kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
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Truxton II / Tatsujin Oh
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Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Sexy Parodius (c) 1996 Konami Company, Limited.
The 3rd sequel in a hugely successful series of games that was originally intended to be little more than a parody of Konami's own successful "Gradius" series. As the previous "Parodius" games, "Sexy Parodius" again gives the player a choice of increasingly bizarre ships to control; ranging from a sexy girl riding a missile, to a stick man on a paper aeroplane.
The game plays much the same as its prequels, as well as the 'Gradius' series it sets out to parody. One new addition to the game-play is the introduction of branching paths through the game. Each level has a specific task, such as collecting the golden coins on the second level, the completion or failure of which dictates which level players will be faced with next.
Due to the powerful Konami GX hardware the game runs on, Sexy Parodius's colorful and inventive visuals represent the pinnacle of the series.
- TECHNICAL -
Konami GX Hardware
Main CPU : Motorola 68EC020
Sound CPU : Motorola 68000
Sound Chips : (2x) K054539
Players : 2
Control : 8-Way Joystick
Buttons : 3
=> Power Up, Fire, Missile
- TRIVIA -
Sexy Parodius was released in March 1996.
World 3-A (get the 300 coins in World 2) will appeal to fans of Konami's classic game "Yie Ar Kung-Fu" (Oolong makes a guest appearance just before reaching the stage boss and you can even knock him out!).
World 3-B (do not get the 300 coins in World 2) is a hilarious parody of Konami's "CastleVania" series (the well-known Medusa makes a guest appearance as the stage's boss!).
The name of the fish character Mambo has a double meaning, he gets his name from the real life fish called Ocean Sunfish (or Mola Mola), but called Mambou in Japan. The other meaning is Mambo from the musical style, which is why the female partner character in this game is called Samba, yet another musical style.
Character selection screen music is a remix of 'Twinkle Twinkle Little Star', by Wolfgang Amadeus Mozart.
The music theme of Shooting Star comes from "Twin Bee Yahhoo! Fushigi no Kuni de Oo-Abare!!" (1995, Konami).
Stage 1 music is a megamix of : 'Hokkaido wa Dokoni Aru?' by Gonchichi, 'American Patrol' by Frank W. Meacham, and 'My Old Kentuchy Home' by Stephen C. Foster.
Stage 1 boss music is a remix of 'Summ, Summ, Summ, Bienchen' by Hoffmann V. Fallersleben
Stage 2 music is a remix of a music from "Yi Ar Kung-Fu" (1985, Konami).
Stage 2 boss music is a megamix of : a music from "Yi Ar Kung-Fu" and "Maim Maim" (an Israeli folksong).
Stage 3 music is a megamix of : a music from "Castlevania" and 'Clarinet Polka" (a Polish folksong).
Stage 3 boss music is a megamix of : a music from "Castlevania" and 'Hungarian Dance No. 5' by Brahms.
Stage 4 music is a remix of 'Csikos Post' by Hermann Necke.
Stage 4 boss music is a megamix of : 'Bienchen Summ Herum!' (a Bohemian folksong) and 'Einzug der Gladiatoren' by Julius Fucik.
Stage 5 music is a megamix of : 'The Battle Hymn of the Republic' by William Steffe and 'J'ai Perdu le Do de Ma Clarinette' (a French folksong).
Stage 5 boss music is a remix of the Aircraft Carrier music from "Gradius".
Stage 6 music is a megamix of : 'Tankoubushi' (A Japanese folksong) and 'Hokkai Bon'uta' (Japanese Bon Festival Song)
Stage 6 boss music is a megamix of : 'Symphony No. 5 in C, Op. 67' by Ludwig Beethoven, and 'Genkotsuyama no Tanukisan' (A Japanese children's song).
Stage 7 music is a remix of 'El Bimbo' by Claude Morgan.
Stage 7 boss music is a remix of 'Habanera - From Carmen' by Georges Bizet.
Stage 8 sub-boss 1 music is a remix of 'Piano Sontata K.331, 3rd : Rondo Alla Turca' by Wolfgang Amadeus Mozart.
Stage 8 sub-boss 2 music is a remix of 'Flight of the Bumblebee' by Nikolai Rimsky-Korsakov.
Stage 8 sub-boss 3 music comes from "Gradius II - GOFER no Yabou" (1988, Konami).
Stage 8 sub-boss 4 music is a remix of 'Orphee Aux Enfers' by Jacques Offenbach.
Stage 8 final boss music is a megamix of : 'Prelude Op.28 #7' by Frederic Chopin, and 'Scene From Swan Lake' by Piotr Tchaikovsky.
Stage 9 music is a megamix of 'Hornpipe from Water Music' and 'Hallelujah Chorus' by George F. Handel.
Stage 9 boss music comes from "Gradius III" (1989, Konami).
Special stage music is a megamix of musics from "Gradius", "Gradius II - GOFER no Yabou", "Gradius III", "MX5000", and "Lightning Fighters".
Special stage boss music is a remix of 'Fur Elise' by Beethoven.
Soundtrack releases :
Sexy Parodius / Original Game Soundtrack [King Records - KICA-7703 - May 22, 1996]
- TIPS AND TRICKS -
* Special team attack : in two-player games, get both ships close to each other in order to use a special team attack!
* Secret stage : successfully complete all stage's additional objectives in order to unlock the secret stage!
- SERIES -
1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX)
2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC)
3. Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321] (1994, ARC)
4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC)
5. Sexy Parodius (1996, ARC)
- STAFF -
Programmers: Chichibinta Tsukasa, Ohji, Paiman
Character designers: Shuzilow.Ha, Magrou, Natsumi Bouike, Misugi Inagaki, Kaori Nishimura, Galaxy Namikoshi
Music composers: Mayuko Kageshita, Ary
Music advisers: Izumi, Sita-Ru Senoo
Sound effects: Ary
Hard designer: Yoshikazu Matsui
Product designer: Poper Takashi
Radio actors: Joshua Popenoe, Kumike Watanabe, Nobuyuki Hiyama, Yuko Nagashima
- PORTS -
* Consoles :
[JP] Sega Saturn (1996) "Sexy Parodius [Model T-9514G")
[JP] Sony PlayStation (1996) "Sexy Parodius [Model SLPM-86009]"
[JP] Sony PSP (2007) "Parodius Portable [Model ULJM-05220]"
[JP] Sony PSP (2008) "Parodius Portable [Konami the Best] [Model ULJM-05324]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2396&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 C109C0 00000003 FFFFFFFF Always have 300 items
60000000 000000 00000000 00000000
00000000 C107E9 0000000A FFFFFFFF Infinite Lives PL1
00000000 C00E4F 00000002 FFFFFFFF Invincibility PL1
00000000 C0134F 00000099 FFFFFFFF Infinite ALEX Energy PL1
60000000 000000 00000000 00000000
00000000 C10867 0000000A FFFFFFFF Infinite Lives PL2
00000000 C03B4F 00000002 FFFFFFFF Invincibility PL2
Credit Pugsy's MAME Cheat file