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Super High Impact (rev LA1 09/30/91)

 
Arcade
Arcade
Platform:

Super High Impact (rev LA1 09/30/91)

| 1991
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Notes:
Release type:
Developer: Midway
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 4
Rating:
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super High Impact (c) 1991 Midway.

- TECHNICAL -

Midway Y Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC (@ 3.57958 Mhz), HC55516 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 396 x 256 pixels
Screen refresh : 53.20 Hz
Palette Colors : 4096

Players : 4
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in September 1991.

- TIPS AND TRICKS -

* Easy defense : When on defense, pick the Suicide defense and take control of either one of the 2 nose guards. Hold down the Turbo button and direction yourself at the quarterback before the ball is even snapped. On virtually every single play, you'll blast through the line and nail the quarterback before he can even move regardless of whether or not the play is a run or pass, simply because the offensive line never bothers to block you when this trick is performed.

* Easily block kicks : When the computer is going for a field goal or extra point, take control of one of the defensive players all the way in the back of the field goal block formation. When the ball is snapped, run at the long snapper, then turbo at the kicker and jump. The glitch comes in the form of the long snapper never bothering to try blocking you, and you'll be able to block virtually any kick with ease.

- SERIES -

1. High Impact Football (1990)
2. Super High Impact (1991)

- STAFF -

SUPER HIGH IMPACT TEAM

Design and Software: Ed Boon (EJB)
Design and Art: John Newcomer (JRN)
Sounds and Music : Dan Forden (DWF)
Video Art: Tony Goskie (TWG)
Cabinet Art: Doug Watson

And from the original High Impact: Eugene Jarvis (EPJ), Tim Coman (TIM), Jim Gentile

Special Thanks To: George N. Petro (GNP), Sheridan Oursler, Mark Loffredo, Steve Ritchie (SSR), Mark Ritchie (MDR), Paul Johnson (PJ), Al Lasko, Jack E. Haeger (JEH), Larry DeMar (LED), Paul Heitsch, Jon Hey (HEY), Mark Penacho (MDP), Rebecca Ellis, Roger Sharpe, Allison Quant (ADQ), Dawn Graham, Pat Cox

Others from highscore table : (SYD), (JDT), Mark Turmell (MJT), John Vogel (VOG), Mike Boon (MAB), Bill Pfutzenreuter (PFZ), (LJG), (FEB), (TMM), Sam Bennett (SMB), Pat Lawlor (PML), Ward Pemberton (WLP), (MOM), Dan Lee (DKL), Dennis Nordman (DEN), Pat McMahon (PAT), (BLE)

- PORTS -

* Consoles :
Sega Mega Drive (1992)
Nintendo Super Famicom (1993)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2725&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 20A2C8 0000003B FFFFFFFF Infinite Quarter Time
00000001 20A2C6 00000000 FFFFFFFF End Quarter Now!
00010001 20A2C8 00000000 FFFFFFFF End Quarter Now! (2/2)
00100000 20A2D4 000003E7 FFFFFFFF Infinite Time PL1
00100000 20A2D6 000003E7 FFFFFFFF Infinite Time PL2
00100000 20A2D8 000003E7 FFFFFFFF Infinite Time PL3
00100000 20A2DA 000003E7 FFFFFFFF Infinite Time PL4)

Credit Pugsy's MAME Cheat file
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