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Satan's Hollow (set 1)

 
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Arcade
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Satan's Hollow (set 1)

| 1981
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Notes:
Release type:
Developer: Bally Midway
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
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SoundFX:
System/ConversionClass:
SoundMix: Stereo
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Satan's Hollow (c) 1981 Bally Midway.

Satan's Hollow is a 1- or a 2-player game. When playing this game, the Rocket Launcher is under YOUR control. YOU make it move back and forth across the screen to launch Rockets that will eliminate your attackers. These attackers are displayed in groups, called 'racks', across the top of the screen. The first rack is made up of a small number of attackers. The second rack is made up of a larger number of these attackers. And intermixed with the racks of attackers is a rack with only a single fire-breathing Devil's head.

The attackers and the Devil's Head will try to wipe out your Rocket Launcher. If they do, you lose one player. In emergencies, you have a Shield which goes all around your Rocket Launcher for a short period of time. It is activated by pushing the Shield button on the control console. BUT BE CAREFUL!! This consumes a lot of power and will only last a VERY SHORT TIME!

Each attacker eliminated will cause a Bridge Section to appear at the lower left corner of the screen EXCEPT : when there is already a Bridge Section there or when you have a Bridge Section in tow under your Rocket Launcher. Pick these Sections up with your Rocket Launcher and move them over to build a Bridge across the gorge at the right side of the screen leading into the land of SATAN.

When you complete your Bridge into the land of SATAN, you can cross it and do battle with him. If you win you will be rewarded by increased fire power for your Rocket Launcher. If SATAN defeats you, you lose one player.

As your skill level increases, the number of attackers is increased and the speed that the fire-breathing Devil's Head moves is increased also.

Bonus Rocket Launchers are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each attacker has an assigned point value.

The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score.

- TECHNICAL -

Upright model
Game No. 941

This game had a dedicated cabinet that was just plain evil. It is red with realistic demons on both the sideart and the marquee. Flames and a blacklight on the control panel area add to the cool factor. In fact, this machine is up there with "Tron" in the ranking for coolest looking game around. The game was controlled by means of a 2-way trigger stick that was red and sort of translucent. This is the same basic stick that was used for "Tron", it is just colored differently. No one makes this exact stick anymore, but any trigger stick would make a fine replacement.

Bally Midway MCR 2 hardware

Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Satan's Hollow was designed and programmed by Arcade Engineering, who designed a slew of games for Midway before being bought out by them in 1985.

Satan's Hollow was released in 1982. The copyright date on the screen says 1981 but Jeff was still working on it when Brian was hired in the fall of 1982.

The game drew some criticism in the bible belt for its theme.

Some wiring harnesses are labeled 'Satan's Master' and others have 'Satan's Power' on the tag. These may have been pre-production titles for the game.

It seems like this game has copied its ideas from many other places. Check it out :
* Enemies going down and attacking your stock is similar to the ducks from "Carnival".
* The elaborate, mostly static background reminds of "Pleiads".
* The shield idea is used similarly to the shield in "Phoenix" (though you couldn't move when using it then, and it took longer to recharge).
* The diving enemy concept was used first in "Galaxian".
* The shot-increasing power-up concept originated in "Galaga".

A Satan's Hollow unit appears in the 1983 movie 'Joysticks'.

- SCORING -

Gargoyle : 120 points
Bridge Bomber : 225 points
Egg Thrower : 225 points
Beelzbub : 250 points
Old Nick : 500 points
Lucifer : 1,000 points
Satan : 1,000 points

- TIPS AND TRICKS -

BONUS : A bonus flag is added each time a battle has been successfully completed. Each bonus flag is worth 1000 additional points. To collect the bonus build the bridge into the land of Satan and defeat Satan.

Each time Satan is defeated, an additional barrel is added to the base up to a maximum of three barrels.

- STAFF -

Designed by : Bill Adams
Staff : Jim Love, Jeff Nauman

- PORTS -

* Consoles :
Sony PlayStation 2 [US] (November 18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
Microsoft XBOX [US] (November 24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (December 18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
Microsoft XBOX [EU] (February 6, 2004) "Midway Arcade Treasures"
Sony PlayStation 2 [EU] (February 6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360 [US] (November 6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (November 6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
Microsoft XBOX 360 [EU] (November 15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (November 15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* Computers :
Commodore C64 [US] [EU] (1984)
PC [MS Windows, CD-ROM] [US] (August 27, 2004) "Midway Arcade Treasures"
PC [MS Windows, CD-ROM] [EU] (November 23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2319&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C39D 00000009 FFFFFFFF Infinite Lives
00000000 C396 00000078 FFFFFFFF Infinite Shield
20800000 0CEC 000000C9 FFFFFFFF Invincibility
20810000 22AA 0000002B FFFFFFFF Invincibility (2/8) 1st = Bomb, 2nd = Enemy
20810000 34D6 000000C9 FFFFFFFF Invincibility (3/8) Egg
20810000 351B 000000C9 FFFFFFFF Invincibility (4/8) Explosed Egg
20810000 3A59 000000C9 FFFFFFFF Invincibility (5/8) Flame (Boss)
20810000 64E6 000000C9 FFFFFFFF Invincibility (6/8) Fireball (Satan)
20810000 66B6 000000C9 FFFFFFFF Invincibility (7/8) Fire (Satan)
20810000 6A5D 000000C9 FFFFFFFF Invincibility (8/8) Rock
00000000 C07A 00000008 FFFFFFFF Rapid Fire
20800000 3AB5 000000F8 FFFFFFFF Bullet Speed Up
20810000 68BE 000000F8 FFFFFFFF Bullet Speed Up (2/2) 1st = Boss Scene, 2nd = Normal Scene
60000000 0000 00000000 00000000
20900000 0F7B 00005018 FFFFFFFF Skip RAM/ROM Check
20810000 1075 000000C9 FFFFFFFF Skip RAM/ROM Check (2/2) 1st = RAM Check, 2nd = ROM Check

Credit Pugsy's MAME Cheat file
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