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Units produced: Gremlin
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Space Firebird (Gremlin) VGMuseum Game Endings
Space Firebird (Gremlin) on CAESAR
Space Firebird (Gremlin) high score and replay at MARP
Space Firebird (Gremlin) on datObase
MAME folder name: spacefbg
Display: raster 512x224 @ 61.52Hz (61.52 pixclock)
Sound: 1 channels
Emulated in MAME via driver spacefb.c:
Status: imperfect; Emulation: good
Graphic: good; Sound: imperfect; Color: imperfect
Palette size: 0; Savestate: unsupported
4i.vid with 256kb
5m.cpu with 2048kb
5n.cpu with 2048kb
ic20.snd with 1024kb
mb7051.3n with 32kb
tst-c.5e with 2048kb
tst-c.5f with 2048kb
tst-c.5h with 2048kb
tst-c.5i with 2048kb
tst-c.5j with 2048kb
tst-c.5k with 2048kb
tst-v.5k with 2048kb
tst-v.6k with 2048kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Space Firebird [Upright model] (c) 1980 Gremlin.
Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.
If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC
Screen orientation : Vertical
Video resolution : 232 x 264 pixels
Screen refresh : 60.00 Hz
Palette colors : 36
Players : 2
Control : 2-way joystick
Buttons : 2
- TRIVIA -
Released in October 1980.
Default high score table (Gremlin version only) :
1. 4930 BAI
2. 4750 DDC
3. 4390 BNI
4. 4310 OAN
5. 4020 HDG
6. 3800 FIO
7. 3770 ANH
8. 3520 DDF
9. 3110 DDP
10. 2980 DMA
The Nintendo version has all default high scores set to zero with no initials, while the bootlegs don't show a high score table at all during the attract mode.
- SCORING -
Emperor : 100 points
Eagle : 50 points
Gull : 20 points
Bomb : 50 to 200 points
Each battle consists of 50 Firebirds and 1,000 bonus points are awarded if all are destroyed.
- STAFF -
Characters designed by: Shigeru Miyamoto
Sound effects by: Hirokazu Tanaka
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2530&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 C002 00000009 FFFFFFFF Infinite Lives
Credit Pugsy's MAME Cheat file