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Arcade
Arcade
Platform:

Super Dodge Ball (US)

| 1987
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Technos
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
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SoundMix: Stereo
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MAME folder name: spdodgeb

Display: raster 240x240 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver spdodgeb.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: unsupported

Roms:
22a-04.139 with 65536kb
sha1:4a239295900e6234a2a693321ca821671747a58e crc:66071fda
22a-1.2 with 131072kb
sha1:40f61552ea6f7a81915fe3e13f75dc1dc69da33e crc:3bd1c3ec
22a-2.35 with 131072kb
sha1:35a77fc8fe6fc212734e2f452dbde9b8cf696f61 crc:409e1be1
22a-3.107 with 131072kb
sha1:265a3d67669034d17713b505ef55cd1c90f8d205 crc:10bb800d
22a-4.121 with 131072kb
sha1:445224238cce420990894824d95447e3f63a9ef0 crc:acc26051
22j5-0.33 with 32768kb
sha1:0828a2094122e3934b784ec9ad7c2b89d91a83bb crc:c31e264e
22j6-0.83 with 65536kb
sha1:519f22f1e5cc417cb8f9ced97e959d23c711283b crc:744a26e3
22j7-0.82 with 65536kb
sha1:e8c7af6057b64ecadd3473b82abd8e9f873082fd crc:2fa1de21
63701.bin with 16384kb
sha1: crc:
mb7122e.159 with 1024kb
sha1:778ee88ff566aa38c80e0e61bb3fe8458f0e9450 crc:69706e8d
mb7132e.158 with 1024kb
sha1:e1fe60533237bd0aba5c8de9775df620ed5227c0 crc:7e623722
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Dodge Ball (c) 1987 Technos.

The player takes control of the American team, who must compete against five other nations in a worldwide dodgeball tournament. In the first match, the player represent the state Dallas and must defeat their rivals from Chicago to represent America in the World Cup. Afterwards, the player will take on England, Iceland, China and Africa before fighting against the champions from Japan.

- TECHNICAL -

Game ID : TA-0022

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : YM3812 (@ 3 Mhz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 240 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in November 1987.

- UPDATES -

This game is known in Japan as "Nekketsu Koukou Dodgeball-bu". The main difference between the 2 versions is that the nationalities of the player's team and the final team are switched.

- SERIES -

1. Super Dodge Ball (1987, ARC)
2. Kunio no Dodgeball dayo Zen'in Shuugou! (1993, SFC)
3. Kunio no Nekketsu Toukyuu Densetsu [Model NGM-0208] (1996, MVS)
4. Super Dodge Ball Advance (2001, GBA)
5. Super Dodgeball Brawlers (2008, NDS)

- STAFF -

Director: Mitsuhiro Yoshida
Programmer: Noriyuki Tomiyama, Shintaro Kumagai

- PORTS -

* Consoles :
Nintendo Famicom (1989)
NEC PC-Engine (1990, "Nekketsu Koukou Dodgeball-bu: PC Bangai-hen")

* Computers :
Sharp X68000 (1987, "Nekketsu Koukou Dodgeball-bu")

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2712&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 078A 00000059 FFFFFFFF Infinite Time
00010000 078B 00000009 FFFFFFFF Infinite Time (2/2)
00000001 00E0 00000008 FFFFFFFF Change Ball to Super Ball Now! Only pratical for use with Activation Key - the super ball is uncatchable
60000000 0000 00000000 00000000
00000000 0425 00000010 FFFFFFFF Infinite Energy PL1
00010000 045D 00000010 FFFFFFFF Infinite Energy PL1 (2/4)
00010000 0495 00000010 FFFFFFFF Infinite Energy PL1 (3/4)
00010000 04CD 00000010 FFFFFFFF Infinite Energy PL1 (4/4)
00000001 0425 00000001 FFFFFFFF Drain All Energy Now! PL1
00010001 045D 00000001 FFFFFFFF Drain All Energy Now! PL1 (2/4)
00010001 0495 00000001 FFFFFFFF Drain All Energy Now! PL1 (3/4)
00010001 04CD 00000001 FFFFFFFF Drain All Energy Now! PL1 (4/4)
00000000 029D 00000010 FFFFFFFF Infinite Energy PL2
00010000 02D5 00000010 FFFFFFFF Infinite Energy PL2 (2/4)
00010000 030D 00000010 FFFFFFFF Infinite Energy PL2 (3/4)
00010000 0345 00000010 FFFFFFFF Infinite Energy PL2 (4/4)
00000001 029D 00000001 FFFFFFFF Drain All Energy Now! PL2
00010001 02D5 00000001 FFFFFFFF Drain All Energy Now! PL2 (2/4)
00010001 030D 00000001 FFFFFFFF Drain All Energy Now! PL2 (3/4)
00010001 0345 00000001 FFFFFFFF Drain All Energy Now! PL2 (4/4)

Credit Pugsy's MAME Cheat file
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