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Arcade
Arcade
Platform:

Spectar (revision 3)

| 1980
Genre:
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Description:

Notes:
Release type:
Units produced: Exidy
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 1
Rating:
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SoundMix: Mono
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MAME folder name: spectar

Display: raster 256x256 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver exidy.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 8; Savestate: unsupported

Roms:
hrl11d-2 with 2048kb
sha1:0c18277939d74e3e1281a7f114a34781d30c2baf crc:c55b645d
spl10a-2 with 2048kb
sha1:168426f9e87c002d2673c0230fceac4d0831d594 crc:fca667c1
spl11a-3 with 2048kb
sha1:3becef348245ff4c8b0aae4a14751ab740b7d160 crc:08880aff
spl6a-2 with 2048kb
sha1:65c5d2cc8df67225339dc8781dd29d4b57ded70c crc:0cb46b25
spl7a-2 with 2048kb
sha1:8de72613a385095253bb9e6da76493caec3115e4 crc:4c4741ff
spl8a-2 with 2048kb
sha1:77b27cf6f35e8e8dd2fd4f31bba2a96f3076163e crc:cfacbadf
spl9a-3 with 2048kb
sha1:2ef45c225fe704e49d10247c3eba1ef14141b3b7 crc:9d4ce8ba
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Spectar (c) 1980 Exidy.

Spectar, released by Exidy in 1980, is the follow-up of "Targ". Gameplay is apparently unchanged, you control a vehicle called Whummel into a 9x9 grid maze, chasing down, and being chased by, the alien invaders. Targs have evolved into the more dangerous Rammers, and Spectars appears more often, shooting at player's ship.

You use a 4-Way joystick to guide your vehicle in the maze, and a pushbutton to shoot at enemies. Up to 2 players can alternate in gameplay.

The most noticeable difference from his predecessors is that to complete a level you can now collect all the gems in the maze, in a "Pacman"-like game or destroy all of the Rammers (like in "Targ"). Rammers and Spectars continue to appear from flashing pods, so you cannot rest and plan your course easily, or you will be overwhelmed by the alien force.

Graphic is highly improved compared to his predecessor : The maze now has barricades that must be avoided or can be used as a shielding against the enemies, and has ten environment settings, changing from the 'square-block town' of Targ to a city, a forest, a lunar landscape and many more. The enemies too are smarter and faster, and the fact that they go on spawning from the pods makes the game a even more frenzy challenge.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Samples, DAC

Screen orientation : Horizontal
Video resolution : 248 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 8

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in November 1980.

'Spectar' stands for 'Special Target'.

A French version of this game is known as "Phantomas" (by Jeutel).

A bootleg is known as "Rallys".

- SCORING -

Run over a dot : 20 points.
Hit a targ (red ships) : 10 X rack number.
Hit a spectar (green ships) : 100-500 points.
Finish off rack : 1000 X rack number.

- SERIES -

1. Targ (1980)
2. Spectar (1980)

- STAFF -

Designed & programmed by : Manuel Campos

- PORTS -

* Consoles :
Colecovision (Unreleased prototype)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2572&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 00C1 00000009 FFFFFFFF Infinite Lives
00000001 0074 00000000 FFFFFFFF Finish this Round Now!
20800000 20F7 000000D0 FFFFFFFF Invincibility
20810000 20F8 0000004F FFFFFFFF Invincibility (2/2)

Credit Pugsy's MAME Cheat file
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