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Sundance

 
Arcade
Arcade
Platform:

Sundance

| 1979
Genre:
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Description:


Notes:
Release type:
Developer: Cinematronics
Controls/Input Device: Buttons(10)
Number of Players: 2
Rating:
Creator:
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License from/Copyright:
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SoundFX:
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SoundMix: Mono
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URL: Official:
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URL: Hints:
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URL: Reviews:
Sundance VGMuseum Game Endings
Sundance on CAESAR
Sundance high score and replay at MARP
Sundance on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Sundance (c) 1979 Cinematronics.

The object in Sundance was to catch little suns that bounced back and forth between a pair of grids, which move closer and closer together as the game goes on.

- TECHNICAL -

Main CPU : CCPU (@ 5 Mhz)
Sound Chips : Samples

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 38.00 Hz
Palette Colors : 32768

Players : 2
Buttons : 10

- TRIVIA -

Released during October 1979.

Licensed to Sega for Japan market.

The vector game PCB that Sundance ran on was the original Rosenthal design that "Space Wars" used, except there was a lot of cut-and-jumpering done to allow for the varying degrees of intensity that the vectors could show. Hence, the game was quite fragile and none of the machines lasted very long. Sundance had grids in space years before "Tempest". Skelly felt the game lacked the anxiety element needed in a good game and begged Cinematronics not to release it.

Cinematronics tried to make about 1000 of them, but the production fallout rate was around 50%. The problem was the 23'' CRT which was manufactured by an outside vendor. The carbon coating sprayed onto the inside of the tube was defective, and would shake loose and settle around the neck if the game was left in certain positions. When the game was powered up after shipping to the operators, the CRT would instantly burn up from arcing inside the tube. As a result, most Sundance machines suffered a quick death, and were likely destroyed or sent out to pasture in an operators back room.

Sundance came in the same basic cabinet as the more common "Rip Off" and "Tailgunner". It featured flame themed sideart, and also had flames on the monitor bezel and around the coin door. The monitor bezel was orange, in order to give the game a bit of color. Most of these cabinets were instantly scrapped, as game conversions weren't really big in 1979, and a cabinet with a bad monitor isn't very good for a conversion anyhow.

- STAFF -

Designed & programmed by : Tim Skelly

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2693&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 0000 00000000 00000000 ------------------------------ REASON 01
60000000 0000 00000000 00000000 There are no cheats for this
60000000 0000 00000000 00000000 game as it didn't work the
60000000 0000 00000000 00000000 last time it was tested. If
60000000 0000 00000000 00000000 the game now works please
60000000 0000 00000000 00000000 request cheats for it on the
60000000 0000 00000000 00000000 cheat forums.
60000000 0000 00000000 00000000 ------------------------------ REASON 01

Credit Pugsy's MAME Cheat file
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