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Tattoo Assassins (US Prototype)

| 1994
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Data East Pinball
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer:
Manufacturer:
Publisher:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Coder/Software:
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
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Similar Games:
MAME folder name: tattass

Display: raster 320x240 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver deco32.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 2048; Savestate: unsupported

Roms:
abak_b01.s02 with 524288kb
sha1:ccdbca23fc843ef82a3524020999542f43b3c618 crc:bc805680
abak_b01.s13 with 524288kb
sha1:0452d95be9fc28bd00d846a2cc5828899d69601e crc:350effcd
abak_b23.s02 with 524288kb
sha1:ba08e59bc0417e863d35ea295cf58cfe8faf57b5 crc:91abdc21
abak_b23.s13 with 524288kb
sha1:abfe1a5417ceff9d6d52372d11993bf9b1db9432 crc:80eb50fe
bbak_b01.s02 with 524288kb
sha1:86263c8beb562e0607a65aa30fbbe030a044cd75 crc:611be9a6
bbak_b01.s13 with 524288kb
sha1:6ae241b37b6bb15fc66679cf66f500b8f8a19f44 crc:097e0604
bbak_b23.s02 with 524288kb
sha1:57bead820ac396ee0ed8fb2ac5c15929896d75bf crc:3836531a
bbak_b23.s13 with 524288kb
sha1:9edc4c96f389e231066ef164a7b2851cd7ade038 crc:1210485a
ob1_c0.b0 with 524288kb
sha1:319efc71042238d9012d2c3dddab9d11205decc6 crc:053fecca
ob1_c0.b1 with 524288kb
sha1:ea764bd9844e13f5b10207022135dbe07bf0258a crc:385434b0
ob1_c0.b2 with 524288kb
sha1:46a0d35641b381fe553caa00451c30f1950b5dfd crc:946e9f59
ob1_c0.b3 with 524288kb
sha1:6f2383655461ac35f3178e0f7c0146cff89c8295 crc:cbbbc696
ob1_c1.b0 with 524288kb
sha1:d9cce277861967f403a882879e1baefa84696bdc crc:e183e6bc
ob1_c1.b1 with 524288kb
sha1:1a2e1252d6acda43019ded5a31ae60bef40e4bd9 crc:0a3ec489
ob1_c1.b2 with 524288kb
sha1:6e6ac6edee2f2dda46e7cd85db8d79c8335c73cd crc:9f66ad54
ob1_c1.b3 with 524288kb
sha1:1d505d8d4ede55246de0b5fbc6ca20f836699b60 crc:f7b1bdee
ob1_c2.b0 with 524288kb
sha1:6a91543d4e70af30de287ba775c69ffb1cde719d crc:1314f828
ob1_c2.b1 with 524288kb
sha1:c630f45b110b9423dfb0bf92359fdb28b75c8cf1 crc:52f06081
ob1_c2.b2 with 524288kb
sha1:c971e66eec6accccaf2bdd87dde7adde79322da9 crc:a8df60eb
ob1_c2.b3 with 524288kb
sha1:b1b694310064971aa5438671d0f9992b7e4bf277 crc:97815619
ob1_c3.b0 with 524288kb
sha1:a897835d8a33002f1bd54f27d1a6393c4e1864b9 crc:c63866df
ob1_c3.b1 with 524288kb
sha1:7afc8f7c7f3826a276e4840e4fc8b8bb645dd3bd crc:a8a5cfbe
ob1_c3.b2 with 524288kb
sha1:1666a32bb69db36dba029a835592d00a21ad8c5e crc:a1a753be
ob1_c3.b3 with 524288kb
sha1:4436fcbd830912589bd6c838eb63b7d41a2bb56e crc:fc3ccb7a
ob1_c4.b0 with 524288kb
sha1:6fbccdbe460c8ddfeed972ebe766a6f8a2d4c466 crc:f71cdd1b
ob1_c4.b1 with 524288kb
sha1:1b162f5b76852e49ae6a24db2031d66ca59d87e9 crc:09d0acd6
ob1_c4.b2 with 524288kb
sha1:f636a682b506e3ce5ca07ba8fd3166158d1ab667 crc:b65b3c4b
ob1_c4.b3 with 524288kb
sha1:79dc686351d41d635359936efe97c7ade305dc84 crc:dfdfd0ff
ob2_c0.b0 with 524288kb
sha1:1cfabe045532e16f203fe054449149451a280f56 crc:9080ebe4
ob2_c0.b1 with 524288kb
sha1:fdc48fab6dad97d16d4e77479fa77bb320eb3767 crc:2c2c15c9
ob2_c0.b2 with 524288kb
sha1:bbd4b432b36d64f80065c56559ea9675acf3151e crc:aefa1b01
ob2_c0.b3 with 524288kb
sha1:2baadcfe9ae8fa30ae4226caa10fe3d58f8af3e0 crc:a2a5dafd
ob2_c1.b0 with 524288kb
sha1:2bd87c9a7ed0742a8f1ee0c0de225e18a0351168 crc:c0464970
ob2_c1.b1 with 524288kb
sha1:49d92233d6d5f77fbbf9d31607c568efef6d94f0 crc:d2c49a14
ob2_c1.b2 with 524288kb
sha1:f3753235b2e72f011c9b94f26a425b9a79577201 crc:4af620ca
ob2_c1.b3 with 524288kb
sha1:6a4bf3466a77d14b3bc18377537f86108774badd crc:6f0afd05
ob2_c2.b0 with 524288kb
sha1:ff7687e30c379cbcee4f80c0c737cef891509881 crc:35a2e621
ob2_c2.b1 with 524288kb
sha1:4f0bb0e434771316bcd8796878ffd3e5cafebb2b crc:fbe957e8
ob2_c2.b2 with 524288kb
sha1:d8a8662e800da0892d70c628de0ca27ff983006c crc:8e58be07
ob2_c2.b3 with 524288kb
sha1:2149e9eae152556c632ebd4d0b2de49e40916a77 crc:90fe5f4f
ob2_c3.b0 with 524288kb
sha1:c761e5b7f1e2afdafef36390f7141ebcb5e8f254 crc:99c7cc2d
ob2_c3.b1 with 524288kb
sha1:6fef08a518be69251852d3204413b4b8b6615be2 crc:d7238829
ob2_c3.b2 with 524288kb
sha1:4792a36b889a2c2dfab9ec78d848d3d8bf10d20f crc:1b5188c5
ob2_c3.b3 with 524288kb
sha1:68ac60570423d8f0d7cff3db1901c9c050d0be91 crc:e3517e6e
pp44.cpu with 524288kb
sha1:c6420b0c20df1ae166b279504880ade65b1d8048 crc:c3ca5b49
pp45.cpu with 524288kb
sha1:5a0aa0f96d29299b3b337b4b51bc84e447eb74d0 crc:d3f30de0
u17.snd with 524288kb
sha1:6556bbb4a7057df3680132f24687fa944006c784 crc:b945c18d
u21.snd with 524288kb
sha1:83e5938ed22da2874022e1dc8df76c72d95c448d crc:10b2110c
u36.snd with 524288kb
sha1:195096e2302e84123b23b4ccd982fb3ab9afe42c crc:3b73abe2
u37.snd with 524288kb
sha1:9dd1a14de81733617cf51293674a8e26fc5cec68 crc:986066b5
u7.snd with 65536kb
sha1:4ac6c3c7f54501f23c434708cea6bf327bc8cf95 crc:6947be8a
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

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Star Force

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Mission 660

Rafflesia

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Tatsujin (Tourvision PCE bootleg)

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Final Star Force

Galmedes

Gunlock

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Super-X

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Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Tattoo Assassins (c) 1995 Data East Pinball.

Nine Tattooed Assassins are ordered by Mullah Abba to defeat Koldan and his minions in this unreleased one-on-one beat-em-up. Tattoo Assassins is little more than a flawed beat-em-up that was originally intended to cash in on the massive success of Midway's superior "Mortal Kombat" series.

- TECHNICAL -

Main CPU : ARM (@ 7 Mhz), M6809 (@ 2 Mhz)
Sound Chips : BSMT2000 (@ 24 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 6 (HP, SP, HK, LP, BLOCK, LK)

- TRIVIA -

Released in March 1995. Tattoo Assassins has become the stuff of arcade legend, but for all the wrong reasons. It represents one of the most tragic tales in game design - and perhaps the only verifiable example of a game being utterly dismissed by the actual programmers themselves.

The original premise was straightforward, if a little ambitious - use Data East graphics hardware to produce a "Mortal Kombat" beater. The gameplay would include over 200 Fatalities, Animalities (this was BEFORE "Mortal Kombat 3" introduced them to the world), Nudalities (although nothing TOO explicit) and an array of "sickening moves", which basically consisted of farting and spraying diarrhea at your opponent. This is true.

Bob Gale (producer of the Back to the Future movies) came up with the original 'story' and concept, while coding duties fell to 'Data East Pinball' (now Stern Pinball). Several problems soon became apparent, however, not least that of the host hardware falling some way short of being up to the task demanded of it. The game's production was doomed from the very beginning. Below is a transcript from one of the game's programmers who, due to the fact that he still works for the parent company, wishes to remain anonymous.

"Tattoo Assassins was the brainchild of Data East Pinball's (DEP) Head of Engineering, Joe Kaminkow. He had become buddies with Bob Gale after Data East produced the Back to the Future pinball table - and from time to time Bob would send Joe his latest movie script. One of these scripts involved tattoos that came to life and did battle with each other, and it was here that Joe got the idea for a video game. MK2 was in the process of becoming the biggest arcade hit in recent history, so in typical DEP fashion Joe decided to do a rip-off of MK2. We'd have more hidden moves and fatalities than anyone had ever dreamed of. In fact, you could just randomly hit buttons and get a fatality. Each character had their bodies adorned with tattoos, which gave them their various powers and fatalities. The Indian character, for example, had an eagle on his chest; one of his many fatalities was that his eagle tattoo would come off his chest and crap on the other character, who would melt away. Each character had their own sets of fatalities, but a lot of the fatalities weren't character specific, like the Godzilla foot stomp fatality, or the fly swatter, or Cruise Ship fatality. As far a nudalities went, there would be a puff of smoke and your character would be naked, but with arms and hands in the appropriate places. and we'd tie everything together with a Hollywood film shoot to get the hype machine going full tilt. He then sold DE Japan on the idea, which was impressive since before TA (and after) DEP only manufactured pinball machines.".

"As you may be aware, DEP (who became SEGA Pinball, then Stern Pinball) have always been known for cranking out sub-standard pins (pinball tables). The primary reason for this was lack of engineering manpower. While development teams at Williams would get a whole year to design, program & play test a given model, their counterparts at DEP were given only 3-6 months. To his credit, DEP survived because Joe was so good at snagging the best licenses for our pins, i.e. Star Wars and Jurassic Park.".

"The team was promised $25,000 bonuses and $25 per game manufactured if we could make it to production within 8 months. This was a pretty juicy carrot, and we all hung out our tongues and nodded our heads and began chasing it like fools. Of course, hindsight is 20/20 and all that but I think you will agree that the deadline was ridiculous considering we had no video game experience whatsoever amongst us.".

"During the whole project, we were required to work 12 hours a day, 7 days a week. Our lunch and dinner were take out - paid for by the company, which was great, but the purpose was to keep us from going out and having an hour long lunch or dinner break away from our desks. Every meal was a "working" meal, meaning we would have meetings in the conference room as we ate to keep from interfering with the "real" work. If we were late to work, or left early, we would be threatened with having some of our $25,000 bonus docked. The 'carrot' had become a big baseball bat we were beaten with almost daily. One guy walked out after having his bonus docked for coming in at noon, and he quit on the spot. The next day he was placated and he came back. I remember this moment vividly--working away at 3:30 a.m. one morning. I was so physically exhausted that I casually leaned over to the garbage can and vomited, after which I went right back to tapping away. My fingers never left the keyboard.".

"Our biggest deadline was the ACME convention. We made it there with a game that played, but there were no special moves for any characters except for one electric zap thrown in for A. C. Current just before we got on the plane. The game was a joke but no one seemed to notice--we were congratulated at having made it that far, which was impressive only if you knew the whole story. One guy at the show made a point over and over again that he could get through the entire game start to finish by pounding the electric zap button over and over with one finger. I wanted to beat him senseless.".

"The biggest problem at this point was that we were all completely burned out. We knew the game was crap, and that we were no longer capable of fixing it. After we got back from the show, we were so "crispy" that we no longer cared about the money--our only true reward for finishing up was that we wouldn't have to work on it any more. The artwork looked pretty bad because it had all been a rush job to make the show. This was an incredible shame because the artists were so talented, but their talent were being scuttled in dealing with the crappy video source. New artists were brought on to help pitch in, but it was too little too late.".

"New games like "Primal Rage" and "Killer Instinct" came out, and they blew Tattoo Assassins away. We resisted violently any attempt to change the game to make it better, because that would mean we would be working on it longer -- I've since read about this attitude being common in projects where coders are placed under very high pressure. The artists were hoping that the programmers would come up with some new game play feature to make the game sell, regardless of the quality of the graphics, whereas programmers were hoping that the ARTISTS would miraculously 'beautify' things so that the game would sell regardless of the game play. One programmer actually stopped working almost entirely in the hopes of getting fired -- he had signed a three year contract and would have to be paid off in a huge way if he got fired. He wanted out anyway to go get married and start up his own dot-com.".

"Karla Keller was never going to be "Nancy", although that was who she was obviously modeled after. Lyla Blue was indeed Slash's wife. TA was actually developed within Data East Pinball in Chicago, IL. We had a working relationship with Slash because of the Guns and Roses pinball we created. His wife is a professional model.".

"I remember our testers. One of them posted some really scathing stuff to Usenet. We had several of our competitors' games in the lab with our TAs, and we'd have to go down to the lab every half hour to stop them playing pinball and make them go back to playing our game. We couldn't even PAY people to play TA it seems :)".

Real Life : Gretchen Stockdale (Hannah Hart) gave up modeling and became a fully qualified attorney.

Carlos and Daniel Pesina from Midway's MK series worked in Tattoo Assassins. After that, Midway didn't want them to work with them in "Mortal Kombat 3", so they killed Johnny Cage (the only Daniel Pesina character that didn't wear a mask) and excluded Raiden (Carlos Pesina).

Maurice Travis (as A.C. Current in TA) became World Champion muay thai fighter just starred in Hong Fight film called The Champion. Won The Superbrawl extreme fighting Championships in Hawaii. Maurice character Zolar Become a kids WB 2 hour movie (The first live action at the KIDSWB).

Note : The game claims there are 220 fatalities (see 'Tips And Tricks' section for more info).

TA is the only Fighting game where you can kick while you block. And it's also the only Fighting game where you see a man undressing to fart, and a woman farts too...

The DeLorean DMC-12 which appears in the Hit and Stay fatality is a nod to co-creator Bob Gale (who worked on the 'Back to The Future' trilogy).

- TIPS AND TRICKS -

* Random selection : at the character selection screen, highlight Billy Two-Moons and press Up.

* Alternate colors : highlighting your characters and press Start to change their colors.

* Vs. Screen Tricks :
1. When your character walk - Press LP to speak.
2. When your character stop walking - Press SP to provoke.

* Common Fatality :
Decapitation Uppercut : (close) Down+HP
Exploding Roundhouse : (close) Back+HK
Spontaneous Decapitation : (Anywhere) Block(x27)
IT'S BURGERTIME!! : (Anywhere) LP, HP, Block
WILDE THANG : (Anywhere) LP, HK, Block
Farmer and Wife picture : (Anywhere) LP, LK, Block
Mona Lisa picture : (Anywhere) LK, LP, Block
Hit And Stay : (Anywhere) LK, HK, Block
Whistler's Mother artwork : (Anywhere) HP, LP, Block
Musketeer : (Anywhere) HP, HK, Block
HOT STUFF! : (Anywhere) HP, LK, Block
IT'S HAMMER TIME!! : (Anywhere) Block(x2), HP
STRIKE!! : (Anywhere) Block(x2), LP
Gotcha, Ya Little Booger!! : (Anywhere) Block(x2), HK
Nudality : (Anywhere) Block(x2), SP
Smoking Kills! : (Anywhere) HP, LP, LK, HK
No Artificial Additives : (Anywhere) HP, HK, LK, LP
Happy Thanksgiving! : (Anywhere) HK, LK, LP, HP
Lipstick : (Anywhere) HK, HP, LP, LK
Animality : (Anywhere) HP(x3), Block
Morphality : (Anywhere) LP(x3), Block

* Various Fatality :
Judgment Day!! (Luke, Derek, Truck, Billy) : (Anywhere) Block(x2), LK
Eat Ship and Die!! (Maya, AC, Hannah, Karla) : (Anywhere) Block(x2), LK
Oops, stepped in it! (Tak) : (Anywhere) Block(x2), LK
Oh I Wish I Was A... (Hannah, Truck, Derek, Billy, Luke, Karla, AC) : (Anywhere) Down(x3), LK
Oh I Wish I Was A... (Tak) : (Anywhere) Forward(x3), LK
Oh I Wish I Was A... (Maya) : ???
Flamed! (Tak, Hannah, Truck, Derek) : (Anywhere) Back(x4), HK
Flamed! (Billy, Luke, Karla, AC) : (Anywhere) Back(x4) LK
Flamed! (Maya) : ???

* Fatality - Maya :
Tiger Slice : (Anywhere) Back+SP or SP(x3)
Tiger Mauling : (Anywhere) Forward+SP or SP(x2), HP
Club Decapitation : (Near) Back(x2), HP
Claw Attack Splatter : (close) Down(x3), LK

* Fatality - AC Current :
Laser : (Anywhere) Forward+SP or SP(x3)
Electrifying victory!! : (Anywhere) Back+SP or SP(x2), HP
Decapitation Mace : (Close) Back(x3), HK
Buzz Saw : (Close) Back(x2), HP

* Fatality - Luke Cord :
Octopus : (Anywhere) Back+SP or SP(x3)
Eagle Morphality : (Anywhere) Forward+SP
Heart Squish : (Close) SPC(x2), HP
Heart Stab : (Close) SPC(x2), LP
Boat Anchor : (Close) back(x2), HP

* Fatality - Derek O'Toole :
Puking Skull : (Anywhere) Forward+SP or SP(x3)
That's the name of the tune! : (Anywhere) Back+SP or SP(x2), HP

* Fatality - Truck Davis :
Swallowing Snake : (Anywhere) Forward+SP or SP(x3)
My Day has Been Made : (Anywhere) Back+SP or SP(x2), HP
Explode Crowbar : (Close) Back+HP

* Fatality - Tak Hata :
Two Headed Dragon : (Anywhere) SP(x3)
Two Headed Barney : (Anywhere) Back+SP or SP(x2), LP
Nudeality : (Anywhere) Forward+SP

* Fatality - Hannah Hart :
Spider Face Chew : (Anywhere) Forward+SP or SP(x3)
Big Spider Mauling : (Anywhere) Back+SP or SP(x2), HP
Explode Cartwheel : (Near) Back(x2), Forward
Baby Spiders Attack : (Anywhere) SP(x2), LP
Deadly Venom : (Close) Forward(x2), HP

* Fatality - Billy Two Moons :
Acid Poo Eagle : (Anywhere) Forward+SP or SP(x3)
Man Eating Eagle : (Anywhere) Back+SP or SP(x2), HP
Axe Uppercut : (Close) Hold HP 2 seconds and Release HP
Diamond Back Whip : (Near) Back(x2), HP
Axe Scalp : (Anywhere) SP(x2), LP
Decapitation Eagle : (Anywhere) Forward(x3), LP

* Fatality - Karla Keller :
Man Eating Rose : (Anywhere) Back+SP or SP(x3)
Lethal Thorns : (Anywhere) Forward+SP or SP(x2), HP
Clean-up car : (Anywhere) HK, LK, Block
Gut Slice : (Near) Back, Forward, HP

* Play as Rhina : ???

* Play as Deke Kay : ???

* Play as Prism : ???

* Fight against Mullah Abba : ???

- STAFF -

Created by : Bob Gale (Bob 'Koldan' Gale)
Designed / Created / Directed by : Joe Kaminkow (JEK)
Art direction / Software : John Carpenter (JWC)
Security officer / Artist : Jack Liddon (Heart-a-Jack Liddon) (JAK)
Party supplies / Artist : Kurt Andersen (Kurtquake Andersen) (KRT)
Sound Deity : Brian Schmidt (BLS)
Art grunts : Todd Faris, Jim McNally, Scott Melchionda, Ish Raneses, Deb Lowman, Sally Davis
Software support : Orin Day, Neil Falconer, Lonnie Ropp (LON), Brian Rudolph
Cabinet Art : Paul Faris
Technical support : Allison Quant (ADQ), Qhah Thattamveetil, Phillis, Jay Alfer, Michael Toler
Executive producers : Mike Marvin, Allen Munro, Bob Short, Eddi Wilde

* CAST :
Billy Two Moons : Eddi Wilde
Truck Davis : Kevin Knotts
Luke Cord : Charlie Rice
Maya : Melanie Baer
Tak Hata : Rick Mali
Hannah Hart : Gretchen Stockdale
A.C. Current : Maurice Travis
Karla Keller : Christine Dupree
Derek O'Toole : Nicolas Andrews
Prizm : William Zipp
Rhina : Joanna Lee
Deke : William Zipp
Koldan : Kevin Knotts
Mullah Abba : Mark Urgello
Wilde thang : Marushka Wilde
Lyla Blue : Rene Hudson

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2841&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 104924 00000063 FFFFFFFF Infinite Time
00000001 104924 00000000 FFFFFFFF Finish this Round Now!
60000000 000000 00000000 00000000
00000000 102510 00000080 FFFFFFFF Infinite Energy PL1
00000001 102510 00000000 FFFFFFFF Drain All Energy Now! PL1
62000000 000000 00000000 00000000 Select Character PL1 If you enable this cheat during play you will become the chosen character in the next round
00010000 102500 00000000 FFFFFFFF Billy Two Moons
00010000 102500 00000001 FFFFFFFF Truck Davis
00010000 102500 00000002 FFFFFFFF Luke Cord
00010000 102500 00000003 FFFFFFFF Maya
00010000 102500 00000004 FFFFFFFF Tak Hata
00010000 102500 00000005 FFFFFFFF Hannah Hart
00010000 102500 00000006 FFFFFFFF A.C. Current
00010000 102500 00000007 FFFFFFFF Derek O'Toole
00010000 102500 00000008 FFFFFFFF Karla Reller
00010000 102500 00000009 FFFFFFFF #Rhina#
00010000 102500 0000000A FFFFFFFF #Deke Cay#
00010000 102500 0000000B FFFFFFFF #Prizm#
00010000 102500 0000000C FFFFFFFF #Koldan#
00010000 102500 0000000D FFFFFFFF Mullah Abba (Buggy! - can't move)
00010000 102500 0000000E FFFFFFFF Squid Squad (Buggy! - can't move)
60000000 000000 00000000 00000000
00000000 102628 00000080 FFFFFFFF Infinite Energy PL2
00000001 102628 00000000 FFFFFFFF Drain All Energy Now! PL2
62000000 000000 00000000 00000000 Select Character PL2 If you enable this cheat during play you will become the chosen character in the next round
00010000 102618 00000000 FFFFFFFF Billy Two Moons
00010000 102618 00000001 FFFFFFFF Truck Davis
00010000 102618 00000002 FFFFFFFF Luke Cord
00010000 102618 00000003 FFFFFFFF Maya
00010000 102618 00000004 FFFFFFFF Tak Hata
00010000 102618 00000005 FFFFFFFF Hannah Hart
00010000 102618 00000006 FFFFFFFF A.C. Current
00010000 102618 00000007 FFFFFFFF Derek O'Toole
00010000 102618 00000008 FFFFFFFF Karla Reller
00010000 102618 00000009 FFFFFFFF #Rhina#
00010000 102618 0000000A FFFFFFFF #Deke Cay#
00010000 102618 0000000B FFFFFFFF #Prizm#
00010000 102618 0000000C FFFFFFFF #Koldan#
00010000 102618 0000000D FFFFFFFF Mullah Abba (Buggy! - can't move)
00010000 102618 0000000E FFFFFFFF Squid Squad (Buggy! - can't move)

Credit Pugsy's MAME Cheat file
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