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Tazz-Mania (set 1)

| 1982
Genre:
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Description:

Notes:
Release type:
Units produced: Stern
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: tazmania

Display: raster 768x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver galdrvr.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 32; Savestate: supported

Roms:
2c.cpu with 4096kb
sha1:f90040a12f579a05cb91eacbe49dae9b2c725592 crc:932c5a06
2e.cpu with 4096kb
sha1:e1372886a4a2ae58278772f49b4f3be35e0b65d1 crc:ef17ce65
2f.cpu with 4096kb
sha1:3cfe97009e3c9236b118fa1beadc50f41584bd7e crc:43c7c39d
2h.cpu with 4096kb
sha1:3885c95ae1704e7a472139740b87fc8dd9610e07 crc:be829694
2j.cpu with 4096kb
sha1:231141a95e4dcb54d8bbee346825702e52824c42 crc:6e197271
2k.cpu with 4096kb
sha1:50ddfd1dd8cc8c2cde97e52d4ef90e6d10e27a53 crc:a1eb453b
5f.cpu with 2048kb
sha1:32e3a41a9a4a8b1285b6a195213ff0d98012360a crc:2c5b612b
5h.cpu with 2048kb
sha1:bc70eef54a45b52c14e35464e5f06b5eec554eb6 crc:3f5ff3ac
colr6f.cpu with 32kb
sha1:f63a214dc47c5e7c80db000b0b6a261ca8da6629 crc:fce333c7
rom0.snd with 2048kb
sha1:a1bb8a1e0d6b34111f05c539c8e92fffacf5aa5c crc:b8d741f1
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Tazz-Mania (c) 1982 Stern Electronics.

A cross between "Robotron" and "Berzerk".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in July 1982.

A bootleg of this game runs on the "Galaxian" hardware.

- SCORING -

Face : 50 points
Eyeball : 50 points
Squid : 70 points
Sickle : 60 points
Caterpillar : 50 points
Butterfly : 100 points
Propeller : 40 points
Cyclotron : 60 points
Tazz Man : 100 points
Hopper : 200 points
Little Hopper : 20 points
Bonus Room : 100 points x number collected.

- TIPS AND TRICKS -

* On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear.

* In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit.

* If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life.

* In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls.

* It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close.

* The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you.

* Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so.

- STAFF -

Designed and programmed by : Chris Oberth, Gunar Licitis

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2843&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 80EE 00000099 FFFFFFFF Infinite Credits
00000000 8529 00000009 FFFFFFFF Infinite Lives
00000000 852F 00000008 FFFFFFFF Infinite Bombs

Credit Pugsy's MAME Cheat file
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