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Terra Force

 
Arcade
Arcade
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Terra Force

| 1987
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Notes:
Release type:
Developer: Nichibutsu
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Terra Force (c) 1987 Nichibutsu.

A standard shooter. All levels are divided in 2 parts : overworld with vertical orientation and underground with horizontal.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 57.00 Hz
Palette colors : 2048

Players : 1
Control : 8-way joystick
Buttons : 2 => [A] Shoot, [B] Bomb

- TRIVIA -

Released in December 1987.

Terra Force uses the same innovative overworld/underground and perspective changing gameplay found in Nichibutsu's earlier game "Mag Max".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on 21/09/1988.

- TIPS AND TRICKS -

* Terra Force power-ups
B : bomb power-up
L : laser firepower
S : speed-up
P : force field

- SERIES -

1. Moon Cresta (1980)
2. Terra Cresta (1985)
3. Dangar - Ufo Robo (1986)
4. Terra Force (1987)
5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine)

- STAFF -

Game designer : Shigeki Fujiwara
Game programmers : Kakefu, Shinya Okuda
Character designers : Takanori Tanaka, Yuki Yasuda
Title designer : Shinji Kubota
Sound composer : Noburu Yoshida
Sound programmer : Yoshinori Mitta
Hardware engineer : Isao Shiki

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2872&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 606ED 000000FF FFFFFFFF Infinite Shields
00000000 606EB 00000003 FFFFFFFF Maximum Laser
00000000 606EC 00000003 FFFFFFFF Maximum Bombs
00000000 606EE 00000003 FFFFFFFF Maximum Speed
00200000 6061E 00000000 00300030 Rapid Fire Turn it OFF on the name entry screen
60000000 00000 00000000 00000000
00000000 606BE 00000003 FFFFFFFF Infinite Lives PL1
00000000 606BF 00000003 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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