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Arcade
Arcade
Platform:

Tunnel Hunt

| 1979
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Description:

Notes:
Release type:
Units produced: Atari
Controls/Input Device: Control(stick), Buttons(2)
Number of Players: 1
Rating:
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SoundMix: Mono
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MAME folder name: tunhunt

Display: raster 256x240 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver tunhunt.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 26; Savestate: unsupported

Roms:
001.lm1 with 2048kb
sha1:939bafc54576fdaccf688b49cc9d201b03feec3a crc:2601a3a4
002.k1 with 2048kb
sha1:4a0ec4cfab362a976d3962b347f687db45095cfd crc:29bbf3df
004.fh1 with 2048kb
sha1:2ef274356f4b8a0170a267cd6a3758b2bda693b5 crc:4d6c920e
005.ef1 with 2048kb
sha1:6afbf517486340fe54b01fa26258877b2a8fc510 crc:e17badf0
006.d1 with 2048kb
sha1:2b2e49065bc38429894ef29a29ffc60f96e64840 crc:c3ae8519
013.d11 with 32kb
sha1:bcf5348ae328cf943d2bf6e38df727c0c4c466b7 crc:66f1f5eb
014.c11 with 32kb
sha1:2e510c1d9b7e34a3045048a46045e61fabaf918e crc:662444b2
015.n4 with 256kb
sha1:1a384ef488791c62566c91b18d6a1fb4a5def2ba crc:00e224a0
016.a8 with 512kb
sha1:37a5eeb722dd80c4224c7f622b0edabb3ac1ca19 crc:830e6c34
017.b8 with 512kb
sha1:bfd9c592a34ed4861a6ad76ef10ea0d9b76a92b2 crc:5bef8b5a
018.h9 with 1024kb
sha1:f19c334f9b4a1cfcbc913c0920688db2730dded0 crc:6547c208
019.c10 with 1024kb
sha1:c86ea3790c29c554199af8ad6f3d563dcb7723c7 crc:d6fd45a9
136000.103 with 2048kb
sha1:7c60cc92595f1b90f421eabbaa20f657181ed4f0 crc:1a6a60a4
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Star Force

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Mission 660

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Final Star Force

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Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Tunnel Hunt (c) 1979 Atari.

- TECHNICAL -

Game ID : 136000

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound Chips : (2x) POKEY (@ 1.2096 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 1
Control : stick
Buttons : 2

- TRIVIA -

Also Licensed to Centuri (1981).

Owen got the idea from the opening of the original 'Alien' movie during the landing sequence.

Originally called "Tube Chase" as a vector game. Using the vector system from "Asteroids" and some software from "Night Driver", a prototype was created where you could fly down tunnels. However, He could not do hidden line removal, and all those lines got very confusing. A hardware engineer at Atari came up with an expensive hardware that drew ellipses. Owen re-wrote the game to use that. The game looked great. Multiple tunnels with splits and rotates. But it was too expensive. Then the hardware was changed to circles, but still too expensive. Then it was changed to rectangles. That was what finally shipped. But marketing felt just flying was not fun enough, so we added 'Star Wars'-like objects that flew down the tube at you and you had to shoot them. It was killed and brought back at least 3 or 4 times at Atari under the same name. It became 'Vertigo' when Exidy first took it, but they decided to pass on it when it did not test well at the arcades any more (at that time, it was only 3rd for 10 weeks!), and then finally 'Tunnel Hunt' at Centuri.

- STAFF -

Designed & programmed by : Owen Rubin
Hardware by : Dave Sherman

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2989&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 00B1 00000063 FFFFFFFF Infinite Credits
00000000 02B6 0000000A FFFFFFFF Infinite Lives
00000000 029B 00000000 FFFFFFFF Infinite Laser Temperature
00000000 02BD 0000007F FFFFFFFF Infinite Shields
00000000 00E1 00000000 FFFFFFFF Infinite Hull Temperature

Credit Pugsy's MAME Cheat file
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