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Arcade
Arcade
Platform:

Vs. Pinball

| 1984
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Notes:
Release type:
Units produced: Nintendo
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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SoundMix: Mono
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MAME folder name: vspinbal

Display: raster 256x240 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver vsnes.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: unsupported

Roms:
pb-6a with 8192kb
sha1:930bed577bfc75b03d064dc0ef523c45186fc3c4 crc:640c4741
pb-6b with 8192kb
sha1:03f3a27d806c61fef13b0d8b2d8b9a15ee968e80 crc:f57d89c5
pb-6c with 8192kb
sha1:d20ffb156bea1f474ad7d9776e217cb05048f00f crc:fa9472d2
pb-6d with 8192kb
sha1:d5165959c3569f5ebccd03d2cad4714f9240cc4c crc:69fc575e
pb-8a with 8192kb
sha1:c00c5f15a33611bfe3ad420b93b1cc2cae011c3e crc:cbe98a28
pb-8b with 8192kb
sha1:950113952e6d356e45e03479ba5dd5a8cb131609 crc:8822ee9e
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Vs. Pinball (c) 1984 Nintendo.

A great pinball simulator game from Nintendo.

Enjoy a familiar pinball game where the player controls the paddles of a virtual pinball machine. The game has two screens to represent the traditional pinball table and one for a bonus mode. Play begins when the player launches a ball with the plunger from the first screen the bottom of the pinball table through the top of the screen to the second screen. Play will move to the first screen if the ball falls through the bottom of the top screen and will return to the top screen if the ball is hit back through the space at the top of the first screen. The player controls the flippers on either screen to deflect the ball to keep it from falling off the bottom of the lower screen.

Pinball has some many bonnus and also had a secondary Breakout like mode, which the player reaches by hitting the ball into a bonus hole that takes the player to a bonus stage where they control Mario carrying a platform. The object of this mode is to rescue Pauline. The player achieves this by bouncing the ball on the Mario's platform and hitting various targets, the destruction of which also earns them points. When the blocks under her are all gone, she will drop. you must catching her on Mario's platform to earns bonus points, but you must release pauline it in one of the side platforms and not let it fall, while holding the ball bounce to continue to earn points until the ball falls and go to start.

- TECHNICAL -

Main CPU : Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Vs. Pinball was released in the arcade as part of Nintendo's Vs. series, allowing to players to sit or stand opposite one another in order to play head to head. Vs. Pinball was released in the arcades in November 1984. Due to extra memory allocation, Vs. Pinball contains a few features that Famicom Pinball does not have, many of which increase the difficulty of the game.

Cameo in WarioWare - Twisted! (2005, Nintendo GBA) : One of 9-volt's games is based on the Arcade Pinball's bonus game.

- PORTS -

* Consoles :
Nintendo Famicom [Japan] (Feb.1984)
Nintendo NES [USA] (Oct.1985)
Nintendo NES [Europe] (Sep.1986)
Nintendo Famicom Disk [Japan] (May.1989)
Nintendo GameCube [Animal Crossing - Unlockable bonus game](2001)
Nintendo Game Boy Advance [e-READER Series] (2002)
Nintendo Wii [Virtual Console] [USA] (Nov.2006)
Nintendo Wii [Virtual Console] [Japan / EUR] (Dec.2006)


* Others :
LCD Handheld game [Game&Watch - Multi Screen] (1983) released by Nintendo.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3110&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 015B 00000009 FFFFFFFF Infinite Balls
00000000 0133 00000001 FFFFFFFF Left Side Protection 'ON'
00000000 0134 00000001 FFFFFFFF Right Side Protection 'ON'
00000000 0751 00000070 FFFFFFFF Middle Protection 'ON'
00010000 0752 00000071 FFFFFFFF Middle Protection 'ON' (2/2)
00000001 0133 00000000 FFFFFFFF Left Side Protection 'OFF'
00000001 0134 00000000 FFFFFFFF Right Side Protection 'OFF'
00000001 0751 00000024 FFFFFFFF Middle Protection 'OFF'
00010001 0752 00000024 FFFFFFFF Middle Protection 'OFF' (2/2)

Credit Pugsy's MAME Cheat file
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