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Arcade
Arcade
Platform:

Vs. Super SkyKid

| 1985
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Notes:
Release type:
Units produced: Namco
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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MAME folder name: vsskykid

Display: raster 256x240 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver vsnes.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: unsupported

Roms:
sk-cha with 32768kb
sha1:bf33d175b6ab991d63a0acaf83ba22d5b7ab11b9 crc:9bd44dad
sk-prg1 with 32768kb
sha1:e4a3d2a223f066c231631d92504f08e60b303dfd crc:cf36261e
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Final Star Force

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Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Vs. Super SkyKid (c) 1986 Namco.

- TECHNICAL -

Main CPU : Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Licensed to Nintendo.

- SERIES -

1. Sky Kid (1985)
2. Sky Kid Deluxe (1986)
3. Vs. Super Sky Kid (1986)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3118&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0066 00000009 FFFFFFFF Infinite Lives PL1
00000000 00BB 00000000 FFFFFFFF Invincibility (Buggy!) PL1
00000000 0067 00000009 FFFFFFFF Infinite Lives PL2
00000000 00CB 00000000 FFFFFFFF Invincibility (Buggy!) PL2
60000000 0000 00000000 00000000 ------------------------------------------------------
60000000 0000 00000000 00000000 Only turn Invincibility ON when you need it. Eg. for
60000000 0000 00000000 00000000 the bomb run. You can't loop the loop or land with
60000000 0000 00000000 00000000 it on. Also crashing into ground will hang the game!
60000000 0000 00000000 00000000 ------------------------------------------------------

Credit Pugsy's MAME Cheat file
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