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Release type:
Units produced: Scrolling: Specials: Controls/Input Device: Control(paddle), Buttons(1) Number of Players: 4 System/ConversionClass: SoundMix: Mono
Developer:
Manufacturer: Atari Publisher: License from/Copyright: Creator: Coder/Software: Graphics/Artwork: Music: SoundFX:
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URL: Rules: URL: Hints: URL: Cheats: URL: Reviews: Warlords on mameworld Warlords VGMuseum Game Endings Warlords on MAWS Warlords on CAESAR Warlords high score and replay at MARP Warlords on Progetto EMMA Warlords on romkeeper Warlords on datObase
MAME folder name: warlords
Display: raster 256x240 @ 60.00Hz (60.00 pixclock) Sound: 1 channels Emulated in MAME via driver centiped.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good Palette size: 64; Savestate: supported Roms:
037153.1k with 2048kb
sha1:b65ca677b54de7a8202838207d9a7bb0aed3e0f2 crc:67758f4c 037154.1m with 2048kb sha1:6b4aab1b1710819d29f4bbc29269eb9c915626c0 crc:18006c87 037155.1d with 2048kb sha1:d74c1ca90caf15942805043b4ebe4ee077799da0 crc:23b94210 037156.1e with 2048kb sha1:1680982ded17350c2ae10bb47f7eb8908bb10db2 crc:534f34b4 037157.1h with 2048kb sha1:41ec333aee7192f8aeef49e5257f201f4db01cff crc:1a639100 037158.1j with 2048kb sha1:b1e271c0979d62202ae86c4b6860fb67bbef6400 crc:1f043a86 037159.6e with 2048kb sha1:422053473e41e3e1f71eb28e40eedc78f22326b3 crc:ff979a08 warlord.clr with 256kb sha1:f04de9fb6ee9619b4a4aae10c92b16b3123046cf crc:a2c5c277
Mameinfo.dat entry:
0.37b10 [Yochizo] WIP: - 0.122u7: Fixed gfx1/2/3/4/5 roms order. - 0.89u3: Changed Z80 CPU2 clock speed to 5MHz. - 0.37b10: Yochizo added Omega Fighter (UPL 1989) and clone Omega Fighter Special. - 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. - 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. LEVELS: 8 (restarts once) Other Emulators: * JFF * Raine Recommended Games (Star Force): Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Astro Warrior (Mega-Tech) Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off Blazing Lazers The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Fever SOS Mars Matrix: Hyper Solid Shooting Romset: 2016 kb / 8 files / 484 zip Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry: Edit this entry at Arcade-History.com
Warlords [Upright model] (c) 1980 Atari. Atari's Warlords is a 1- or 2-player game with a black-and-white raster-scan monitor. The game depicts a 3rd-person view of 4 castles. The knights and kings use shields to defend their castle walls from the fireballs that ricochet around the playfield. Players can capture and catapult the fireballs at opposing castles, using their shield control and 'power stone' pushbutton. When a fireball hits a castle wall, it destroys one or more bricks, depending on its speed. A position not paid for is played by the computer, with a black knight displayed in the appropriate castle (The upper 2 castles always have black Knights in them). The computer-controlled knights catapult fireballs at the players with increasing accuracy, to provide challenge. The play mode begins when either start button is pressed and the countdown has ended. The mode ends when the last player's castle (containing a crown) has been penetrated by a fireball. At this point a white cloud envelopes the crown, and the latter disappears. During the countdown, a dragon flies back and forth across the screen with a fireball in its mouth. At the end of the countdown, a position activated by a start button has its black knight changed to a king's crown. A position not activated remains as a knight and is controlled by the computer. The dragon then spits the fireball from its mouth toward a player's castle. The objective is to destroy the three other castles, while protecting one's own castle with the moving shield. The LED pushbuttons have dual functions: in the ready-to-play mode they work as start switches, and during game play they become 'power stones' to allow players to capture and catapult fireballs at opponents. The spinning fireballs released from a shield have more destructive force on a castle wall than a fireball simply deflected from another wall or the sides of the playfield. However, players will soon find out that they cannot hold onto a fireball for long, since it slowly destroys their own castle walls adjacent to the fireball. Additional fireballs appear at predetermined intervals or when a castle is destroyed, whichever comes first. A maximum of 4 fireballs simultaneously appears on the screen. In 1- and 2-player games, the players' crowns will be accompanied by a zero, to begin scoring. The point-scoring system is printed on each control panel (the black knights do not earn points). If the black knight has the surviving castle, the game ends. However, if a player (king) has the surviving castle, that player receives bonus points, all castles are rebuilt, and the game continues with a new battle at a higher level. The subsequent levels begin, as mentioned before, with the fireball thrown out by the dragon. In the higher levels black knights play more accurately and faster. - TECHNICAL - Game ID : 037153-037159 Main CPU : M6502 (@ 1.512 Mhz) Sound Chips : POKEY (@ 1.512 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 4 Control : paddle Buttons : 1 - TRIVIA - Released in April 1980. Also released as "Warlords [Cocktail model]". Licensed to Sega for Japan market. A prototype version of this game is known under the name of "Castles & Kings". Approximately 1,000 Upright units were produced. - SCORING - Damaging a castle wall : 125 points Destroying any Warlord (any Human player) : 1000 Points Destroying any Black Knight (any Computer player) : 2500 Points Surviving player gains 5000 points x current level. - STAFF - Designed and programmed by : Greg Rivera, Norm Avalar - PORTS - * Consoles : Atari 2600 (1981) Atari XEGS Sony PlayStation (2001, "Atari Anniversary Edition Redux") Sega Dreamcast (2001, "Atari Anniversary Edition") Sony PlayStation 2 (2004, "Atari Anthology") : appears in both arcade and Atari 2600 forms. Microsoft XBOX (2004, "Atari Anthology") : appears in both arcade and Atari 2600 forms. Nintendo DS (2005, "Retro Atari Classics") Nintendo Game Boy Advance (2005, "Centipede / Breakout / Warlords") * Computers : Tandy Color Computer (1982, "War Kings") PC [MS Windows, CD-ROM] (2000, "Atari Arcade hits 2") PC [MS Windows, CD-ROM] (2001, "Atari Anniversary Edition") PC [MS Windows, CD-ROM] (2002, as part of "Atari Revival") : features new 3-D graphical settings, also features an option to play the original game. PC [MS Windows, CD-ROM] (2003, "Atari - 80 Classic Games in One!") : appears in both arcade and Atari 2600 forms. * Others : Atari 10 in 1 TV Game (2002 - Jakk's Pacific) Atari Paddle TV Game (2004 - Jakk's Pacific) : appears in both Arcade and Atari 2600 forms. Atari Flashback Classic Game Console (2005) Nokia N-Gage (2006, "Atari Masterpieces Volume 2") - SOURCES - Game's rom. Machine's picture. Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0011 00000023 FFFFFFFF Infinite Credits 00000000 00D9 00000010 FFFFFFFF UpperLeft Castle Defenseless 00000000 00A9 00000000 FFFFFFFF UpperLeft Defender Invisible 00000000 00D8 00000010 FFFFFFFF LowerRight Castle Defenseless 00000000 00A8 00000000 FFFFFFFF LowerRight Defender Invisible 00000000 00D7 00000010 FFFFFFFF LowerLeft Castle Defenseless 00000000 00A7 00000000 FFFFFFFF LowerLeft Defender Invisible 00000000 00DA 00000010 FFFFFFFF UpperRight Castle Defenseless 00000000 00AA 00000000 FFFFFFFF UpperRight Defender Invisible Credit Pugsy's MAME Cheat file |
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