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Warlords

 
Arcade
Arcade
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Warlords

| 1980
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Developer: Atari
Controls/Input Device: Control(paddle), Buttons(1)
Number of Players: 4
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SoundMix: Mono
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Warlords VGMuseum Game Endings
Warlords on CAESAR
Warlords high score and replay at MARP
Warlords on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Warlords (c) 1980 Atari.

Atari's Warlords depicts a third-person view of four castles. The player-controlled Warlords and computer-controlled Black Knights use shields to defend their castle walls from the fireballs that ricochet around the playfield.

Players can capture and catapult the fireballs at opposing castles, using their shield control and 'Power Stone' pushbutton. When a fireball hits a castle wall, it destroys one or more bricks, depending on its speed.

A castle not paid for is controlled by the computer, with a Black Knight displayed in the appropriate castle. The Black Knights catapult fireballs at the players with increasing accuracy, to provide challenge.

Game play begins when any start button is pressed and the countdown has ended. The game ends when the last Warlord's castle (containing a crown) has been penetrated by a fireball. At this point a white cloud envelopes the crown, and the latter disappears.

During the countdown, a dragon flies back and forth across the screen with a fireball in its mouth. At the end of the countdown, a position activated by a start button has its Black Knight changed to a Warlord's crown. A position not activated remains as a Black Knight and is controlled by the computer. The dragon then spits the fireball from its mouth toward a Warlord's castle.

The objective is to destroy the three other castles, while protecting one's own castle with the moving shield. The LED pushbuttons have dual functions: in the ready-to-play mode they work as start switches, and during game play they become 'Power Stones' to allow players to capture and catapult fireballs at opponents.

The spinning fireballs released from a shield have more destructive force on a castle wall than a fireball simply deflected from another wall or the sides of the playfield. However, players will soon find out that they cannot hold onto a fireball for long, since it slowly destroys their own castle walls adjacent to the fireball.

Additional fireballs appear at predetermined intervals or when a castle is destroyed, whichever comes first. A maximum of four fireballs simultaneously appear on the screen.

In 1- and 2-player games, the Warlords' crowns will be accompanied by a zero, to begin scoring. The point-scoring system is printed on each control panel (the Black Knights do not earn points).

If a Black Knight has the surviving castle, the game ends. However, if a Warlord has the surviving castle, that player receives bonus points, all castles are rebuilt, and the game continues with a new battle at a higher level. In a 2-player game, both players continue in the game, but only one player can get bonus points. If both Black Knights are eliminated first and only Warlords remain, the level becomes a free-for-all between the two Warlords until one is eliminated. The other Warlord then gets the bonus points, and the game begins again.

The subsequent levels begin, as mentioned before, with the fireball thrown out by the dragon. In the higher levels, Black Knights play more accurately and faster.

3- and 4-player games (available in the cocktail version only) are free-for-alls. No scores are kept, and the game ends as soon as there is only one castle left.

- TECHNICAL -

[Upright model]
Game ID : 037153-037159

The upright version only supports up to 2 players and uses a 23" black-and-white raster-scan monitor with a color overlay and a mirrored 3-D colored playfield. Only the two lower castles are available for play; the two upper castles will always have Black Knights in them.

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : POKEY (@ 1.512 Mhz)

Players : 2

Control : paddle
Buttons : 1 (Power Stone)

- TRIVIA -

Warlords was released in April 1980.

Licensed to Sega for Japan market.

1,014 Upright units were produced.

- SCORING -

Damaging a castle wall : 125 points
Destroying any Warlord (any Human player) : 1,000 Points
Destroying any Black Knight (any Computer player) : 2,500 Points
Surviving player gains 5,000 points x current level.

- SERIES -

1. Warlords (1980)
2. Warlords (2002, PC CD-ROM) : exclusively as part of "Atari Revival"

- STAFF -

Designed and programmed by: Greg Rivera, Norm Avellar

- PORTS -

* Consoles :
Atari 2600 [US] (1981) "Warlords [Model CX2610]"
Atari 2600 [EU] (1981) "Warlords [Model CX2610P]"
Atari 2600 [JP] (1983)
Atari XEGS
DynaVision [BR] (198?)
Sony PlayStation [US] (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]"
Sega Dreamcast [US] (July 2, 2001) "Atari Anniversary Edition [Model T-15130N]"
Sony PlayStation [EU] (March 1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]"
Microsoft XBOX [US] (November 16, 2004) "Atari Anthology [Model 26084]"
Sony PlayStation 2 [US] (November 22, 2004) "Atari Anthology [Model SLUS-21076]"
Microsoft XBOX [EU] (November 26, 2004) "Atari Anthology"
Microsoft XBOX [JP] (August 4, 2005) "Atari Anthology [Model B7X-00001]"
Sony PlayStation 2 [EU] (February 18, 2005) "Atari Anthology [Model SLES-53061]"

* Handhelds :
Nintendo DS [UK] (March 11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]"
Nintendo DS [EU] (March 11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]"
Nintendo DS [US] (March 16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]"
Nintendo DS [JP] (June 30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]"
Nintendo DS [AU] (November 2007) "Retro Atari Classics [Model NTR-ATAE-AUS]"
Nintendo Game Boy Advance [US] (August 21, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZE-USA]"
Nintendo Game Boy Advance [EU] (September 9, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZP]"
Sony PSP [US] (December 19, 2007) "Atari Classics Evolved [Model ULUS-10325]"
Sony PSP [AU] (March 7, 2008) "Atari Classics Evolved"
Nintendo DS [US] (March 8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"

* Computers :
Tandy Color Computer [US] (1982) "War Kings"
PC [MS Windows, CD-ROM] [US] (April 4, 1998) "Atari Arcade Hits 2"
PC [MS Windows, CD-ROM] [EU] (2000) "Atari Arcade Hits 2"
PC [MS Windows, CD-ROM] [US] (July 9, 2001) "Atari Anniversary Edition"
PC [MS Windows, CD-ROM] [EU] (December 14, 2001) "Atari Anniversary Edition"
PC [MS Windows, CD-ROM] [US] (November 11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
PC [MS Windows, CD-ROM] [EU] (June 10, 2005) "Atari - 80 Classic Games in One! [Replay]"

* Others :
Atari Paddle TV Game [US] (2004) by Jakk's Pacific
Nokia N-Gage [US] (February 2006) "Atari Masterpieces Vol. II"
Nokia N-Gage [EU] (March 30, 2006) "Atari Masterpieces Vol. II"
Apple Store (2011) "Atari Greatest Hits"
Android Market (2011) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3141&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0011 00000023 FFFFFFFF Infinite Credits
00000000 00D9 00000010 FFFFFFFF UpperLeft Castle Defenseless
00000000 00A9 00000000 FFFFFFFF UpperLeft Defender Invisible
00000000 00D8 00000010 FFFFFFFF LowerRight Castle Defenseless
00000000 00A8 00000000 FFFFFFFF LowerRight Defender Invisible
00000000 00D7 00000010 FFFFFFFF LowerLeft Castle Defenseless
00000000 00A7 00000000 FFFFFFFF LowerLeft Defender Invisible
00000000 00DA 00000010 FFFFFFFF UpperRight Castle Defenseless
00000000 00AA 00000000 FFFFFFFF UpperRight Defender Invisible

Credit Pugsy's MAME Cheat file
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