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Units produced: Cinematronics
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
War of the Worlds VGMuseum Game Endings
War of the Worlds on CAESAR
War of the Worlds high score and replay at MARP
War of the Worlds on datObase
MAME folder name: wotw
Display: vector x @ 38.00Hz (38.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver cinemat.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: supported
prom.c14 with 32kb
prom.d14 with 32kb
prom.e14 with 32kb
prom.e8 with 32kb
prom.f14 with 256kb
prom.j14 with 32kb
wow_le.t7 with 4096kb
wow_lo.p7 with 4096kb
wow_ue.u7 with 4096kb
wow_uo.r7 with 4096kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
War of the Worlds (c) 1981 Cinematronics.
This is one great looking game. You control a little tank that can move back and forth at the bottom of the screen, your enemies are martian walkers that advance on your position. Each martian takes several hits to destroy, as you are actually blasting their legs out from under them. You can protect yourself from their shots by using your shield button, but use it sparingly, as you only have a limited amount of shield time.
- TECHNICAL -
Main CPU: CCPU (@ 5 Mhz)
Sound Chips: Discrete circuitry
- TRIVIA -
War of the Worlds (or WOTW for shorts) is based on the HG Wells science-fiction classic.
WOTW was one of the last vector games Cinematronics created. This game was meant to be a 3-D vector version of "Space Invaders" but was never released due to it testing badly at the 1982 AMOA show. Less than 10 were made. They were all sold to distributors and sold at trade shows. The game did not generate enough interest to be put into production. The reason this game never went into wide production was twofold. The first reason was that it was simply too easy. Games that are too easy don't make a lot of money. The second reason was that the hardware simply wasn't good enough to run the game, it lagged a bit from time to time, and arcade games are not supposed to lag.
One interesting note is that the game was originally made with the B+W X-Y monitors, but a couple years later, it was resurrected with a color monitor around the time of "Solar Quest". Only one or two where made this way, and it is doubtful that they still exist.
The 'War of the Worlds' conversion kit came with a red and yellow marquee that had a fairly simple game logo on it. The monitor bezel showed the curved surface of an orange planet, along with some generic outer space stuff. The control panel has graphics showing a ruined city, and the legs of several giant martian walkers. The controls are all pushbuttons, no joysticks or anything like that at all. The game came with a plastic monitor overlay meant to give color to the black and white monitor, it made the upper and lower areas red, while the center area was yellow (it also had a hand drawn city scene way in the background).
- STAFF -
Designed and programmed by: Tim Skelly, Rob Patton
Cabinet Art: Rick Bryant
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3138&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
20800000 1597 00000058 FFFFFFFF Invincibility
20810000 37B4 00000058 FFFFFFFF Invincibility (2/2) Part 1 takes cares of lasers, Part 2 takes care of stun bombs
Credit Pugsy's MAME Cheat file