• Computer & PC Games
• Console Games
• Arcade Games
• Pinball Machines
• Handheld Games
• Traditional Games
• PlayStation 2
• Game Boy Advance
• Nintendo 64
and more platforms...
You are a game expert?
You are interested in
sharing your knowledge?
Submit your data here:
• Top contributors
Units produced: Sega
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
After Burner II VGMuseum Game Endings
After Burner II on CAESAR
After Burner II high score and replay at MARP
After Burner II on datObase
MAME folder name: aburner2
Display: raster 320x224 @ 59.64Hz (59.64 pixclock)
Sound: 2 channels
Emulated in MAME via driver segaxbd.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 24576; Savestate: unsupported
10930.12 with 131072kb
10931.11 with 131072kb
10932.125 with 131072kb
10933.126 with 131072kb
10934.129 with 131072kb
10935.130 with 131072kb
10936.133 with 131072kb
10937.134 with 131072kb
10938.102 with 131072kb
10939.103 with 131072kb
11102.13 with 131072kb
11103.127 with 131072kb
11104.131 with 131072kb
11105.135 with 131072kb
11106.104 with 131072kb
11107.58 with 131072kb
11108.104 with 131072kb
11109.20 with 131072kb
11110.29 with 131072kb
11113.152 with 65536kb
11114.153 with 65536kb
11115.154 with 65536kb
11116.128 with 131072kb
11117.132 with 131072kb
11118.136 with 131072kb
11119.105 with 131072kb
epr-10922.ic40 with 65536kb
epr-11112.ic17 with 65536kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
After Burner II (c) 1987 Sega.
After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter.
Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter.
To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter.
Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically.
After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.
- TECHNICAL -
Deluxe cabinet dimensions : 80'' (203cm) Deep x 53'' (135cm) Wide x 69'' (175cm) High. Weight : 800 lbs (362 kg)
Upright cabinet dimensions : 24,8'' (63cm) Deep x 33,9'' (86cm) Wide x 72,8'' (185cm) High. Weight : 273 lbs (124 kg)
Sega X Board hardware
Game ID : 834-6335-02
Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 24576
Players : 1
Control : stick
Buttons : 2
- TRIVIA -
After Burner II was released in October 1987.
After Burner II was originally planned to have a World War II theme and be a realistic flight sim, but the idea was dropped because Yu Suzuki stated that 'it would not have fit the arcade scene.' A pure dogfighter was not his intention.
ABII is essentially the same game as "After Burner", but there are a few differences, mainly the fact that it is possible to control your plane speed.
In the cut-scenes that show your jet fighter landing on a landing strip in order to reload the missile supply, there are some special vehicles that will make a cameo appearance. In the first landing, you'll see a man riding the motorcycle from "Hang-On". and in the second landing, you'll see the famous Ferrari Testarossa-like car from "Out Run".
David Hernly holds the record for this game with 2,215,620 points on June 1, 2008.
Soundtrack album releases :
After Burner II (MJCAX-00007) (Marvelous Entertainment)
SEGA AGES SOUND TRACK THE BEST PLUS [PS2 SEGA AGES 2500 Series] (KDSD-00051~2)
After Burner 20th Anniversary Box (29/11/2007)
An ABII unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.
- SERIES -
1. After Burner (1987, Arcade)
2. After Burner II (1987, Arcade)
3. G-Loc - Air Battle (1990, Arcade)
4. R360 - G-Loc Air Battle (1990, Arcade)
5. Strike Fighter (1991, Arcade)
6. Sky Target (1995, Arcade)
7. Sega Strike Fighter (2000, Arcade)
8. After Burner Climax (2006, Arcade)
9. After Burner - Black Falcon (2007, PSP)
- STAFF -
Designed by : Yu Suzuki (YU.), Satoshi Mifune
Music by : Hiroshi Miyauchi (HIR)
Staff : (KIM), (BIN), (SAD), (KEY), (Y.N)
- PORTS -
* Consoles :
Nintendo Famicom [JP] (Mar. 30, 1989) "After Burner [Model SS13-6200]"
Nintendo NES [US] (1989) "After Burner [Model TGN-011-AB]"
Sega Mega Drive [JP] (Mar. 20, 1990) "After Burner II [Model T-17013]"
NEC PC-Engine [JP] (Sep. 28, 1990) "After Burner II [Model NAPH-1011]"
Sega Super 32X [JP] (Jan. 13, 1995) "After Burner Complete [Model GM-4006]"
Sega Super 32X [US] (???. ??, 1995) "After Burner [Model 84507]"
Sega Super 32X [EU] (???. ??, 1995) "After Burner Complete [Model 84507-50]"
Sega Saturn [JP] (Sep. 27, 1996) "After Burner II [Sega Ages] [Model GS-9109]"
Sega Dreamcast [JP] (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"
Sony PlayStation 2 [JP] (Mar. 18, 2004) "After Burner II [Sega Ages 2500 Vol.10] [Model SLPM-62446]"
* Computers :
FM Towns PC (1987) After Burner
Commodore C64 (1988)
Atari ST (1988)
Amstrad CPC [EU] (1988)
MSX [EU] (1988)
Commodore Amiga (1989) After Burner
Sinclair ZX Spectrum (1989)
Sharp X68000 [JP] (Apr, 26, 1989) "After Burner [Model DP-3205010]"
PC [MS-DOS, 3.5'' Disks] [US] (1989) After Burner
Commodore Amiga (1990, "Amiga Champions")
Commodore C64 (1990, "100% Dynamite")
Sinclair ZX Spectrum (1990, "100% Dynamite")
* Others :
LCD handheld game (1989) by Tiger Electronics.
LCD tabletop game (1989) by Tiger Electronics : 18 different levels of play.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=40&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 FF88E1 0000001E FFFFFFFF Infinite Lives
00000000 FF8D67 00000064 FFFFFFFF Infinite Missiles
00000000 FF8D77 00000001 FFFFFFFF Invincibility It is a boring cheat
00000000 FF8894 000000FF FFFFFFFF Always fly at Maximum Speed
00010000 FF8D79 0000003F FFFFFFFF Always fly at Maximum Speed (2/3)
00010000 FF8D7C 000000FF FFFFFFFF Always fly at Maximum Speed (3/3)
00000000 FF9125 00000007 FFFFFFFF Quick Death Sequence This saves time waiting for the plane to crash and for a new plane to appear
00000000 FF884D 00000000 FFFFFFFF Sound Test Timer Stop
Credit Pugsy's MAME Cheat file