homepage: The Game Database Computer Console Arcade Pinball Handheld Traditional
Message Board
Platforms Overview
Games-db / Arcade /

After Burner II

Database Areas


Site Areas

Submit Data
You are a game expert?
You are interested in
sharing your knowledge?
Submit your data here:

Top contributors

After Burner II

| 1987

Release type:
Units produced: Sega
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Stereo
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
MAME folder name: aburner2

Display: raster 320x224 @ 59.64Hz (59.64 pixclock)
Sound: 2 channels

Emulated in MAME via driver segaxbd.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 24576; Savestate: unsupported

10930.12 with 131072kb
sha1:328aff19ff1d1344e9115f519d3962390c4e5ba4 crc:6493368b
10931.11 with 131072kb
sha1:01f3dda1c066d00080c55f2c86c506b6b2407f98 crc:9209068f
10932.125 with 131072kb
sha1:22e84419a585209bbda1466d2180504c316a9b7f crc:cc0821d6
10933.126 with 131072kb
sha1:ba31da93f929f2c457e60b2099d5a1ba6b5a9f48 crc:c8efb2c3
10934.129 with 131072kb
sha1:2eed018a5a1e935bb72b6f440a794466a1397dc5 crc:4a51b1fa
10935.130 with 131072kb
sha1:5e95f3b6ff9f4caca676eaa6c84f1200315218ea crc:c1e23521
10936.133 with 131072kb
sha1:ba6203b0fdb4c4998b7be5b446eb8354751d553a crc:ada70d64
10937.134 with 131072kb
sha1:cd67504fef53f637a3b1c723c4a04148f88028d2 crc:f0199658
10938.102 with 131072kb
sha1:aa979319a44c0b18c462afb5ca9cdeed2292c76a crc:e7675baf
10939.103 with 131072kb
sha1:6c4234456bc09ae771beec284d7aa21ebe474f6f crc:a0d49480
11102.13 with 131072kb
sha1:3868b1824f43e4f2b4fbcd9274bfb3000c889d12 crc:6c07c78d
11103.127 with 131072kb
sha1:01673837c5ad84fa087728a05549ac01542ef4e9 crc:bdd60da2
11104.131 with 131072kb
sha1:c39ae02fc8246e883c4f4c320f668ce6ca9c845a crc:06a35fce
11105.135 with 131072kb
sha1:c704c79faadb5e445fd3bd9281683b09831782d2 crc:027b0689
11106.104 with 131072kb
sha1:6cc47d86852b988bfcd64cb4ed7d832c683e3114 crc:9e1fec09
11107.58 with 131072kb
sha1:ab34fe78f1f216037b3e3dca3e61f1b31c05cedf crc:6d87bab7
11108.104 with 131072kb
sha1:cf2018bbad366de4b222eae35942636ca68aa581 crc:202a3e1d
11109.20 with 131072kb
sha1:5a3a8fda6cb4898cfece4ec865b81b9b60f9ad55 crc:85a0fe07
11110.29 with 131072kb
sha1:17487b89ddbfbcc32a0b52268259f1c8d10fd0b2 crc:f3d6797c
11113.152 with 65536kb
sha1:52befe6c6c53f10b6fd4971098abc8f8d3eef9d4 crc:36058c8c
11114.153 with 65536kb
sha1:074125c106dd00785903b2e10cd7e28d5036eb60 crc:2e97f633
11115.154 with 65536kb
sha1:30a96e6b514a475c778296228ba5b6fb96b211b0 crc:e8e32921
11116.128 with 131072kb
sha1:5419f49f091e386eead4ccf5e03f12769e278179 crc:49b4c1ba
11117.132 with 131072kb
sha1:be2366d7b4a3a2543ba5024f0e258f1bc43caec8 crc:821fbb71
11118.136 with 131072kb
sha1:1fdfb157d1aca96cb635bd3d64f94545eb88c133 crc:8f38540b
11119.105 with 131072kb
sha1:8c0c0addb6dfd0ea04c3900a9f7f7c731ca6e9ea crc:d0343a8e
epr-10922.ic40 with 65536kb
sha1:71d87bfbce858049ccde9597ab15575b3cdba892 crc:b49183d4
epr-11112.ic17 with 65536kb
sha1:46ce1c3875437044c0a172960d560d6acd6eaa92 crc:d777fc6d
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

Recommended Games (Star Force):




Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air


Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660


S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
After Burner II (c) 1987 Sega.

After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter.

Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter.

To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter.

Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically.

After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.


Deluxe cabinet dimensions : 80'' (203cm) Deep x 53'' (135cm) Wide x 69'' (175cm) High. Weight : 800 lbs (362 kg)
Upright cabinet dimensions : 24,8'' (63cm) Deep x 33,9'' (86cm) Wide x 72,8'' (185cm) High. Weight : 273 lbs (124 kg)

Sega X Board hardware
Game ID : 834-6335-02

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 24576

Players : 1
Control : stick
Buttons : 2


After Burner II was released in October 1987.

After Burner II was originally planned to have a World War II theme and be a realistic flight sim, but the idea was dropped because Yu Suzuki stated that 'it would not have fit the arcade scene.' A pure dogfighter was not his intention.

ABII is essentially the same game as "After Burner", but there are a few differences, mainly the fact that it is possible to control your plane speed.

In the cut-scenes that show your jet fighter landing on a landing strip in order to reload the missile supply, there are some special vehicles that will make a cameo appearance. In the first landing, you'll see a man riding the motorcycle from "Hang-On". and in the second landing, you'll see the famous Ferrari Testarossa-like car from "Out Run".

David Hernly holds the record for this game with 2,215,620 points on June 1, 2008.

Soundtrack album releases :
After Burner II (MJCAX-00007) (Marvelous Entertainment)
After Burner 20th Anniversary Box (29/11/2007)

An ABII unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.


1. After Burner (1987, Arcade)
2. After Burner II (1987, Arcade)
3. G-Loc - Air Battle (1990, Arcade)
4. R360 - G-Loc Air Battle (1990, Arcade)
5. Strike Fighter (1991, Arcade)
6. Sky Target (1995, Arcade)
7. Sega Strike Fighter (2000, Arcade)
8. After Burner Climax (2006, Arcade)
9. After Burner - Black Falcon (2007, PSP)


Designed by : Yu Suzuki (YU.), Satoshi Mifune
Music by : Hiroshi Miyauchi (HIR)
Staff : (KIM), (BIN), (SAD), (KEY), (Y.N)


* Consoles :
Nintendo Famicom [JP] (Mar. 30, 1989) "After Burner [Model SS13-6200]"
Nintendo NES [US] (1989) "After Burner [Model TGN-011-AB]"
Sega Mega Drive [JP] (Mar. 20, 1990) "After Burner II [Model T-17013]"
NEC PC-Engine [JP] (Sep. 28, 1990) "After Burner II [Model NAPH-1011]"
Sega Super 32X [JP] (Jan. 13, 1995) "After Burner Complete [Model GM-4006]"
Sega Super 32X [US] (???. ??, 1995) "After Burner [Model 84507]"
Sega Super 32X [EU] (???. ??, 1995) "After Burner Complete [Model 84507-50]"
Sega Saturn [JP] (Sep. 27, 1996) "After Burner II [Sega Ages] [Model GS-9109]"
Sega Dreamcast [JP] (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"
Sony PlayStation 2 [JP] (Mar. 18, 2004) "After Burner II [Sega Ages 2500 Vol.10] [Model SLPM-62446]"

* Computers :
FM Towns PC (1987) After Burner
Commodore C64 (1988)
Atari ST (1988)
Amstrad CPC [EU] (1988)
MSX [EU] (1988)
Commodore Amiga (1989) After Burner
Sinclair ZX Spectrum (1989)
Sharp X68000 [JP] (Apr, 26, 1989) "After Burner [Model DP-3205010]"
PC [MS-DOS, 3.5'' Disks] [US] (1989) After Burner
Commodore Amiga (1990, "Amiga Champions")
Commodore C64 (1990, "100% Dynamite")
Sinclair ZX Spectrum (1990, "100% Dynamite")

* Others :
LCD handheld game (1989) by Tiger Electronics.
LCD tabletop game (1989) by Tiger Electronics : 18 different levels of play.


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF88E1 0000001E FFFFFFFF Infinite Lives
00000000 FF8D67 00000064 FFFFFFFF Infinite Missiles
00000000 FF8D77 00000001 FFFFFFFF Invincibility It is a boring cheat
00000000 FF8894 000000FF FFFFFFFF Always fly at Maximum Speed
00010000 FF8D79 0000003F FFFFFFFF Always fly at Maximum Speed (2/3)
00010000 FF8D7C 000000FF FFFFFFFF Always fly at Maximum Speed (3/3)
00000000 FF9125 00000007 FFFFFFFF Quick Death Sequence This saves time waiting for the plane to crash and for a new plane to appear
00000000 FF884D 00000000 FFFFFFFF Sound Test Timer Stop

Credit Pugsy's MAME Cheat file