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Arcade
Arcade
Platform:

Aeroboto

| 1984
Genre:
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Description:

Notes:
Release type:
Units produced: [Jaleco] (Williams license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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Aeroboto VGMuseum Game Endings
Aeroboto on CAESAR
Aeroboto high score and replay at MARP
Aeroboto on datObase
MAME folder name: aeroboto

Display: raster 248x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver aeroboto.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 256; Savestate: unsupported

Roms:
10a with 256kb
sha1:105b44c9108ee173a417f8c79ec8381f824dd675 crc:e8733c8f
10b with 256kb
sha1:f4539c052a5ce8a63662db070c3f52139afef23d crc:00df8809
10c with 256kb
sha1:ea79f87f84ded2f0a66458af24cbc792e5ff77e3 crc:b756dd6d
aeroboto.1 with 4096kb
sha1:dedd15295bb02f417d0f51a29df686b66b94dee1 crc:7820eeaf
aeroboto.2 with 4096kb
sha1:21476a4146d5c57e2b15125c304fc61d82edf4af crc:c7f81a3c
aeroboto.3 with 4096kb
sha1:d16eb370de9033793a502e23c82a3119cd633aa9 crc:5203ad04
aeroboto.5 with 8192kb
sha1:fd912fe2ab0101057c15c846f0cc4259cd94b035 crc:32fc00f9
aeroboto.6 with 16384kb
sha1:990b3f2f883717c180089b6ba5ae381ed9272341 crc:1a295ffb
aeroboto.7 with 16384kb
sha1:4ea47d0b8b65e711c99701c055dbaf70a003d441 crc:522f51c1
aeroboto.8 with 16384kb
sha1:6efb8c58c025a69ac2dce99049128861f7ede690 crc:4d3fc049
format_z.4 with 8192kb
sha1:1044e0f45ce34c15986d9ab520c0e7d08fd46dde crc:910375a0
format_z.9 with 4096kb
sha1:3ab416d070bf6b9a8be3e19d4dbc3a399d9ab5cb crc:6b9215ad
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Aeroboto (c) 1984 Williams Electronics, Incorporated.

The player as Aeroboto can transform into a 'Mobile robot' or an 'Aero-fighter' to complete this marathon shoot-'em-up.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Motorola M6809 (@ 640 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 248 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Fire, [B] Jump

- TRIVIA -

Released in September 1984.

This game is known in Japan as "Formation Z".

Charles Dahling holds the record for this game with 3,272,900 points on January 20, 1985.

- TIPS AND TRICKS -

* In the aero-fighter form only, energy fuel is used. You should be converted to a robot before the fuel runs out (remaining fuel is indicated on the lower-right side of the screen).

- PORTS -

* Consoles :
Nintendo Famicom [Japan]
Sony PlayStation [Jaleco Collection Vol. 1] (2003)
Nintendo Game Boy Advance [Jajamaru Jr Denshouki Jaleco Memorial] (2004)

* Computers :
MSX [Japan]

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=38&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 01AC 00000099 FFFFFFFF Infinite Credits
20800000 B2F8 00000039 FFFFFFFF Invincibility You die though when you fall into the sea if in robot mode
20A10000 CD98 00160188 FFFFFFFF Invincibility (2/3) 1st = Object, 2nd = Scenery (Ground in the fighter mode)
20810000 D0B2 00000020 FFFFFFFF Invincibility (3/3) 3rd = Scenery (Sea in the fighter mode)
00000000 003A 00000000 FFFFFFFF Rapid Fire Can't fire the super shot, which is needed to break bosses. So it's better to turn Rapid Fire OFF in the boss area.
60000000 0000 00000000 00000000
00000000 0224 00000005 FFFFFFFF Infinite Lives PL1
00000000 0225 00000005 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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