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Platform:

Aliens (World set 1)

| 1990
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: Konami
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
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SoundMix: Mono
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MAME folder name: aliens

Display: raster 288x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver aliens.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: supported

Roms:
821a08.h14 with 256kb
sha1:3826f73569c8ae0431510a355bdfa082152b74a5 crc:7da55800
875b04.bin with 262144kb
sha1:09d9eaae61bfd04bf318555ccd44d7371571d86d crc:4e209ac8
c24_j01.bin with 131072kb
sha1:bff6dee33141d8ed2b2c28813cf49f52dceac364 crc:6a529cd6
e24_j02.bin with 65536kb
sha1:af272e146705e97342466a208c64d823ebc83d83 crc:56c20971
g04_b03.bin with 32768kb
sha1:2253f1f39c7edb6cef438b3d97f3af67a1f491ff crc:1ac4d283
j02_b05.bin with 262144kb
sha1:b0518fad833b3e613e0201d5d9cab73dc5e78e1d crc:19a261f2
j08_b06.bin with 262144kb
sha1:3a4aa14178fe76a030224743c9e9cd974e08bd79 crc:081a0566
j13_b07.bin with 262144kb
sha1:1f58949d5391aef002a6e1ee7034e57bf99cee61 crc:e9c56d66
j19_b08.bin with 262144kb
sha1:470ecc4a5a3edd08d5e0ab10b0c590db1968fb0a crc:f9387966
k02_b09.bin with 524288kb
sha1:6838e07460b3eaaeb129208ad0696c8019bd63d9 crc:e76b3c19
k08_b10.bin with 524288kb
sha1:db04020761386e79249762cd1540208375c38c7f crc:0b1035b1
k13_b11.bin with 524288kb
sha1:02a1581579b6ef816e04bec312a7b3ae7c7e84f8 crc:89c5c885
k19_b12.bin with 524288kb
sha1:a7c22370f8adc5b479283f1ff831f493df78282f crc:ea6bdc17
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Aliens (c) 1990 Konami.

Picks up in the film with Lt. Ripley and Cpl. Hicks attempting to leave the alien-infested colony by shooting their way out.

- TECHNICAL -

Game ID : GX875

Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2
=> [1] Shoot1, [2] Shoot2

- TRIVIA -

Aliens was released in March 1990.

This game is based upon the movie of the same name (released in 1986).

An Aliens cabinet is seen in The Simpsons arcade game. However it's revealed that a Xenomorph which scares off a Space Mutant (a recurring movie franchise on the TV show) is reveals itself to be none other than Marge Simpson inside the Alien costume.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

The Japanese version is very unlike any other version to appear in other countries :
* Most obviously, both APC driving levels have been entirely deleted.
* As such, the subplot of rescuing Newt is gone. Therefore, Newt never appears in Stage 1.
* When you take on the 'Shrinky-Dink Alien Quartet', the first one to fully enlarge hops off-screen, leaving you to only battle the other three.
* Many of the aliens, zombies, and mid-bosses can be killed with fewer shots.
*Two new kinds of minor enemy appear in the game :
a) An adult alien bursts out of the background wall during the vent portion of what we consider Stage 5. It functions much like the Ground-Poppers and is destroyed just as easily, but with new animations and from a different angle. It is the only one of its type in the game.
b) The small form of the Shrinky-Dink Alien, as seen in the form of the second mid-boss in Stage 5, reappears in Stage 7. It stands alone on the catwalks with a ring of orange energy circling it and the catwalk in a kind of 'shield'. A few shots destroy it.
* Titles have been given to each level. They are as follows, transcribed as they appear in the game.
Level 1 - Living Quarters
Level 2 - Factory
Level 3 - Factory2
Level 4 - Queen Alien's DEN
Level 5 - Escape Route
Level 6 - Battle Ship SULACO
* Special weapons and bombs appear much more frequently in the game, dropping from the sky for the players to use at regular intervals.
* It is now possible to attain 1-ups in the game. If a player is still carrying a weapon from the last special weapon power-up, the next one to fall on-screen will contain a 1-up. It comes in the form of a red ribbon with a bow wrapped around the word '1up'.
* In addition to the other enemies in this section, ground-popping aliens now appear earlier, during the nest portion of what we know as Stage 3.
* In addition to the other enemies, flying aliens now appear during the first power loader segment, in Stage 3.
* Flying aliens are much more frequent throughout the outdoor portion of Stage 5 and Stage 7.
* Extra exploding barrels appear throughout the game.
* Numerous aliens have changed color. Adult aliens are now purple instead of maroon, face-huggers are now flesh-toned instead of green, etc.
* Many of the adult aliens in the elevator sequence of Stage 3 have been removed. They have been replaced with flying aliens that do NOT damage the cables. This makes this sequence much easier.
* The beams from the 3-Way gun have changed color from purple to orange.
* During the final battle, the queen does NOT breathe fire/acid at you. Instead, after flashing white, she sends out multiple images of herself as a projectile! These are wider and therefore are easier to be hit by.
* The queen charges at you constantly even if you are in the power loader. This makes the final battle much more difficult.

- STAFF -

Game programmers: S. Okamoto, K. Ozaki, Hirotaka.I.1
Character designers: Kengo N., Nishiyan
Graphic designers: M. Yoshida, Kaoru. N
Music composer: Adachi
Sound effect: Oouchi
Hardware designer: H. Matsuura
Special guest: Akira. S, Hiroshi Iuchi (Iuchi 2), Chokki, Takano, Samejima
Director: S. Okamoto
Management: Hiroshita

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=63&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0802 00000099 FFFFFFFF Infinite Credits
60000000 0000 00000000 00000000
00000000 1901 000000FF FFFFFFFF Infinite Lives PL1
00000000 1902 00000008 FFFFFFFF Infinite Energy PL1
00000000 0A78 00000039 FFFFFFFF Invincibility PL1
62000000 0000 00000000 00000000 Infinite Bombs PL1
00010000 0A6B 00000019 FFFFFFFF Normal Bombs
00010000 0A6B 00000029 FFFFFFFF Super Bombs
62000000 0000 00000000 00000000 Select Weapon PL1
00010000 0A71 00000000 FFFFFFFF Normal
00010000 0A71 00000001 FFFFFFFF Super Missiles
00010000 0A71 00000002 FFFFFFFF Flame Thrower
00010000 0A71 00000003 FFFFFFFF 3-Way Gun
00010000 0A71 00000004 FFFFFFFF Missiles
00010000 0A71 00000005 FFFFFFFF Robot (Buggy)
60000000 0000 00000000 00000000
00000000 1941 00000005 FFFFFFFF Infinite Lives PL2
00000000 1942 00000008 FFFFFFFF Infinite Energy PL2
00000000 0AB8 00000039 FFFFFFFF Invincibility PL2
62000000 0000 00000000 00000000 Infinite Bombs PL2
00010000 0AAB 00000019 FFFFFFFF Normal Bombs
00010000 0AAB 00000029 FFFFFFFF Super Bombs
62000000 0000 00000000 00000000 Select Weapon PL2
00010000 0AB1 00000000 FFFFFFFF Normal
00010000 0AB1 00000001 FFFFFFFF Super Missiles
00010000 0AB1 00000002 FFFFFFFF Flame Thrower
00010000 0AB1 00000003 FFFFFFFF 3-Way Gun
00010000 0AB1 00000004 FFFFFFFF Missiles
00010000 0AB1 00000005 FFFFFFFF Robot (Buggy)
60000000 0000 00000000 00000000
00000020 0812 000000FF FFFFFFFF Sound Test Code Stop [PL2 Start]Next Code

Credit Pugsy's MAME Cheat file
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