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Aqua Rush (AQ1/VER.A)

 
Arcade
Arcade
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Aqua Rush (AQ1/VER.A)

| 1999
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Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
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SoundMix: none
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Aqua Rush (c) 1999 Namco.

An upside down tetris type game, where you can elongate any of the 3 xxx points separately on a block to connect that certain block without any gaps. The game is quite addictive but gets very tough after the first few levels.

- TECHNICAL -

Namco System 12 hardware
Game ID : AQ

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in October 1999.

- UPDATES -

AQ1/VER.A1
* Software version : AQ1/VER.A1 (Japan)
* Build date : 13:32:33, OCT 12 1999

- STAFF -

Director : Eiji Yoshida
Programmer : Yasumichi Donishi
Visual director : Taro Okamoto
Sea creatures designer : Kanako Iwasaki
Stage designer : Hiroko Noguchi
Effect designer : Fuminori Isuchiya
Title logo & graphic designer : Syunichi Yoshida
BGM composer : Akitaka Tohyama
BGM compose help : Yoshihito Yano
BGM & SE composer : Satoru Kosaki
Game tuning : Yasuki Nakabayashi
Debug & Assist : Masanao Kukoda, Makoto Kiyokawa, Takashi Kohara, Takeharu Konodu
Supervisors : Katsuo Nakamura, Hajime Nakatani
Producer : Toshio Natsui

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=91&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000001 1D1668 00000006 FFFFFFFF Beat This Level Now! Don't enable until the timer starts, or the game may crash
00010001 1D166E 00000006 FFFFFFFF Beat This Level Now!
00010001 1D1674 00000006 FFFFFFFF Beat This Level Now!
00010001 1D167A 00000006 FFFFFFFF Beat This Level Now!
00010001 1D1680 00000006 FFFFFFFF Beat This Level Now!
00010001 1D1686 00000006 FFFFFFFF Beat This Level Now!
00010001 1D168C 00000006 FFFFFFFF Beat This Level Now!
00010001 1D1692 00000006 FFFFFFFF Beat This Level Now!
00010001 1D1698 00000006 FFFFFFFF Beat This Level Now!
00010001 1D169E 00000006 FFFFFFFF Beat This Level Now!

Credit Pugsy's MAME Cheat file
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