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Area 88 (Japan)

| 1989

Release type:
Units produced: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
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MAME folder name: area88

Display: raster 384x224 @ 59.61Hz (59.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver cps1.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 3072; Savestate: unsupported

ar22b.1a with 279kb
sha1:85a6eefb93e7bf7c7d3980737365a425c5324c08 crc:f1db9030
ar_01.4a with 131072kb
sha1:ba3c69d852f750b43d8b4b2b58fcb7977cc0e5de crc:392151b4
ar_02.5a with 131072kb
sha1:e69f5c4e5c07db46f088d3eabfd394e7d639fea0 crc:bac5dec5
ar_05.9a with 131072kb
sha1:aaaad5c81bf7c4ec4b2339fd8f0364096c86e903 crc:e246ed9f
ar_06.10a with 131072kb
sha1:c96eba0ce53e8505668dc646344e5b2456d60546 crc:c8f04223
ar_09.4b with 131072kb
sha1:501fc5543c66509f8fc1075c128fb01606ced2ad crc:db9376f8
ar_10.5b with 131072kb
sha1:ecfc47687b466893b9c8587224830d600c754d17 crc:4219b622
ar_13.9b with 131072kb
sha1:85ceba63382959f7084bacb6aedcef80ddd8ad6b crc:81436481
ar_14.10b with 131072kb
sha1:31af958dedce5fcc1a7c159f96af4a3a1a4651fb crc:e6bae179
ar_17.5c with 131072kb
sha1:ac8ab79e7237b72df9f42292a0c58aa56effe3a1 crc:0b8e0df4
ar_18.7c with 131072kb
sha1:1704d6f0de08ed283c26ee0bcbb82a838060fe70 crc:9336db6a
ar_23.13c with 65536kb
sha1:09eef72e862ac6b1a5cce5a45938b45bf4e456ad crc:f3dd1367
ar_24.5e with 131072kb
sha1:186e756af496b0fb5b65cf7a106fe32c78d542c9 crc:9cd6e2a3
ar_25.7e with 131072kb
sha1:2dd7a2d573089aa70b33586d6d9e6b8d816bd28e crc:15ccf981
ar_30.12e with 131072kb
sha1:7820815c8c67d484baf2fdad7e55d8c14b98b860 crc:584b43a9
ar_32.8f with 131072kb
sha1:5842e29a0e29b4869b2c34a5f47f64c1a1f4609a crc:db6acdcf
ar_33.9f with 131072kb
sha1:42722c61c4b514b15f1594fdad688375e2c51e71 crc:3968f4b5
ar_34.10f with 131072kb
sha1:462c1e9981b733df03e4d084df2d1fc58cf2022c crc:f6e80386
ar_35.11f with 131072kb
sha1:18137974fb7812b45f0d93e584ed14d0af2e6a3e crc:86d98ff3
ar_36.12f with 131072kb
sha1:d9dea5cfde28345716b0e519ee033c475be0454b crc:65030392
ar_37.13f with 131072kb
sha1:90db3052ac2ff859ede8473dd13e0f5be148590c crc:33e9694b
ar_38.8h with 131072kb
sha1:eeeaa8f84167f7e8127b90318f052fe5e00c36ac crc:8b9e75b9
ar_39.9h with 131072kb
sha1:f830834305248446235cc6b17b17f7f0dd6baa03 crc:9b8e1363
ar_40.10h with 131072kb
sha1:9ada7ac7361ff8871e2ae61f75e4e5d98936cdc3 crc:be36c145
ar_41.11h with 131072kb
sha1:1245bfd35b0f12bd701cd28c9ce2e85e166a4de2 crc:758893d3
ar_42.12h with 131072kb
sha1:e968522dbdd217dd8e4cd6aaeaef801c63488c1d crc:c48170de
ar_43.13h with 131072kb
sha1:f70118d1a368fd4795d9953c55d283305d1f9630 crc:7cc8fb9e
buf1 with 279kb
sha1:b26b5bfe258e3e184f069719f9fd008d6b8f6b9b crc:eb122de7
ioa1 with 279kb
sha1:fbb887c5b4f5cb8df77cec710eaac2985bc482a6 crc:59c7ee3b
lwio.12c with 279kb
sha1:f0fd6aeea515ee449320fe15684e6b3ab7f97bf4 crc:ad52b90c
prg1 with 279kb
sha1:a5300f301c1a08a7da768f0773fa0fe3f683b237 crc:f1129744
rom1 with 279kb
sha1:7d4c9f1693c821fbf84e32dd6ef62ddf14967845 crc:41dc73b9
sou1 with 279kb
sha1:dcc9e86cc36316fe42eace02d6df75d08bc8bb6d crc:84f4b2fe
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

Recommended Games (Star Force):




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Nova 2001

Star Jacker

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Star Force

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Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660


S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Area 88 (c) 1989 Capcom.

Area 88 is a superb sideways scrolling shoot-em-up in which the players chooses from 3 jet fighters: an A-10 Thunderbolt, a F-14 tomcat and an F-20 tiger Shark - and must battle their way through 10 enemy-packed levels (plus an extra bonus stage).


Runs on the "CP System" hardware.
B-Board ID: 88622B-3

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [1] Fire, [2] Special


Area 88 was originally released in August 1989 in Japan. It was known there as the 6th video game made for the CP System.

Area 88 is based on a Japanese Manga series published from 1979 to 1986. It was created by Kaoru Shintani and tells the story of Shin Kazawa, a mercenary fighter pilot training for the Area 88 air force base. The manga was very popular in Japan and was even adapted into at least three OVAs in 1985 and a twelve episode animation series in 2005.

Known Export releases:
"U.N. Squadron [B-Board 89624B-2]"
It was re-released in 1991 as "Area 88 [B-Board 91634B-2]".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Area 88 - PCCB-00018) on January 21, 1989.


* More Money : if you start a 2-player game at the same time, each one will be credited 3000 dollars. On the other hand, if the second player arrives afterwards, he will have 12000 dollars (you have just gained 9000 dollars).

* Hidden Mission : there are several methods to play this mission, here is one : Beat the Mission 3 (The Forest Fortress) by destroying the heart of the fortress on the first blow (1st passage).

* Various Little Ending Animations : at the ending screen (presented by Capcom), various little animations are shown dependent on how much Mechs were recovered, or if the Unicorn was recovered...

Mission 3, Forest Fortress :
Unicorn (+ a shield) - Destroy all trees without forgetting from the very start of the level to destroy the 1st tree on the left. The unicorn will appear spontaneously in front of the fortress.
Yashichi - Destroy the latest turret of the fortress, Yashichi is just on the right in bottom of the fire turret.

Mission 4, The Carrier :
Mech (1000 pts) - Just behind the 5th rock, on the ground level, a Mech which agitates a flag will appear.

Mission 5, Bomber called Bayson :
Mech (+ a T.Laser) - You must destroy the 39 rocks to see a Mech appear with a knife.

Mission 6, Missile Launcher :
Mech (10000 pts) - When the way separates in 2 ways, take the top while shooting at the base from the 1st pillar made of rock, a Mech will appear.

Mission 8, Battleship called Minks :
Mech (1000 pts) - After the 2 boats come from the left, place yourself at the top of the screen and shoot until a Mech with a rifle falls into water.
Yashichi - At the middle of the Battleship, we have a red turret, destroy it to release Yashichi.

Mission 9, The Arsenal :
Mech (1000 pts) - Behind the second building, a Mech with an umbrella hides.

Special Mission :
Mech (10000 pts) - An airliner will go down in the middle from the screen, then go up. Go to the left of the screen. When the plane starts to go down again, shoot until you see appearing the Mech overlapping a rocket at the bottom right of the screen.


1. Area 88 [CP-S No. 06] (1989)
2. U.S. Navy [CP-S No. 12] (1990)


Planners : Mako P, Parazoll Shono, Noritaka Funamizu (Poo)
Direction : Yoshiki Okamoto (Kihaji Okamoto)
Character designers : Manbou Shintan, Gokkun Kuratani, Rekite, Unicorn Mayumi, Traveller Kuramoyan, Holiday Kakkun, Haru San, Konomi (Powerful Konomi), Fukumoyan, Femme Hana
Music composer : Chan Chakorin
Hard design : Kucchan
Programmers : Blbon, Takako


Only Japanese releases are listed here. For ports released outside Japan, refer to the Export version entry; "U.N. Squadron [B-Board 89624B-2]".

* Consoles :
Nintendo Super Famicom [JP] (July 26, 1991) "Area 88 [Model SHVC-E8]"


Edit this entry: http://www.arcade-history.com/?&page=detail&id=101&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF0FFE 00000009 FFFFFFFF Infinite Credits
00000000 FFE00B 00000002 FFFFFFFF Pause/Unpause Shop Timer
00000000 FF2F00 00000005 FFFFFFFF Infinite Shield
00010000 FF2F03 00000005 FFFFFFFF Infinite Shield (2/6)
00010000 FF15D7 00000002 FFFFFFFF Infinite Shield (3/6)
00010000 FF2EA0 00000005 FFFFFFFF Infinite Shield (4/6)
00010000 FF2EA3 00000005 FFFFFFFF Infinite Shield (5/6)
00010000 FF1657 00000002 FFFFFFFF Infinite Shield (6/6)
00000000 FF10D6 00000000 FFFFFFFF Always face to the Right
00000000 FF10D6 00000004 FFFFFFFF Always face to the Left
00000001 FF10D6 00000000 FFFFFFFF Flip to face to the Right Now! Best used with an activation key - Can cause scrolling problems
00000001 FF10D6 00000004 FFFFFFFF Flip to face to the Left Now! Best used with an activation key - Can cause scrolling problems
60000000 000000 00000000 00000000
00000000 FF15C3 00000002 FFFFFFFF Invincibility PL1
00000000 FF160B 00000009 FFFFFFFF Infinite Money PL1
00000000 FF15D3 00000006 FFFFFFFF Always have Max 2nd Weapon (level 7) PL1
00000000 FF15E3 00000063 FFFFFFFF Infinite Second Weapon PL1
00000000 FF15E1 00000000 FFFFFFFF Always have Phoenix as 2nd Weapon PL1
00100000 FF15D9 00000011 FFFFFFFF Rapid Fire - Main Shot PL1
00100000 FF15DF 00000100 FFFFFFFF Rapid Fire - Extra Weapon PL1
62000000 000000 00000000 00000000 Select 2nd Weapon PL1 The TEXT display may NOT be updated between stages though
00010000 FF15E1 00000000 FFFFFFFF Phoenix
00010000 FF15E1 00000004 FFFFFFFF Falcon
00010000 FF15E1 00000008 FFFFFFFF Bomb
00010000 FF15E1 0000000C FFFFFFFF Bomb II
00010000 FF15E1 00000010 FFFFFFFF Napalm
00010000 FF15E1 00000014 FFFFFFFF Napalm II
00010000 FF15E1 0000001C FFFFFFFF Bullpup
00010000 FF15E1 00000020 FFFFFFFF Bullpup II
00010000 FF15E1 00000034 FFFFFFFF Super Shell
00010000 FF15E1 00000038 FFFFFFFF Super Shell II
60000000 000000 00000000 00000000
00000000 FF1643 00000002 FFFFFFFF Invincibility PL2
00000000 FF168B 00000009 FFFFFFFF Infinite Money PL2
00000000 FF1653 00000006 FFFFFFFF Always have Max 2nd Weapon (level 7) PL2
00000000 FF1663 00000063 FFFFFFFF Infinite Second Weapon PL2
00100000 FF1659 00000011 FFFFFFFF Rapid Fire - Main Shot PL2
00100000 FF165F 00000100 FFFFFFFF Rapid Fire - Extra Weapon PL2
62000000 000000 00000000 00000000 Select 2nd Weapon PL2 The TEXT display may NOT be updated between stages though
00010000 FF1661 00000000 FFFFFFFF Phoenix
00010000 FF1661 00000004 FFFFFFFF Falcon
00010000 FF1661 00000008 FFFFFFFF Bomb
00010000 FF1661 0000000C FFFFFFFF Bomb II
00010000 FF1661 00000010 FFFFFFFF Napalm
00010000 FF1661 00000014 FFFFFFFF Napalm II
00010000 FF1661 0000001C FFFFFFFF Bullpup
00010000 FF1661 00000020 FFFFFFFF Bullpup II
00010000 FF1661 00000034 FFFFFFFF Super Shell
00010000 FF1661 00000038 FFFFFFFF Super Shell II

Credit Pugsy's MAME Cheat file