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Arkanoid (World)

| 1986
Theme: Space, Spaceship

Release type:
Units produced: Taito Corporation Japan
Controls/Input Device: Control(dial), Buttons(1)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
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Game Awards Nominations:
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MAME folder name: arkanoid

Display: raster 256x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver arkanoid.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: supported

a75-01-1.rom with 32768kb
sha1:52cadd38b5f8e8856f007a9c602d6b508f30be65 crc:5bcda3b0
a75-03.rom with 32768kb
sha1:ac053cc4908b4075f918748b89570e07a0ba5116 crc:038b74ba
a75-04.rom with 32768kb
sha1:5d253c46ccf4cd2976a5fb8b8713f0f345443d06 crc:71fae199
a75-05.rom with 32768kb
sha1:7520dd48de20db60a2038f134dcaa454988e7874 crc:c76374e2
a75-07.bpr with 512kb
sha1:6bc589e8a609b4cf450aebedc8ce02d5d45c970f crc:0af8b289
a75-08.bpr with 512kb
sha1:c14f56b8ef103600862e7930709d293b0aa97a73 crc:abb002fb
a75-09.bpr with 512kb
sha1:adaa003dcd981576ea1cc5f697d709b2d6b2ea29 crc:a7c6c277
a75-11.rom with 32768kb
sha1:d2f8843b716718b1de209e97a874e8ce600f3f87 crc:eafd7191
arkanoid.uc with 2048kb
sha1:a302937683d11f663abd56a2fd7c174374e4d7fb crc:515d77b6
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Arkanoid (c) 1986 Taito Corp.

After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.


Prom Stickers : A75

Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 500 Khz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players: 2 (alternative)
Control: Paddle
Buttons: 1
=> Fire - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the vaus when the C (Catch) pill is in effect, and to fire lasers when the L (Laser) pill is in effect.


Arkanoid was released in July 1986 in Japan.

Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in arcades.

Arkanoid's popularity led to it being featured in "Rainbow Islands - The Story of Bubble Bobble 2", which has a whole level (four stages in all) dedicated to the game, including DOH as the level boss.

Nick Mollison holds the official record for this game on extremely hard settings with 1,156,930 points on September 7, 2008.
Zack Hample holds the official record for this game on normal settings with 1,658,110 points on March 13, 2000.

An Arkanoid unit appears on the sitcom 'Married... With Children'; Season 6, Episode 4 (Cheese, Cues and Blood).

Official releases:
Taito's Arkanoid
Taito America's Arkanoid
Taito's Tournament Arkanoid

Bootleg/Hack releases:
Tayto's Arkanoid
Game Corporation's Arkanoid
Game Corporation's Block
Beta's Arkanoid
Two-Bits Score's Arkanoid Plus
SPA Co.'s Block II
Paddle 2


The Japanese version supports cocktail mode whereas the others don't.


Points are scored for destroying bricks and killings aliens.

White brick: 50 points.
Orange brick: 60 points.
Cyan brick: 70 points.
Green brick: 90 points.
Red brick: 100 points.
Blue brick: 110 points.
Violet brick: 120 points.
Yellow brick: 50 points.
Silver brick: Worth 50X the stage number you are on.


* Pill descriptions:
S - Slow: slows down the energy ball.
L - Laser: enables the Vaus to fire laser beams.
C - Catch: catches the energy ball and shoots it when you want it.
B - Break: allow player to move to next playfield.
E - Expand: expands the Vaus.
P - Player: gains an additional Vaus.
D - Disrupt: splits the energy ball into three particles.

* Bricks:
White brick: One shot to destroy.
Orange brick: One shot to destroy.
Cyan brick: One shot to destroy.
Green brick: One shot to destroy.
Red brick: One shot to destroy.
Blue brick: One shot to destroy.
Violet brick: One shot to destroy.
Yellow brick: One shot to destroy.
Silver brick: The number of hits it takes to destroy them increases by one every eight stages.
Gold brick: Cannot be destroyed.

* Power-up Rarity: The power pills are completely random except that the extra life and warp pills are twice as unlikely to occur. Only one extra life pill is possible per Vaus. If the pill randomizer selects a duplicate pill based on the last pill dropped, a multi-ball pill is substituted. Thus, the multi-ball pill is the only one you can get twice in a row. The randomizer uses player score as the seed, so it is possible to control which pill is dispensed by purposely breaking pill dispensing blocks with specific scores displayed.

* Ball Speed: On each level, the ball will not speed up completely until it hits the back wall, so:
1) Try to remove bricks from the bottom up, or punch a hole through thicker areas of bricks rather than go straight through (e.g. take out the left side of level 2 rather than the single block at the right as you will catch far more pills).
2) If you have collected a lot of S pills and the ball has been in play for a bit of time, be prepared for a sudden speedup.
3) Also, the D token speeds up the balls and is pretty useless on most levels (the one with the enclosed diamond is the only good example).

* Multiple Balls: As only one pill can fall at a time, multiple balls can reduce your potential score quite drastically. Every pill is worth 1,000 points. For the first few levels, get every pill you can, but do not use the special powers. You will get a lot of extra ships and should get a gray P or two - thereby starting early with six or seven ships.

* DOH: In the final level, where you face DOH himself, you should get 15 hits (1,000 points per hit) on DOH/per man until you defeat DOH with the 16th hit on your last man to end the game.


1. Arkanoid (1986, Arcade)
2. Arkanoid - Revenge of DOH (1987, Arcade)
3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom)
4. Arkanoid Returns (1997, Arcade)
5. Arkanoid DS (2007, Nintendo DS)


Game designed by: Akira Fujita (AKR)
Programmed by: Yasumasa Sasabe (SSB)
Director of hardware & co-programme : Toshiyuki Sanada (SND)
Assistant programmer: Toru T. (TOR)
Graphic designer: Onijust H. (ONJ)
Sound composer: Hisayoshi Ogura
Sound effects: Tadashi Kimijima
Pattern designer: Akira Iwai (A. Iwai)
Software analyzer: Hidegons
Mechanical Engineer: H. Yamaguchi
Publicity Supervisor: Varis. I


* Consoles :
Nintendo BS [JP] "BS Arkanoid" [might be a prototype]
Nintendo Famicom [JP] (December 26, 1986) "Arkanoid [Model TFC-AN-5400]"

* Computers :
NEC PC-8801 [JP] by Cary Lab
NEC PC-9801 [JP] (1986) "Arkanoid"
Atari ST [EU] (1986)
PC [MS-DOS] [EU] (1986)
MSX [JP] (1987)
MSX [EU] (1988) by Hit Squad)
BBC B [EU] (1987) by Imagine
Thomson TO7 [EU] (1987)
Commodore C64 [EU] (1987)
Sinclair ZX Spectrum [EU] (1987)
Atari 800 [EU] (1987)
Amstrad CPC [EU] (1987) by Imagine
Amstrad CPC [EU] (1988) by Ocean
Amstrad CPC [EU] (1988) "Les Défis de Taito"
Amstrad CPC [EU] (1988) "Taito Coin-Op Hits"
Thomson M05 [EU]
Thomson TO8 [EU]
BK11M [EU]
Acorn Archimedes [EU]


Edit this entry: http://www.arcade-history.com/?&page=detail&id=106&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C432 00000009 FFFFFFFF Infinite Credits
00000000 ED72 00000020 FFFFFFFF Go to Last Level
00000000 EF62 00000000 FFFFFFFF Don't die when ball is out
00000010 C4A5 000000E2 000000E4 Always Keep One Ball in Play
00000000 C4CE 00000001 FFFFFFFF Warp door always open
00000000 C4CE 00000000 FFFFFFFF Warp door never open
00000001 C4CE 00000001 FFFFFFFF Open Warp door Now!
00000001 C4CE 00000000 FFFFFFFF Shut Warp door Now!
00000001 ED83 00000000 FFFFFFFF Finish this Level Now!
00000001 EF62 00000001 FFFFFFFF Lose a Life Now!
60000000 0000 00000000 00000000 [ L (Red) = Laser ]
60000000 0000 00000000 00000000 [ E (Blue) = Enlarged Bat ]
60000000 0000 00000000 00000000 [ C (Green) = Catcher Bat ]
60000000 0000 00000000 00000000 [ S (Orange) = Slower Ball ]
60000000 0000 00000000 00000000 [ B (Pink) = Warp Door ]
60000000 0000 00000000 00000000 [ D (Cyan) = Multiballs ]
60000000 0000 00000000 00000000 [ P (Grey) = Extra Life ]
00000000 C658 00000080 FFFFFFFF No pills can fall
00000001 C658 00000001 FFFFFFFF Drop Red Pill Now!
00000001 C658 00000002 FFFFFFFF Drop Blue Pill Now!
00000001 C658 00000003 FFFFFFFF Drop Green Pill Now!
00000001 C658 00000004 FFFFFFFF Drop Orange Pill Now!
00000001 C658 00000005 FFFFFFFF Drop Purple Pill Now!
00000001 C658 00000006 FFFFFFFF Drop Cyan Pill Now!
00000001 C658 00000007 FFFFFFFF Drop Black Pill Now!
000000A0 C658 00000001 FFFFFFFF Drop Red Pill every 5 s
000000A0 C658 00000002 FFFFFFFF Drop Blue Pill every 5 s
000000A0 C658 00000003 FFFFFFFF Drop Green Pill every 5 s
000000A0 C658 00000004 FFFFFFFF Drop Orange Pill every 5 s
000000A0 C658 00000005 FFFFFFFF Drop Purple Pill every 5 s
000000A0 C658 00000006 FFFFFFFF Drop Cyan Pill every 5 s
000000A0 C658 00000007 FFFFFFFF Drop Black Pill every 5 s
00000001 C658 00000081 FFFFFFFF Change Pill to Red Now!
00000001 C658 00000082 FFFFFFFF Change Pill to Blue Now!
00000001 C658 00000083 FFFFFFFF Change Pill to Green Now!
00000001 C658 00000084 FFFFFFFF Change Pill to Orange Now!
00000001 C658 00000085 FFFFFFFF Change Pill to Purple Now!
00000001 C658 00000086 FFFFFFFF Change Pill to Cyan Now!
00000001 C658 00000087 FFFFFFFF Change Pill to Black Now!
60000000 0000 00000000 00000000
00000000 ED76 00000006 FFFFFFFF Infinite Lives PL1
00000000 ED7B 00000006 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file