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Arkanoid - Revenge of DOH (World)

 
Arcade
Arcade
Platform:

Arkanoid - Revenge of DOH (World)

| 1987
Genre:
Style:
Theme: Space, Spaceship
Description:


Notes:
Release type:
Developer: Taito Corporation Japan
Controls/Input Device: Control(dial), Buttons(1)
Number of Players: 2
Rating:
Creator:
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License from/Copyright:
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Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
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Acting Talent involved:
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Game Awards Nominations:
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Arkanoid - Revenge of DOH (c) 1987 Taito Corp.

The mysterious enemy known as 'DOH' has returned to seek vengeance on the 'Vaus' space vessel. The player must once again take control of the Vaus and overcome many challenges in order to destroy DOH once and for all.

An update of the popular 1986 original, Revenge of DOH sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of DOH differs from its predecessor with the introduction of "Warp Gates". Upon completion of a round or when the Break ('B') pill is caught, two gates appear at the bottom left and bottom right of the play area respectively, the Vaus is then taken through one of the gates - the choice will affect which version of the next round is provided.

The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks to be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks.

The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.

- TECHNICAL -

Board Number : K1100250A
Prom Stickers : B08

Main CPU : Zilog Z80 (@ 8 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : spinner
Buttons : 1
=> FIRE - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the Vaus when the Catch ('C') pill is in effect, and to fire laser beams when the Laser ('L') pill is in effect.

- TRIVIA -

Arkanoid - Revenge of DOH was released in June 1987.

Depending on the path, you will see a different name for the round.
Rounds 1 and 18 are always 'Iomanoid', and always provide the same level set.
Rounds 2-16 can either be 'Baltnoid' (left) or 'Saterranoid' (right).
Rounds 19-33 can either be 'Xeufnoid' (left) or 'Gakanoid' (right).
Rounds 17 and 34 are the boss battles, and are called 'Vetranoid'.

Zachary Hample holds the official record for this game with 3,120,570 points on December 31, 2002.

- SCORING -

Points are scored for destroying bricks and killings aliens.

- TIPS AND TRICKS -

* Pill descriptions :
S - Slow : Temporarily slows down the speed of the energy ball. The energy ball will speed up upon hitting the ceiling of the chamber, making this pill unhelpful in some levels. On the other hand, the energy ball speeds up much more quickly and rapidly in this game, making it helpful to extend a normal playing speed.
L - Laser : Enables the Vaus to fire laser beams that destroy most bricks.
C - Catch : Enables the Vaus to catch the energy ball, move to another position, and relaunch it by pressing the fire button. If you hesitate too long, the Vaus will release the ball on its own.
B - Break : Opens the Warp Gates, allowing you to bypass the level even when it is unfinished.
E - Expansion : Expands the Vaus to double its size.
P - Player : Gives you an additional Vaus.
D - Disruption : Splits the energy ball into eight particles (unlike in the original game, where this pill split the energy ball into three particles).

* Revenge of DOH also features these additional pills :
M - Mega : Turns a normal energy ball into a red "mega energy ball", which can destroy even indestructible bricks and will only bounce back after hitting the sides or ceiling of the chamber.
R - Reduce : Shrinks the Vaus to half its width, but every block you destroy doubles in point value. Unless you're really a good player, this makes it very difficult to play.
T - Twin : Gives you two Vauses instead of one. Not a particularly helpful one, as it limits your maneuverability and the energy ball tends to fall between the Vauses.
I - Illusion : Creates a transparent grey shadow at the bottom of the screen that follows the Vaus around. It will deflect energy balls (though with no control of the rebound direction), greatly expanding the functional area of the Vaus.
N - New : Continually splits the energy ball into three particles until the Vaus catches another pill. This is very helpful on some levels.
Flashing pill : This special pill will reward you randomly with one of the following four powers : 1. 40 energy balls; 2. 25 mega energy balls; 3. 8 regenerating energy balls; 4. Continuous laser fire. On most levels, the first three powers are enough to clear the entire board. The fourth, however, can make it extremely difficult to see what's going on and won't help on levels with lots of indestructible blocks. Finally, instead of yielding one of the aforementioned powers, a flashing capsule will occasionally result in a regenerating swarm of 15 floating enemies passing through the portals in the ceiling and flooding the screen. While these enemies are worth 100 points apiece if destroyed by the energy ball, having to battle so many at once is usually more of survival challenge than a scoring opportunity.

- SERIES -

1. Arkanoid (1986, Arcade)
2. Arkanoid - Revenge of DOH (1987, Arcade)
3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom)
4. Arkanoid Returns (1997, Arcade)
5. Arkanoid DS (2007, Nintendo DS)

- STAFF -

Directed & Programmed by : Yasumasa Sasabe
Assistant programmers : Toshiaki Tsukano, Hideki Hashimoto
Graphic designers : Tetsuro Kitagawa, Kohzoh Igarashi, Genya Kuriki
Sound designer : Hisayoshi Ogura
Publicity supervisor : Hisayasu Nakane
Mechanical engineer : Yasunori Hatsuda
Game designed by : Kei. S

- PORTS -

NOTE: Home versions of Revenge of DOH also featured a level editor, where players could create their own levels or edit and replace existing levels, with the exception of two levels: the mini-boss and DOH.

* Consoles :
Nintendo Famicom [JP] (March 8, 1988) "Arkanoid II [Model TFC-ANII-5900]"

* Computers :
Sharp X68000 [JP] (February 1988)
Commodore C64 [EU] (1988)
Atari ST [EU] (1988)
Amstrad CPC [EU] (1987) by Imagine
Amstrad CPC [EU] (1988) by Hit Squad
Amstrad CPC [EU] (1988) "Les Défis de Taito"
Amstrad CPC [EU] (1988) "Taito Coin-Op Hits"
Commodore Amiga [EU] (1988)
MSX [JP] (1988)
Sinclair ZX Spectrum [EU] (1988) by Imagine
Sinclair ZX Spectrum [EU] (1989) by Hit Squad : Budget Edition
Sinclair ZX Spectrum [EU] (1989) by Erbe Software : Budget Edition
Sinclair ZX Spectrum [EU] (1988)
MSX2 (1987)
Acorn Archimedes [EU]

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=107&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000001 E008 00000042 FFFFFFFF Goto Last Level Now!
00000001 E393 00000000 FFFFFFFF Finish Level Now!
00000000 E7EE 00000078 FFFFFFFF Infinite Time
00000000 E39D 00000080 00000080 Warp door (Always)
00000001 E39D 00000080 00000080 Warp door (Opened)
00000001 E39D 00000000 00000080 Warp door (Closed)
00000000 E39D 00000001 00000001 Always 10000 when next
00000001 E39D 00000001 00000001 Get 10000 when next Now!
00000000 E5EF 00000000 FFFFFFFF Always have Normal Bat
00000000 E5EF 00000001 FFFFFFFF Always have Laser Bat
00010000 E5F0 00000001 FFFFFFFF Always have Laser Bat (2/2)
00000000 E5EF 00000002 FFFFFFFF Always have Enlarged Bat
00000000 E5EF 00000003 FFFFFFFF Always have Twin Bats
00000000 E5EF 00000006 FFFFFFFF Always have Catcher Bat
00000000 E5EF 00000007 FFFFFFFF Always have Tracing Bat
00000000 E5EF 00000008 FFFFFFFF Always have Reduced Bat
00000001 E5EF 00000000 FFFFFFFF Get Normal Bat Now!
00000001 E5EF 00000001 FFFFFFFF Get Laser Bat Now!
00010001 E5F0 00000001 FFFFFFFF Get Laser Bat Now! (2/2)
00000001 E5EF 00000002 FFFFFFFF Get Enlarged Bat Now!
00000001 E5EF 00000003 FFFFFFFF Get Twin Bats Now!
00000001 E5EF 00000006 FFFFFFFF Get Catcher Bat Now!
00000001 E5EF 00000007 FFFFFFFF Get Tracing Bat Now!
00000001 E5EF 00000008 FFFFFFFF Get Reduced Bat Now!
00000000 E5F7 00000008 FFFFFFFF Always do BALL PLAQUE
00010000 E5F6 00000000 FFFFFFFF Always do BALL PLAQUE (2/2)
00000001 E5F7 00000008 FFFFFFFF Do BALL PLAQUE Now!
00010001 E5F6 00000000 FFFFFFFF Do BALL PLAQUE Now! (2/2)
60000000 0000 00000000 00000000 [Use the following cheats ]
60000000 0000 00000000 00000000 [only when you are playing ]
60000000 0000 00000000 00000000 [and when a pill is falling!]
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 [L(Red) = Laser ]
60000000 0000 00000000 00000000 [E(Lt Blue) = Enlarged Bat ]
60000000 0000 00000000 00000000 [T(Dk Blue) = Twin Bats ]
60000000 0000 00000000 00000000 [C(Lt Green)= Catcher Bat ]
60000000 0000 00000000 00000000 [I(Dk Green)= Tracing Bat ]
60000000 0000 00000000 00000000 [R(Black) = Reduced Bat ]
60000000 0000 00000000 00000000 [P(Dk Grey) = Extra Life ]
60000000 0000 00000000 00000000 [M(Purple) = POW Multiballs]
60000000 0000 00000000 00000000 [S(Orange) = Slower Ball ]
60000000 0000 00000000 00000000 [B(Pink) = Warp Door ]
60000000 0000 00000000 00000000 [D(Cyan) = Multiballs ]
60000000 0000 00000000 00000000 [N(Lt Grey) = 3 Regen. Balls]
60000000 0000 00000000 00000000 [?(Multi) = Mystery ]
00000001 E5D6 00000081 FFFFFFFF 1st pill's power - L
00000001 E5D6 00000082 FFFFFFFF 1st pill's power - E
00000001 E5D6 00000083 FFFFFFFF 1st pill's power - T
00000001 E5D6 00000086 FFFFFFFF 1st pill's power - C
00000001 E5D6 00000087 FFFFFFFF 1st pill's power - I
00000001 E5D6 00000088 FFFFFFFF 1st pill's power - R
00000001 E5D6 0000008A FFFFFFFF 1st pill's power - P
00000001 E5D6 0000008D FFFFFFFF 1st pill's power - M
00000001 E5D6 0000008E FFFFFFFF 1st pill's power - S
00000001 E5D6 00000090 FFFFFFFF 1st pill's power - B
00000001 E5D6 00000091 FFFFFFFF 1st pill's power - D
00000001 E5D6 00000092 FFFFFFFF 1st pill's power - N
00000001 E5D6 00000093 FFFFFFFF 1st pill's power - ?
00000001 E5DA 00000081 FFFFFFFF 2nd pill's power - L
00000001 E5DA 00000082 FFFFFFFF 2nd pill's power - E
00000001 E5DA 00000083 FFFFFFFF 2nd pill's power - T
00000001 E5DA 00000086 FFFFFFFF 2nd pill's power - C
00000001 E5DA 00000087 FFFFFFFF 2nd pill's power - I
00000001 E5DA 00000088 FFFFFFFF 2nd pill's power - R
00000001 E5DA 0000008A FFFFFFFF 2nd pill's power - P
00000001 E5DA 0000008D FFFFFFFF 2nd pill's power - M
00000001 E5DA 0000008E FFFFFFFF 2nd pill's power - S
00000001 E5DA 00000090 FFFFFFFF 2nd pill's power - B
00000001 E5DA 00000091 FFFFFFFF 2nd pill's power - D
00000001 E5DA 00000092 FFFFFFFF 2nd pill's power - N
00000001 E5DA 00000093 FFFFFFFF 2nd pill's power - ?
60000000 0000 00000000 00000000
00000000 E00C 00000003 FFFFFFFF Infinite Lives PL1
00000000 E011 00000003 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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