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Release type:
Units produced: Comsoft Controls/Input Device: Control(joy8way), Buttons(2) Number of Players: 2 Rating: Creator: More Creator: More Coder/Software:
Developer:
Manufacturer: Publisher: License from/Copyright: Graphics/Artwork: Music: SoundFX: System/ConversionClass: SoundMix: Mono
More Graphics/Artwork:
More Music/Sound: Acting Talent involved: : : More Machine Details: More System Details:
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Game Awards Won: Title a.k.a.: Slogans: Avg. Playtime: Legacy/Follow-Ups: Similar Games:
URL: Official:
URL: Rules: URL: Hints: URL: Cheats: URL: Reviews: Battle of Atlantis (set 1) VGMuseum Game Endings Battle of Atlantis (set 1) on CAESAR Battle of Atlantis (set 1) high score and replay at MARP Battle of Atlantis (set 1) on datObase
MAME folder name: atlantis
Display: raster 768x224 @ 60.61Hz (60.61 pixclock) Sound: 1 channels Emulated in MAME via driver galdrvr.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good Palette size: 32; Savestate: supported Roms:
2c with 2048kb
sha1:976f1d6f4552fbee134359a776b5688588824cbb crc:0e485b9a 2e with 2048kb sha1:a0dfb34f401330b16e9e4d66ec4b49d120499606 crc:c1640513 2f with 2048kb sha1:29b6cf6b93220414eb58cddeba591dc8813c4935 crc:eec265ee 2h with 2048kb sha1:e535d1a501ebd861ad62da70b87215fb7c23de1d crc:a5d2e442 2j with 2048kb sha1:d1e0e0be6dec377b684625bdfdc5a3a8af847492 crc:45f7cf34 2l with 2048kb sha1:17daa6d9bc916081f3c6cbdfe5b4960177dc7c9b crc:f335b96b 5f with 2048kb sha1:ad0d09a6611998d093d676a9c9fe9e32b10f643e crc:57f9c6b9 5h with 2048kb sha1:947aee915779687deae040aeef9e9aee680aaebf crc:e989f325 c01s.6e with 32kb sha1:a25083c3e36d28afdefe4af6e6d4f3155e303625 crc:4e3caeab ot1.5c with 2048kb sha1:8ed78487d76fd0a917ab7b258937a46e2cd9800c crc:bcd297f0 ot2.5d with 2048kb sha1:8558b4eff5d7e63029b325edef9914feda5834c3 crc:de7912da ot3.5e with 2048kb sha1:1f976d8595706730e29f93027e7ab4620075c078 crc:ba2fa933
Mameinfo.dat entry:
0.37b10 [Yochizo] WIP: - 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets. - 0.147u1: Fixed maincpu rom loading. - 0.122u7: Fixed gfx1/2/3/4/5 rom loading. - 0.89u3: Changed Z80 CPU2 clock speed to 5MHz. - 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special. - 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. - 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. - 25th April 1999: Dumped Omega Fighter Special. LEVELS: 8 (restarts once) Other Emulators: * FB Alpha * JFF * Raine Recommended Games (Star Force): Catacomb Vega Espial Night Star (DECO Cassette) Nova 2001 Star Jacker Stunt Air Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Astro Warrior (Mega-Tech) Mission 660 Rafflesia S.R.D. Mission Truxton / Tatsujin Tatsujin (Tourvision PCE bootleg) Truxton II / Tatsujin Oh Blast Off Blazing Lazers GunHed (Tourvision PCE bootleg) The Next Space Omega Fighter Super Star Soldier (Tourvision PCE bootleg) Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Fever SOS Mars Matrix: Hyper Solid Shooting Romset: 2016 kb / 8 files / 457.8 zip Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Battle of Atlantis (c) 1981 Game World. Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks. Table 1: Avoid and destroy the floating mines. Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser. Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern. Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers. Table 5: Accelerated version of Table 4. Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Battle of Atlantis was an original game designed and developed by 'Game World', with the software being commissioned to Comsoft, a software company. Battle of Atlantis was designed to compete with "Scramble", a leading game at the time. - SCORING - One second of survival : 10 points. Missile : 100 points. Base : 100 points. Fish : 200 points. Spider : 200 points. Surface Ship : 500 points. - TIPS AND TRICKS - * Don't stop shooting - a constant stream of bullets and bombs is the best defense! * If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you. * Destroy surface ships whenever possible as they are worth the most points. - STAFF - Designed and programmed by: Andy Thomason - CONTRIBUTE - Edit this entry: http://www.arcade-history.com/?&page=detail&id=206&o=2 Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4033 00000099 FFFFFFFF Infinite Credits 20800000 0213 00000066 FFFFFFFF Invincibility 20810000 0302 00000013 FFFFFFFF Invincibility (2/3) 00010000 4018 00000039 FFFFFFFF Invincibility (3/3) 00000000 4007 00000008 00000008 Rapid Fire - Shot 00000000 4007 00000002 00000002 Rapid Fire - Missile 60000000 0000 00000000 00000000 00000000 4022 00000006 FFFFFFFF Infinite Lives PL1 00000000 4025 00000006 FFFFFFFF Infinite Lives PL2 Credit Pugsy's MAME Cheat file |
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