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Battle of Atlantis (set 1)

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Battle of Atlantis (set 1)

| 1981
Genre:
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Description:

Notes:
Release type:
Units produced: Comsoft
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: atlantis

Display: raster 768x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver galdrvr.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 32; Savestate: supported

Roms:
2c with 2048kb
sha1:976f1d6f4552fbee134359a776b5688588824cbb crc:0e485b9a
2e with 2048kb
sha1:a0dfb34f401330b16e9e4d66ec4b49d120499606 crc:c1640513
2f with 2048kb
sha1:29b6cf6b93220414eb58cddeba591dc8813c4935 crc:eec265ee
2h with 2048kb
sha1:e535d1a501ebd861ad62da70b87215fb7c23de1d crc:a5d2e442
2j with 2048kb
sha1:d1e0e0be6dec377b684625bdfdc5a3a8af847492 crc:45f7cf34
2l with 2048kb
sha1:17daa6d9bc916081f3c6cbdfe5b4960177dc7c9b crc:f335b96b
5f with 2048kb
sha1:ad0d09a6611998d093d676a9c9fe9e32b10f643e crc:57f9c6b9
5h with 2048kb
sha1:947aee915779687deae040aeef9e9aee680aaebf crc:e989f325
c01s.6e with 32kb
sha1:a25083c3e36d28afdefe4af6e6d4f3155e303625 crc:4e3caeab
ot1.5c with 2048kb
sha1:8ed78487d76fd0a917ab7b258937a46e2cd9800c crc:bcd297f0
ot2.5d with 2048kb
sha1:8558b4eff5d7e63029b325edef9914feda5834c3 crc:de7912da
ot3.5e with 2048kb
sha1:1f976d8595706730e29f93027e7ab4620075c078 crc:ba2fa933
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Battle of Atlantis (c) 1981 Game World.

Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks.
Table 1: Avoid and destroy the floating mines.
Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser.
Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern.
Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers.
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Battle of Atlantis was an original game designed and developed by 'Game World', with the software being commissioned to Comsoft, a software company.

Battle of Atlantis was designed to compete with "Scramble", a leading game at the time.

- SCORING -

One second of survival : 10 points.
Missile : 100 points.
Base : 100 points.
Fish : 200 points.
Spider : 200 points.
Surface Ship : 500 points.

- TIPS AND TRICKS -

* Don't stop shooting - a constant stream of bullets and bombs is the best defense!

* If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you.

* Destroy surface ships whenever possible as they are worth the most points.

- STAFF -

Designed and programmed by: Andy Thomason

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=206&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4033 00000099 FFFFFFFF Infinite Credits
20800000 0213 00000066 FFFFFFFF Invincibility
20810000 0302 00000013 FFFFFFFF Invincibility (2/3)
00010000 4018 00000039 FFFFFFFF Invincibility (3/3)
00000000 4007 00000008 00000008 Rapid Fire - Shot
00000000 4007 00000002 00000002 Rapid Fire - Missile
60000000 0000 00000000 00000000
00000000 4022 00000006 FFFFFFFF Infinite Lives PL1
00000000 4025 00000006 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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