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Battle of Atlantis (set 1)

 
Arcade
Arcade
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Battle of Atlantis (set 1)

| 1981
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Notes:
Release type:
Developer: Comsoft
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Battle of Atlantis (c) 1981 Game World.

Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks.
Table 1: Avoid and destroy the floating mines.
Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser.
Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern.
Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers.
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Battle of Atlantis was an original game designed and developed by 'Game World', with the software being commissioned to Comsoft, a software company.

Battle of Atlantis was designed to compete with "Scramble", a leading game at the time.

- SCORING -

One second of survival : 10 points.
Missile : 100 points.
Base : 100 points.
Fish : 200 points.
Spider : 200 points.
Surface Ship : 500 points.

- TIPS AND TRICKS -

* Don't stop shooting - a constant stream of bullets and bombs is the best defense!

* If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you.

* Destroy surface ships whenever possible as they are worth the most points.

- STAFF -

Designed and programmed by: Andy Thomason

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=206&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4033 00000099 FFFFFFFF Infinite Credits
20800000 0213 00000066 FFFFFFFF Invincibility
20810000 0302 00000013 FFFFFFFF Invincibility (2/3)
00010000 4018 00000039 FFFFFFFF Invincibility (3/3)
00000000 4007 00000008 00000008 Rapid Fire - Shot
00000000 4007 00000002 00000002 Rapid Fire - Missile
60000000 0000 00000000 00000000
00000000 4022 00000006 FFFFFFFF Infinite Lives PL1
00000000 4025 00000006 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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