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Bakutotsu Kijuutei

| 1988

Release type:
Units produced: Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Stereo
More Graphics/Artwork:
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Acting Talent involved:
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MAME folder name: bakutotu

Display: raster 288x224 @ 60.61Hz (60.61 pixclock)
Sound: 2 channels

Emulated in MAME via driver namcos1.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 8192; Savestate: unsupported

bk1_p1.bin with 65536kb
sha1:04502f1670d96fb4c2369ca2f05edfd3181d63cf crc:d389d6d4
bk1_p2.bin with 65536kb
sha1:1313603f12e06eb2384bf156aee1bfb40e8fa39c crc:7a686daa
bk1_p3.bin with 131072kb
sha1:0445321e19666effb4784f577bbeb5761822edb8 crc:e608234f
bk1_p4.bin with 65536kb
sha1:22a3f0689b272df3e773509b2ff72d2801d25cfc crc:96446d48
bk1_p5.bin with 65536kb
sha1:af6a763a40a987e31a071debb85c42b45ec28644 crc:dceed7cb
bk1_p6.bin with 131072kb
sha1:773d5f93e75ffe4b114cbcd1093c7cb43e1d6362 crc:57a3ce42
bk1_prg7.bin with 131072kb
sha1:59e2612d0f4b3aea5cf5f5652e7cbee89cde860f crc:fac1c1bf
bk1_s0.bin with 65536kb
sha1:9ea534fc700581171536ad1df60263d31e7239a6 crc:c35d7df6
bk1_v0.bin with 65536kb
sha1:87ac7291088f0d6a7179b1a5f3567a72dc92177c crc:008e290e
bk_chr-0.bin with 131072kb
sha1:bcefa12c1ca2486065ad648239704bed7f48dcfd crc:4e011058
bk_chr-1.bin with 131072kb
sha1:0321bbc6957a34533d85008adbe1315a22f9292b crc:496fcb9b
bk_chr-2.bin with 131072kb
sha1:42c71a840f3f885f1d53285156c098d00a202ab1 crc:dc812e28
bk_chr-3.bin with 131072kb
sha1:2cd52ed82556f4177ad427a063b6a0867ad3d3ad crc:2b6120f4
bk_chr-8.bin with 131072kb
sha1:2eb6fd89ffaecfa53f9adcdebbe8f550199d067f crc:6c8d4029
bk_obj-0.bin with 131072kb
sha1:10b331d8eec2cba327a8fa6f3213880e8e50a38d crc:88c627c1
bk_obj-3.bin with 131072kb
sha1:3f74a186f29b8f13a4c33de8f5b3d241bd6ded89 crc:f7d1909a
bk_obj-4.bin with 131072kb
sha1:74fa3ad01cbf01ee3be9d5cc2d241885c8a90b18 crc:27ed1441
bk_obj-5.bin with 131072kb
sha1:b3b0be53a3dccada9b7c059c1f10342a16cc7e1a crc:790560c0
bk_obj-6.bin with 131072kb
sha1:5a367841488304a93595757a653f9b484cfb252e crc:2cd4d2ea
bk_obj-7.bin with 131072kb
sha1:d5dbc04037001a0808e79da742f7c4a8f5d3bc2f crc:809aa0e6
bk_prg-0.bin with 131072kb
sha1:beae2119fb6a5752885766fb5fba9c4fac5dd38f crc:4529c362
cus64-64a1.mcu with 4096kb
sha1:7a38c0cc2553c627f4ec507fb6e807cf7d537c02 crc:ffb5c0bd
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
爆突 機銃艇 Baraduke II (c) 1988 Namco.
(Bakutotsu Kijuutei - Baraduke II)

Bakutotsu Kijuutei is the sequel to BaRaDuKe, which was released three years earlier. As in the original game, the player must take control of a spaceman in a bio-suit (who is a caricature of a Namco employee) while fighting the strange-looking Octy and saving the one-eyed Paccets - except this time Player 1 is Takky and Player 2 is Hommy. The Paccets that the spacemen collect during the stage now come in two different colours (yellow and white), and will circle around them, and the yellow ones will also add to their scores at the end of the stage (for 100, 200, 500, 1000, 2000, 4000 and 7650 points in succession) instead of featuring in the bonus game, which now only happens before a boss stage; however, the white ones will not, because they cannot be killed. If a yellow Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying - and if the player catches the eyeball he will receive a single point. Several new enemies have also been introduced (one of which, the "Block Brain", first appeared in Beraboh Man, and another, the "Black Paccet", is an evil version of the Paccets); the boss for the thirtieth stage, "Dark Paccet", is also an enormous evil version of the Paccets. If the player defeats Dark Paccet on his first try, the game shall not end - instead, six more stages will have to be played, and if a player wins the game (regardless of if it ends on Stage 30 or 36), he will not be able to enter his name on its high score table. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns (the Pac-Man-like aliens from the original title), the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards (like in Super Mario Bros.) - but if the player dies, he will be sent back to the beginning of the stage (unlike in the original, where he would restart in the place where he died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give him advice.


Namco System 1 hardware
Game ID : BK

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 1


The title of this game translates from Japanese as 'Big Assault Machine Gun Base'.

Bakutotsu Kijuutei was the second game from the company to allow scores not ending in '0' (the first was Hopping Mappy, which was released in 1986) - along with the first one to display Katakana in bold text onscreen to distinguish it from Hiragana.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988.


1. BaRaDuKe (1985)
2. Bakutotsu Kijuutei - Baraduke II (1988)


Music composed by: Norio Nakagata, Takane Okubo


* Consoles :
[JP] Wii Virtual Console (2009)


Edit this entry: http://www.arcade-history.com/?&page=detail&id=172&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0060 00000005 FFFFFFFF Infinite Lives
00000000 004D 00000004 FFFFFFFF Maximum Fire Power

Credit Pugsy's MAME Cheat file