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Arcade
Arcade
Platform:

Bank Panic

| 1984
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: [Sanritsu] Sega
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: bankp

Display: raster 224x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver bankp.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 256; Savestate: unsupported

Roms:
315-5073.pal16l4 with 1kb
sha1: crc:
315-5074.2c.bin with 603kb
sha1:c3e45e8a972342779442e50872a2f5f2d61e9c0a crc:2e57bbba
epr-6165.5l with 8192kb
sha1:513895cd3144977b3d9b5ac7f2bf40384d69e157 crc:aef34a93
epr-6166.5k with 8192kb
sha1:3aca0b0d3f052a742e1cd0b96bfad834e78fcd7d crc:ca13cb11
epr-6167.5i with 8192kb
sha1:5fdc45436be27cceb5157bd6201c30e3de28fd7b crc:3fa337e1
epr-6168.5h with 8192kb
sha1:9da11c3cea967c5f0d7397c0ff4f87b4b1446c4c crc:05f3a867
epr-6169.5f with 8192kb
sha1:6e2402683145de8972a53c9ec01da9a422392bed crc:1aa37fce
epr-6170.5e with 8192kb
sha1:432b43cd9af4e3dab579cfd191b731aa11ceb121 crc:b58aa8fa
epr-6171.5d with 8192kb
sha1:9a7513ea84f9231edba4e637df28a1705c8cdeb0 crc:a18165a1
epr-6172.5b with 8192kb
sha1:423143d81408eda96f87bdc3a306517c473cbe00 crc:c4c4878b
epr-6173.7h with 16384kb
sha1:0f62a972f38b4ddcea77eb0e1d76c70ddbcb7b11 crc:b8405d38
epr-6174.7f with 16384kb
sha1:8c1ee4d23d8d6f93af3e22f2cba189b0055994fb crc:d29b1598
epr-6175.7e with 16384kb
sha1:8d50ba062483d4789cfd3ed86cea53dff0ff6968 crc:044552b8
epr-6176.7d with 8192kb
sha1:1bdb87868deebe03da18280e617530c24118da1c crc:c98ac200
pr-6177.8a with 32kb
sha1:13613dad6c14004278f777d6f3f62712a2a85773 crc:eb70c5ae
pr-6178.6f with 256kb
sha1:54c354d825a24a9085867b114a2cd6835baebe55 crc:0acca001
pr-6179.5a with 256kb
sha1:7a414f6db5476dd7d0217e5b846ed931381eda02 crc:e53bafdb
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bank Panic (c) 1984 Sega.

A reaction-based shoot-em-up in which the player takes on the role of a gun-slinging Deputy, who has been charged with protecting the town bank from outlaws.

Each stage contains twelve numbered doors, with three doors visible on-screen at any one time. The player must scroll the screen left or right to bring other doors into view. At regular intervals, one or more doors will open to reveal either a bank customer or an outlaw. The customers must be allowed to deposit their money unharmed while the outlaws must be shot before they have a chance to shoot the deputy. Some of the outlaws must be shot twice before they are killed. If the player kills an innocent citizen, a player life is lost.

Doors will only open when they are on-screen and a level is only completed once cash has been deposited safely into the bank via each of the twelve doors. Each level has a tight time limit, so it's important to ensure that the player reaches the doors that are about to be opened as quickly as possible. Imminent visitors are indicated by a bar graph situated above each door, with a moving red marker showing the approach of either a customer or robber.

In addition to the outlaws, players must also be wary of time bombs that occasionally appear on one of the doors; this is indicated by both a timer and an icon above the door with the bomb. The bomb must be reached and its fuse shot before the timer runs out. As well as the outlaws and customers, a small, bow-legged cowboy occasionally appears holding gifts above his head, these can be shot for bonus points. Occasionally, an open door will reveal a town citizen bound by ropes. The player must shoot the ropes with a single shot to free the citizen.

Bonus points are awarded for the completion of a level, with the amount determined by remaining level time and the number of moneybags deposited. Players can choose to start the game on either level one, three or six, with the harder levels earning higher bonus points for stage completion.

- TECHNICAL -

Cabinet dimensions : 69,5inch. high x 27inch. wide x 32,25inch. deep.

Main CPU : Zilog Z80 (@ 3.86712 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 3.86712 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 3
=> [A] Left fire, [B] Center fire, [C] Right fire

- TRIVIA -

Bank Panic was released in December 1984.

Sanritsu is the actual developer of this game, and Sega produced and distributed it. In fact, if you look through the graphical data, you can see Sanritsu's logo amongst the different tiles and sprites.

The character's names are John, Sam (with a robber behind him), Hope (tied up with rope), Mary and Ann (with a robber behind her). Your character is simply referred to as the Hero.

Alessandro Giuriato and Gary Hatt share the official record for this game with 9,999,999 points on March 5, 1985 and May 27, 1987, respectively.

- SCORING -

Killing a gunman :
Before he draws his gun : 100 or 200 points.
With the timer on 0.00 : 5,000 points for red shirt gunman (may also earn EXTRA letter).
With the timer on 0.00 : 3,000 points for green shirt gunman.
With the timer on 0.00 : 2,000 points for brown shirt gunman.
With the timer on 0.01-0.10 : 1,000 points.
With the timer on 0.11-0.15 : 800 points.
With the timer on 0.16-0.20 : 700 points.
With the timer on 0.21-0.25 : 600 points.
With the timer on 0.26-0.33 : 300 points.

Shooting the bomb : 100 points.

Deposits :
First bag of money : 200 points.
Second bag of money through the same door : 400 points.
Third bag of money through the same door : 600 points.
Fourth or more bag of money through the same door : 1,000 points.
A money bag deposited at a door with a cashier present: 1000 points bonus.
Regaining a stolen money bag : 1000 points.

Shooting the rope on a customer who is tied up: 3 bags of money worth 1,000 points each (3,000 points total).

Shooting the hats: 100 points for the first one, 200 points for the second, 300 points for the third, etc...
Shooting the bag of money after all the hats : 1,000 points bonus.
There are only three and four hats on rounds 1 and 2 respectively.

Sometimes after a woman is help up and the gunman is killed, a 500 points bonus is awarded (woman peeks in the door before it closes, winks and a red heart is shown).

Sometimes after a man is help up and the gunman is killed, a 200 points bonus is awarded (man peeks in the door before it closes, smiles and waves).

If EXTRA is spelled, the player earns an extra life plus 20,000 bonus points, and the game advances to the next level.

End of level bonuses :
Money bags 1-12 : 50 points each
Money bags 13-24 : 100 points each
Money bags 25-36 : 150 points each
Money bags 37-48 : 200 points each

Fair average bonus :
0:00 awards 10,000 points.
0:01 awards 9,000 points.
0:02 awards 8,000 points.
0:03 awards 7,000 points.
0:04 awards 6,000 points.
0:05 awards 5,000 points.
0:06 awards 4,000 points.
0:07 awards 3,000 points.
0:08 awards 2,000 points.
0:09 awards 1,000 points.
0:10 and above awards no points (game displays 'non points').

Timer bonus : 100 points per click of time remaining.

Starting on Level 3 : 20,000 points bonus for clearing level 3.
Starting on Level 6 : 60,000 points bonus for clearing level 6.

Robber Bosses must be shot twice to be killed - you get two scores based on the time of each hit.

- TIPS AND TRICKS -

* Try to always allow a gunman to draw, as you only score 100 points if he doesn't. If two or more gunmen appear take one out straight away, as it is a lot more difficult to kill more than one when they draw.

* You don't have to shoot the little guy with the hat an exact number of times, just once for each hat or more. So fire as many times as you can and you will get the bonus points.

* You should try to defuse bombs as soon as possible.

* Doors cannot be opened while you are moving, so move directly to the door you require without stopping.

* Watch the indicators above the door numbers to see which doors will be opening soon. If there are two next to each other, try to get only one of them on screen so you do not have to possibly contend with more than one gunman simultaneously.

- STAFF -

Developed by: Sanritsu

- PORTS -

* Consoles :
Sega SG-1000 [JP] (1985)
Sega Master System (1987)

* Computers :
Sinclair ZX Spectrum (1985, "West Bank")
Amstrad CPC (1986, "West Bank")
Commodore C64 (1986, "West Bank")
MSX

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=182&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E0A5 00000038 FFFFFFFF Infinite Time
00000000 E078 00000039 FFFFFFFF Infinite Bomb Time You will still need to shoot the bomb on the door to let someone through to deposit money but the bomb will never go off.
00000000 E0A0 00000006 FFFFFFFF Infinite Lives
00000001 E0CC 0000000B FFFFFFFF One Money Bag needed Now!
20A00000 99CD 00DFBACD FFFFFFFF Auto Shooting a Robber
20A10000 DFBA 00D5E5DD FFFFFFFF Auto Shooting a Robber (02/16) 1st = call $DFBA, 2nd = push ix / push de
20B10000 DFBD E46021DD FFFFFFFF Auto Shooting a Robber (03/16) ld ix,$E460
20A10000 DFC1 00002011 FFFFFFFF Auto Shooting a Robber (04/16) ld de,$0020
20910000 DFC4 0000013E FFFFFFFF Auto Shooting a Robber (05/16) ld a,$01
20B10000 DFC6 7602CBDD FFFFFFFF Auto Shooting a Robber (06/16) bit 6,(ix+$02)
20910000 DFCA 00000C20 FFFFFFFF Auto Shooting a Robber (07/16) jr nz,$DFD8
20A10000 DFCC 003C19DD FFFFFFFF Auto Shooting a Robber (08/16) add ix,de / inc a
20B10000 DFCF F32004FE FFFFFFFF Auto Shooting a Robber (09/16) cp $04 / jr nz,$DFC6
20A10000 DFD3 00E0063A FFFFFFFF Auto Shooting a Robber (10/16) ld a,($E006)
20A10000 DFD6 00000D18 FFFFFFFF Auto Shooting a Robber (11/16) jr $DFE5
20B10000 DFD8 022003FE FFFFFFFF Auto Shooting a Robber (12/16) cp $03 / jr nz,$DFDE
20910000 DFDC 0000043E FFFFFFFF Auto Shooting a Robber (13/16) ld a,$04
20B10000 DFDE 07070707 FFFFFFFF Auto Shooting a Robber (14/16) rlca / rlca / rlca / rlca
20A10000 DFE2 00E00632 FFFFFFFF Auto Shooting a Robber (15/16) ld ($E006),a
20B10000 DFE5 C9E1DDD1 FFFFFFFF Auto Shooting a Robber (16/16) pop de / pop ix / ret
00000000 E071 00000000 00000010 Rapid Fire
00010000 E071 00000000 00000020 Rapid Fire (2/3)
00010000 E071 00000000 00000040 Rapid Fire (3/3)
60000000 0000 00000000 00000000 [ Sound Test is enabled after ]
60000000 0000 00000000 00000000 [ 1st inserted a credit. ]
60000000 0000 00000000 00000000 [ Left/Right = Select a code, ]
60000000 0000 00000000 00000000 [ B1 = Play, B2 = Play Fast ]
00000086 E010 00000000 FFFFFFFF Sound Test Sound Code
20A10000 0334 004700DB FFFFFFFF Sound Test (02/18) in a,($00) / ld b,a
20B10000 0337 B8E0113A FFFFFFFF Sound Test (03/18) ld a,($E011) / cp b
20910000 033B 00002E28 FFFFFFFF Sound Test (04/18) jr z,$036B
20B10000 033D 78E01021 FFFFFFFF Sound Test (05/18) ld hl,$E010 / ld a,b
20B10000 0341 0E2802FE FFFFFFFF Sound Test (06/18) cp $02 / jr z,$0353
20B10000 0345 0D2808FE FFFFFFFF Sound Test (07/18) cp $08 / jr z,$0356
20B10000 0349 102810FE FFFFFFFF Sound Test (08/18) cp $10 / jr z,$035D
20B10000 034D 082880FE FFFFFFFF Sound Test (09/18) cp $80 / jr z,$0359
20A10000 0351 00341418 FFFFFFFF Sound Test (10/18) jr $0367 / inc (hl)
20A10000 0354 00351118 FFFFFFFF Sound Test (11/18) jr $0367 / dec (hl)
20B10000 0357 FF160E18 FFFFFFFF Sound Test (12/18) jr $0367 / ld d,$FF
20B10000 035B 00160218 FFFFFFFF Sound Test (13/18) jr $035E / ld d,$00
20A10000 035F 00001E7E FFFFFFFF Sound Test (14/18) ld a,(hl) / ld e,$00
20910000 0362 0000000E FFFFFFFF Sound Test (15/18) ld c,$00
20B10000 0364 78DA04CD FFFFFFFF Sound Test (16/18) call $DA04 / ld a,b
20A10000 0368 00E01132 FFFFFFFF Sound Test (17/18) ld ($E011),a
20910000 036B 0000C718 FFFFFFFF Sound Test (18/18) jr $0334

Credit Pugsy's MAME Cheat file
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