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Units produced: Namco
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Baraduke (set 1) VGMuseum Game Endings
Baraduke (set 1) on CAESAR
Baraduke (set 1) high score and replay at MARP
Baraduke (set 1) on datObase
MAME folder name: baraduke
Display: raster 288x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels
Emulated in MAME via driver baraduke.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 2048; Savestate: unsupported
bd1-1.1n with 2048kb
bd1-2.2m with 2048kb
bd1_1.9a with 16384kb
bd1_10.8l with 16384kb
bd1_11.8m with 16384kb
bd1_12.8n with 16384kb
bd1_2.9b with 16384kb
bd1_3.9c with 8192kb
bd1_4b.3b with 16384kb
bd1_5.3j with 8192kb
bd1_6.4m with 16384kb
bd1_7.4n with 16384kb
bd1_8.4p with 16384kb
bd1_9.8k with 16384kb
cus60-60a1.mcu with 4096kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
BaRaDuKe (c) 1985 Namco, Limited.
A side/vertical scrolling shooter in which the player walks and flies Kissy through an alien base blasting baddies on the way. The scrolling isn't forced, but players aren't able to go back once they've passed into a new area. Rescuing little rabbit-eared blobby cyclopses will give you a chance at extra hit points. It's not a brilliant game, but there's something oddly compelling about it. The little aliens saying "I'm your friend!" when you save them is much appreciated, as is their willingness to sacrifice themselves by suiciding against the boss monster at the end of every level.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG
RAM : (8x) 6116, (4x) 2148
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
BaRaDuKe was released in July 1985 in Japan.
Kissy is the original Japanese space heroine pre-dating Metroid by a year. She's also the mother of Susmo Hori (a.k.a. Mr. Driller) and ex-wife of Taizoo Hori the original Dig Dug!
The game is known outside Japans as "Alien Sector".
Namco Video Game Graffiti [CD] [VDR-1165] - Victor (March 21, 1986)
Namco Video Game Graffiti [Tape] [VCH-10334] - Victor (March 21, 1986)
Namco Video Game Graffiti [Vinyl] [SJX-30291] - Victor (March 21, 1986)
Namco Game Music Volume 2 [CD] [28XA-171] - Alfa Records (August 25, 1987)
Namco Game Music Volume 2 [Tape] [ALC-22914] - Alfa Records (August 25, 1987)
Namco Game Music Volume 2 [Vinyl] [ALR-22914] - Alfa Records (August 25, 1987)
Namco Game Music Volume 2 [CD] [SCDC-00234] - Scitron Digital Content Inc. (April 23, 2003)
- TIPS AND TRICKS -
* Easter Egg: Enter Service Mode, then press Right to change the sound effect to 01. Press the service button to display the screen calibration test grid, then press Left (x4), Right, Left (x2), Right (x5), Fire.
* Easter Egg: If you enter your name as one of the developers nicknames on the high-score list, you'll get a multicolored rainbow flashing effect for 8.5 seconds (See STAFF section for nicknames).
* Another item that can be found inside the capsules is the ray gun, which will upgrade Kissy's ray gun to a higher power level, allowing him to kill the enemies quicker. But when he is hit, his ray gun power level will decrease by one.
* The bonus game can be very tricky. If you save a Paccet on a regular floor, you will have any amount of Paccets from 1 to 8 (depending on how many you have saved) in the bonus game. This will increase your chances of getting an extra shield. If you have 8 Paccets, you'll definitely get an extra shield in the bonus game. Every time you get a Paccet in the bonus game, you'll get an extra shield but lose all your Paccets and you'll have to start saving them again.
* If you have Paccets on a boss floor, they will sacrifice themselves to help Kissy by throwing themselves at the boss for him. The boss will be stunned for a few seconds, which allows you to get in some free shots.
* On some floors, the ground and walls have invisible holes in them. These can help Kissy get away from the enemies. And if a projectile fired by an enemy hits a wall or the ground, it will dissipate.
- SERIES -
1. BaRaDuKe (1985)
2. Bakutotsu Kijuutei - Baraduke II (1988)
- STAFF -
Programmer: Yoshihiro Kishimoto (KISSY)
Designer: Yukio Takahashi (TAKKY)
Sound composer: Junko Ozawa (JUNKO), Yuriko Keino (YURI.), Norio Nakagata (NKGT.)
Other: Satou Makotoshi (MAKO.), FIGER, WATAB
- PORTS -
* Consoles :
Sony PlayStation [JP] (February 28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]"
Sony PlayStation [US] (November 1997) "Namco Museum Vol.5 [Model SLUS-00417]"
Sony PlayStation [AU] (1998) "Namco Museum Vol.5 [Model SCES-00702]"
Sony PlayStation [EU] (February 1998) "Namco Museum Vol.5 [Model SCES-00702]"
Sony PlayStation [JP] (October 28, 1999) "Namco Museum Vol.5 [PlayStation the Best] [Model SLPS-91162]"
Microsoft XBOX 360 [US] (November 4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
Microsoft XBOX 360 [EU] (May 15, 2009) "Namco Museum - Virtual Arcade"
Microsoft XBOX 360 [AU] (June 4, 2009) "Namco Museum - Virtual Arcade"
Nintendo Wii [Virtual Console Arcade] [JP] (October 13, 2009)
Microsoft XBOX 360 [JP] (November 5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
* Computers :
Sharp X68000 [JP] (May 26, 1995) by Dempa
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=183&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
01000000 0080 00000063 FFFFFFFF Infinite Credits
00000000 00C0 00000008 FFFFFFFF Infinite Lives
00100000 00D5 00000808 FFFFFFFF Infinite Shields
20800000 DEB8 00000039 FFFFFFFF Invincibility
20810000 91D4 00000039 FFFFFFFF Invincibility (2/2)
20800000 AA9C 000000F2 FFFFFFFF Auto Secret Character Appearance
00000001 007E 00000001 FFFFFFFF Finish Current Floor Now!
00000301 00C1 0000002F FFFFFFFF Select Current Floor
00000000 00DE 00000003 FFFFFFFF Always have Maximum Power Gun
00000000 00C9 00000008 FFFFFFFF Maximum Saved Packet (Friend)
Credit Pugsy's MAME Cheat file