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Release type:
Units produced: Vectorbeam Controls/Input Device: Control(joy4way) Number of Players: 2 Rating: Creator: More Creator: More Coder/Software:
Developer:
Manufacturer: Publisher: License from/Copyright: Graphics/Artwork: Music: SoundFX: System/ConversionClass: SoundMix: none
More Graphics/Artwork:
More Music/Sound: Acting Talent involved: : : More Machine Details: More System Details:
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URL: Rules: URL: Hints: URL: Cheats: URL: Reviews: Barrier VGMuseum Game Endings Barrier on CAESAR Barrier high score and replay at MARP Barrier on datObase
MAME folder name: barrier
Display: vector x @ 38.00Hz (38.00 pixclock) Sound: 1 channels Emulated in MAME via driver cinemat.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good Palette size: 0; Savestate: supported Roms:
barrier.p7 with 2048kb
sha1:b268936b82e072f38f1f1dd54e0bc88bcdf19925 crc:aec142b5 barrier.t7 with 2048kb sha1:1138029552b73e94522b3b48096befc057d603c7 crc:7c3d68c8 prom.c14 with 32kb sha1:32df9148797c23f70db47b840139c40e046dd710 crc:07492cda prom.d14 with 32kb sha1:5d806a42424942ba5ef0b70a1d629315b37f931b crc:9a05afbf prom.e14 with 32kb sha1:d8c40ab010b2ea30f29b2c443819e2b69f376c04 crc:29dbfb87 prom.e8 with 32kb sha1:6f7fcce4aa3be9020595235568381588adaab88e crc:791ec9e1 prom.f14 with 256kb sha1:036ad8a231284e05f44b1106d38fc0c7e041b6e8 crc:9edbf536 prom.j14 with 32kb sha1:ce145d61686f600cc16b77febfd5c783bf8c13b0 crc:a481ca71
Mameinfo.dat entry:
0.37b10 [Yochizo] WIP: - 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets. - 0.147u1: Fixed maincpu rom loading. - 0.122u7: Fixed gfx1/2/3/4/5 rom loading. - 0.89u3: Changed Z80 CPU2 clock speed to 5MHz. - 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special. - 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. - 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. - 25th April 1999: Dumped Omega Fighter Special. LEVELS: 8 (restarts once) Other Emulators: * FB Alpha * JFF * Raine Recommended Games (Star Force): Catacomb Vega Espial Night Star (DECO Cassette) Nova 2001 Star Jacker Stunt Air Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Astro Warrior (Mega-Tech) Mission 660 Rafflesia S.R.D. Mission Truxton / Tatsujin Tatsujin (Tourvision PCE bootleg) Truxton II / Tatsujin Oh Blast Off Blazing Lazers GunHed (Tourvision PCE bootleg) The Next Space Omega Fighter Super Star Soldier (Tourvision PCE bootleg) Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Fever SOS Mars Matrix: Hyper Solid Shooting Romset: 2016 kb / 8 files / 457.8 zip Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Barrier (c) 1979 Vectorbeam. The basic idea behind Barrier is that you have to move your little marker to the end of a grid, while avoiding the other markers. Actually that is the only idea. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. You move your little triangle around on the grid, while attempting to avoid the little diamonds that are also moving around on the grid. Reaching the end of the grid teleports you back to the front of the grid. - TECHNICAL - Barrier ran on the Cinematronics hardware platform, which also ran such games as "Warrior", "Speed Freak", and "Star Hawk". It used a huge X-Y monitor that was almost entirely covered with a monitor bezel that only allowed the small triangular playfield to show through. Around 70 percent of the monitor's total area was hidden from the player. The monitor was too large for the cabinet, it actually poked out through a notch in the back door. The control panel featured a Start button and four directional buttons, even though this title would have been better with a 4-Way joystick. The sideart shows a picture of a blue wizard who has the playfield of the game as his body, and the same wizard is repeated on the monitor bezel that blocks out most of the screen. This game had a metal marquee that did not light up. The marquee graphics were also repeated directly below the control panel, just in case you didn't see them on top of the machine. Cabinet dimensions : 69'' (175cm) high x 25'' (64cm) wide x 26,5'' (67cm) deep. Main CPU : CCPU (@ 5 Mhz) Screen orientation : Vertical Players : 2 Buttons : 4 => Up, Left, Down, Right - TRIVIA - Released in August 1979. The 2nd programmer hired by Tim Skelly, Rob Patton, was only 17 when he joined Cinematronics. This game is very reminiscent of the old Mattel hand-held football games from the late 70's. The gameplay is not as deep, though :o). Vectorbeam didn't have a game to ship after "Speed Freak" and needed a product to sell so Cinematronics sold them "Barrier" and in the words of Tim Skelly, 'laughed our asses off about it'. - STAFF - Designed & programmed by : Rob Patton - CONTRIBUTE - Edit this entry: http://www.arcade-history.com/?&page=detail&id=185&o=2 Licensed from Alexis Bousiges under a CC Attribution 3.0 License |
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