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Release type:
Units produced: Technos (Taito license) Controls/Input Device: Control(joy8way), Buttons(2) Number of Players: 2 Rating: Creator: More Creator: More Coder/Software:
Developer:
Manufacturer: Publisher: License from/Copyright: Graphics/Artwork: Music: SoundFX: System/ConversionClass: SoundMix: Mono
More Graphics/Artwork:
More Music/Sound: Acting Talent involved: : : More Machine Details: More System Details:
Game Awards Nominations:
Game Awards Won: Title a.k.a.: Slogans: Avg. Playtime: Legacy/Follow-Ups: Similar Games:
URL: Official:
URL: Rules: URL: Hints: URL: Cheats: URL: Reviews: Battle Lane! Vol. 5 (set 1) VGMuseum Game Endings Battle Lane! Vol. 5 (set 1) on CAESAR Battle Lane! Vol. 5 (set 1) high score and replay at MARP Battle Lane! Vol. 5 (set 1) on datObase
MAME folder name: battlane
Display: raster 240x256 @ 60.00Hz (60.00 pixclock) Sound: 1 channels Emulated in MAME via driver battlane.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good Palette size: 64; Savestate: unsupported Roms:
82s123.7h with 32kb
sha1:5d5c840caa0b8416ed7dd4890dd5f3e4a9e86511 crc:b9933663 82s123.9n with 32kb sha1:d6cf5003798f9a9d555bca97844dcb2966cbac9d crc:06491e53 da00-5 with 32768kb sha1:b8e61eedf8fb75bb07f1df91a7465cee2b6ff372 crc:85b4ed73 da01-5 with 32768kb sha1:bee1ee858f81453a53afc2d016f549924801b090 crc:7a6c3f02 da02-2 with 32768kb sha1:a7dab13d7f05bf8e3220bb8193066e9b45c86a17 crc:69d8dafe da03 with 32768kb sha1:c0d2d85f85340c12c1b61cc062506ffa4841ef78 crc:cf187f25 da04 with 32768kb sha1:eb8f079776a0efd898574874d21f865311ecd8ba crc:f083fd4c da05 with 32768kb sha1:d56781d2a7ef89b645a637166cd5acde6a65f7f9 crc:834829d4 da06 with 32768kb sha1:0d623e8fba9373979a93f97cdfcf311c7e7f561a crc:9c6a51b3 da07 with 16384kb sha1:f4b8047c3b4d5897ba91489bc76a9504d9941072 crc:56df4077
Mameinfo.dat entry:
0.37b10 [Yochizo] WIP: - 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets. - 0.147u1: Fixed maincpu rom loading. - 0.122u7: Fixed gfx1/2/3/4/5 rom loading. - 0.89u3: Changed Z80 CPU2 clock speed to 5MHz. - 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special. - 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. - 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. - 25th April 1999: Dumped Omega Fighter Special. LEVELS: 8 (restarts once) Other Emulators: * FB Alpha * JFF * Raine Recommended Games (Star Force): Catacomb Vega Espial Night Star (DECO Cassette) Nova 2001 Star Jacker Stunt Air Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Astro Warrior (Mega-Tech) Mission 660 Rafflesia S.R.D. Mission Truxton / Tatsujin Tatsujin (Tourvision PCE bootleg) Truxton II / Tatsujin Oh Blast Off Blazing Lazers GunHed (Tourvision PCE bootleg) The Next Space Omega Fighter Super Star Soldier (Tourvision PCE bootleg) Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Fever SOS Mars Matrix: Hyper Solid Shooting Romset: 2016 kb / 8 files / 457.8 zip Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Battle Lane! Vol. 5 (c) 1986 Taito Corp. A vertically scrolling shoot'em up where you ride a motorcycle. - TECHNICAL - Main CPU : (2x) M6809 (@ 1.25 Mhz) Sound Chips : Yamaha YM3526 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in January 1986. The actual licensing of the game went from Taito to Tecmo who further licensed the title to Romstar. This was a common distribution technique for games which were perceived as being 'second tier' or less when compared to 'hit' games. The game is still great fun and is, unfortunately, underappreciated. While popular history seems to think that Data East designed the game (because the pinout matches Data East pinouts) the internals of the two 6809 processors appear to be a little more complicated than that. The design internally is rather Machivellian. It seems almost like it was created by a hardware designer who did not like software programmers! Elout de Kok of the Netherlands holds the official record for this game with 1,343,700 points on May 2, 1986. - STAFF - Programmer : Hitoshi Satoh, Naritaka Nishimura Graphic Designer : Takashi Yoneda, Kuniko Mukai, Kohji Ogata Sound & Compose : Computer Gang Stars Corp., Hoppy Sawa, Boku Ohkubo, Hige Yamazaki Assistant : Hiroshi Satoh, Hiroyuki Sekimoto, Atsushi Tanimoto - CONTRIBUTE - Edit this entry: http://www.arcade-history.com/?&page=detail&id=205&o=2 Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
21800000 4CA4 00000039 FFFFFFFF Invincibility 21810000 415E 00000039 FFFFFFFF Invincibility (2/3) Parts 1 + 2 for sprite to sprite collisons, part 3 for sprite to background 21810000 48FE 00000020 FFFFFFFF Invincibility (3/3) 00000000 0078 00000099 FFFFFFFF Infinite Missiles 00000000 0636 00000000 00000010 Rapid Fire Turn it OFF on the name entry screen 60000000 0000 00000000 00000000 00000000 0CDA 00000003 FFFFFFFF Infinite Lives PL1 00000000 0CE9 00000003 FFFFFFFF Infinite Lives PL2 Credit Pugsy's MAME Cheat file |
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