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Arcade
Arcade
Platform:

Blasteroids (rev 4)

| 1987
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Atari Games
Controls/Input Device: Control(dial), Buttons(4)
Number of Players: 2
Rating:
Creator:
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Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
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MAME folder name: blstroid

Display: raster 640x240 @ 59.92Hz (59.92 pixclock)
Sound: 2 channels

Emulated in MAME via driver blstroid.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: unsupported

Roms:
136057-1101.1l with 65536kb
sha1:2710a05e95afd8452104c4f4a9250a3b7d728a42 crc:3c2daa5b
136057-1102.1m with 65536kb
sha1:00cb5f1e0f92742683ee71854085b1e4db4bd6bb crc:f84f0b97
136057-1103.3l with 65536kb
sha1:87070e6e51d557c1b10ef32ac0ed670856d5aaf1 crc:ae5274f0
136057-1104.3m with 65536kb
sha1:94cd1a6900f47a5178cec041fa6dc9cfee1f9c3f crc:4bb72060
136057-1105.5m with 65536kb
sha1:f638becad83307ed43d138d452199e4c6725512f crc:50e0823f
136057-1106.5n with 65536kb
sha1:ebfd58effebadab361dfb4bd77d626911da4409a crc:2720ee71
136057-1107.67m with 65536kb
sha1:526b08e6d54cd0b991c4207c23119d2940a34009 crc:729de7a9
136057-1108.67n with 65536kb
sha1:7fe9535b9bc72fd5527dbd1079f559ac16f2a31e crc:2faecd15
136057-1109.8m with 65536kb
sha1:903aa99e6e39407319f6e90102b24604884ee047 crc:090e42ab
136057-1110.8n with 65536kb
sha1:3fc8c33f438fd304b566a62bbe0f6e17a696edbc crc:a15e79e1
136057-1111.10m with 65536kb
sha1:12d408184f814bab411f567e8b29914a289e3fb8 crc:1ff79e67
136057-1112.10n with 65536kb
sha1:c66f95af700828225a62f46437ca83453900f7fc crc:4d5fc284
136057-1113.11m with 65536kb
sha1:f41ff2d31e2e0e5b6d89fbbf014ba767c7b9f299 crc:4be1d504
136057-1114.11n with 65536kb
sha1:fbf469b8f5c6e69540743748ad994a6490ad7745 crc:a70fc6e6
136057-1115.13m with 65536kb
sha1:09180f1ab2ac8465b6641e94271c72bf566b2597 crc:e4409310
136057-1116.13n with 65536kb
sha1:a431686233b104074728a81cf41604deea0fbb56 crc:f423b4f8
136057-1117.14m with 65536kb
sha1:4014d60f2b6590c96796dbb2a538f1976194f3e7 crc:7aaca15e
136057-1118.14n with 65536kb
sha1:9d9c1fb7912774954224d8f0220047324122ab23 crc:56fa3d16
136057-1119.16m with 65536kb
sha1:09ddfd18ccab1c639837171a763a981c867af0b1 crc:33690379
136057-1120.16n with 65536kb
sha1:a5904ec25d2190f11708c2e1e41832fd66332428 crc:f257f738
136057-1135.2k with 65536kb
sha1:4af1f9bec3ffa856016a89bc20041d572305ba3a crc:baa8b5fe
136057-4121.6b with 65536kb
sha1:66ccff68e9b0f7e97abf126f977775e29ce4eee5 crc:ae3e93e8
136057-4122.4b with 65536kb
sha1:e03cd60d139000607d83240b0b48865eafb1188b crc:c364706e
136057-4123.6c with 65536kb
sha1:ccba30e1eb6b3351cbc7ea18951debb7f7aa4520 crc:d14badc4
136057-4124.4c with 65536kb
sha1:63ed3f9a92fed985f9ddb93687f11a24c8309f56 crc:fd2365df
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Blasteroids (c) 1987 Atari Games Corp.

Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.

The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.

Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are : Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow).

Additional power-ups can be collected to improve the player's chances, some of the items available are : additional guns, larger fuel tanks, crystal magnets and impervious shields. Some of these add-ons are time-limited while others last until the player's current ship is destroyed. In the asteroid field, there are also 'popcorn' asteroids; small blue rock formations that grow larger and travel faster with each hit they take until they become large, non-moving objects on the screen. These obstacles must be avoided since hitting them will drain all of the ship's fuel, costing the player a life. A popcorn asteroid can not be destroyed. Hitting anything other than bonus power-ups and energy crystals costs precious fuel. Clearing a sector of all of its asteroids takes the player back to a screen and shows a preview of all of the cleared and uncleared sectors in this star system. Some sectors are marked as "unknown" and no preview is offered for these levels. From here, the player can choose which system they wish to tackle next. All systems need to be cleared before the player is given the chance to battle against Mukor himself. To kill Mukor, the player must eliminate each of the volcanoes with multiple blaster hits. Destroying a volcano causes Mukor to release bonus power-up items, and destroying all of the volcanoes causes Mukor to flee, returning the player to the selection vortices.

Later, after all other sectors have been cleared, the player will eventually have to face Mukor again and this time, the enemy boss will have to be destroyed. After Mukor has been destroyed, the game ends.

In the simultaneous two-player game, the first person to fly their ship into a vortex chooses the star system to which the players go. A unique feature of two-person play is the docking of ships : to dock, one player must transform their ship to the largest size while the other transforms to the smallest. By touching the two ships together, they dock and form one large ship. The player originally with the larger ship now controls the speed and direction of the docked ship and can fire straight forward. The player with the smaller ship controls a turret that can rotate and fire independently of the main ship. The dock is broken when the player with the small ship hits their 'thrust' button.

- TECHNICAL -

Cabinet dimensions :
70 in. (178 cm) high
26.75 in. (70 cm) wide
34.38 in. (87 cm) deep

Cabinet weight : 302 lbs (137 kg).

Game ID : 136057

Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz)

Players : 2
Control : dial
Buttons : 4

- TRIVIA -

Blasteroids was released in February 1988.

2,000 units were produced in the USA. The selling price was $2,345.

The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned.

Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ILM (Industrial Light and Magic), Lucasart's industry-leading special effects company.

Mark Twitty holds the official record for this game with 2,773,840 points on April 20, 1988.

- UPDATES -

The prototype version of Blasteroids has the programmer's head (Ed Rotberg) hidden in it.

- TIPS AND TRICKS -

* Ed Rotberg (Prototype version only) : To find his head, start a game on medium difficulty... complete the first wave, then pick the upper right hand wave next. Shoot the blue crystal rocks until they turn into spinning heads.

- SERIES -

1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1987)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)

- STAFF -

Staff : Ed Rotberg, Peter Lipson, Gary Stempler, Sam Comstock, Rob Rowe, Mike Hally, Brad Fuller, Mike Albaugh, Chris Downend

- PORTS -

* Computers :
Commodore C64 [US] [EU] (1988)
Amstrad CPC [EU] (1989)
Atari ST [EU] (1989)
Commodore Amiga [EU] (1989)
MSX [EU] (1989)
Sinclair ZX Spectrum [EU] (1989)

* Others :
Apple iPhone/iPod [US] (August 5, 2009) [Model 326573077]

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=275&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FFCF05 00000019 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 FFE548 000000A0 FFFFFFFF Infinite Energy PL1
00000000 FFE55E 00000063 FFFFFFFF Infinite Shields PL1
00000000 FFE5BD 000000A0 FFFFFFFF Infinite Ammo PL1 Get the blaster first
00000000 FFE55C 00000080 00000080 Always Death Blossom PL1
00000000 FFE55C 00000040 00000040 Always Blaster PL1
00000000 FFE55C 00000020 00000020 Always Power Shots PL1
00000000 FFE55C 00000001 00000001 Always RipStar PL1
00000000 FFE55D 00000008 00000008 Always Crystal Magnet PL1
00000000 FFE55D 00000004 00000004 Always Booster PL1
00000000 FFE55D 00000002 00000002 Always Cloak PL1
00000000 FFE55D 00000001 00000001 Always Extra Fuel Tank PL1
00000001 FFE55C 00000080 00000080 Get Death Blossom Now! PL1
00000001 FFE55C 00000040 00000040 Get Blaster Now! PL1
00000001 FFE55C 00000020 00000020 Get Power Shots Now! PL1
00000001 FFE55C 00000001 00000001 Get RipStar Now! PL1
00000001 FFE55D 00000008 00000008 Get Crystal Magnet Now! PL1
00000001 FFE55D 00000004 00000004 Get Booster Now! PL1
00000001 FFE55D 00000002 00000002 Get Cloak Now! PL1
00000001 FFE55D 00000001 00000001 Get Extra Fuel Tank Now! PL1
60000000 000000 00000000 00000000
00000000 FFE578 000000A0 FFFFFFFF Infinite Energy PL2
00000000 FFE58E 00000063 FFFFFFFF Infinite Shields PL2
00000000 FFE5ED 000000A0 FFFFFFFF Infinite Ammo PL2 Get the blaster first
00000000 FFE58C 00000080 00000080 Always Death Blossom PL2
00000000 FFE58C 00000040 00000040 Always Blaster PL2
00000000 FFE58C 00000020 00000020 Always Power Shots PL2
00000000 FFE58C 00000001 00000001 Always RipStar PL2
00000000 FFE58D 00000008 00000008 Always Crystal Magnet PL2
00000000 FFE58D 00000004 00000004 Always Booster PL2
00000000 FFE58D 00000002 00000002 Always Cloak PL2
00000000 FFE58D 00000001 00000001 Always Extra Fuel Tank PL2
00000001 FFE58C 00000080 00000080 Get Death Blossom Now! PL2
00000001 FFE58C 00000040 00000040 Get Blaster Now! PL2
00000001 FFE58C 00000020 00000020 Get Power Shots Now! PL2
00000001 FFE58C 00000001 00000001 Get RipStar Now! PL2
00000001 FFE58D 00000008 00000008 Get Crystal Magnet Now! PL2
00000001 FFE58D 00000004 00000004 Get Booster Now! PL2
00000001 FFE58D 00000002 00000002 Get Cloak Now! PL2
00000001 FFE58D 00000001 00000001 Get Extra Fuel Tank Now! PL2

Credit Pugsy's MAME Cheat file
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