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beatmania (ver JA-B)

 
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Arcade
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beatmania (ver JA-B)

| 1997
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Notes:
Release type:
Developer: Konami
Controls/Input Device: Buttons(7)
Number of Players: 2
Rating:
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
beatmania (c) 1997 Konami.

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

- TECHNICAL -

Cabinet dimensions : 197cm high x 112cm wide x 101cm deep.
Cabinet weight : 250 kg.

Konami Bemani DJ-Main Hardware
Game ID : GQ753

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in December 1997.

'Bemani' is actually a play on words : BE (at) MANI (a).

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Director : Yuichiro Sagawa
Planners : Mizking, Takashi Hamano
Sound producers : Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi
Programmers : Takayuki Fukunaga, Hideki Hashimoto
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
CG designer : Mizking
Industrial designer : Isao Uehara
Graphic designer : Noriyuki Yokoki
Vocalist & rapper : Butcher "One Love", DJ Volcano, Chappy
Guiterist : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita
Dancers : Wan~chan, Nami
Japanese~English translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki
Producer : Koji Okamoto

- PORTS -

* Consoles :
Sony PlayStation (1998)
Nintendo Game Boy Color (1999, "Beatmania GB")
Bandai WonderSwan (1999, "BeatMania for WonderSwan")

* Others :
LCD handheld game

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=222&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 405141 00000048 FFFFFFFF Infinite Credits
00000000 4071DA 00000032 FFFFFFFF Music always at 50 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D80A 00000032 FFFFFFFF Music always at 50 BPM (2/2)
00000000 4071DA 00000096 FFFFFFFF Music always at 150 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40D80A 00000096 FFFFFFFF Music always at 150 BPM (2/2)
00000000 404AA7 00000038 FFFFFFFF Groove Meter always 100% PL1 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
00000000 404AA9 00000038 FFFFFFFF Groove Meter always 100% PL2 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects

Credit Pugsy's MAME Cheat file
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