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Bradley Trainer

 
Arcade
Arcade
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Bradley Trainer

| 1980
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Developer: Atari
Controls/Input Device: Control(stick), Buttons(10)
Number of Players: 1
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bradley Trainer (c) 1981 Atari.

The gameplay is very much a simulation. The other tanks do not fire at you, and the only way to end the game is to run out of ammo or shoot a 'friendly' tank or helicopter.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz)

Players : 1
Control : stick
Buttons : 10

- TRIVIA -

In December of 1980, a group of consultants from the US Army approached Atari with the idea that the game "Battlezone" could be made into a simulator for the then-new 'IFV' Infantry Fighting Vehicle (or the Bradley Fighting Vehicle, as it is known now).

Many physical and gameplay changes were made to the original game, such as a new control yoke (a similar control was used for Star Wars), friendly and hostile vehicles and helicopters, more weapons (7.62 mm machine gun, a cannon with armor piercing or high-explosive shells; and a tube-launched optically-guided missile launcher, or TOW), and view selection (normal or magnified). The key was to guess the size of the target, use the on-screen gauge to align it, and dial in the distance to the object, to hit it with the first shot.

A prototype of the simulator was rushed out in March 1981, and was introduced at the worldwide TRADOC conference that year. It was a hit at the conference.

Ed Rotberg, the project programmer, was very opposed to doing the project, mainly due to the principles of such a project. He felt that technology used to produce Battlezone and video games in general shouldn't be used for bad purposes, such as weapons research, and cited the conversion of automobile factories into tank and airplane factories in World War II. Rotberg spent two months on the project, and resented it the entire time.

- STAFF -

Project leader : Rick Moncrief
Programmed by : Ed Rotberg
Engineer : Jed Margolin
Mechanical engineer : Otto De Runtz
Technician : Erik Durfey

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=330&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000020 000E 000000FF FFFFFFFF Infinite Credits
00000000 00CA 00000008 FFFFFFFF Infinite Lives

Credit Pugsy's MAME Cheat file
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