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Burnin' Rubber

 
Arcade
Arcade
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Burnin' Rubber

| 1982
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Notes:
Release type:
Developer: Data East
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Burnin' Rubber (c) 1982 Data East Corporation.

An overhead driving game where you jump or bump enemy cars for points.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

Burnin' Rubber was released in November 1982.

Marco Donadio holds the official record for this game with 2429540 points on October 5, 1984.

Export releases:
"Bump 'n' Jump [Upright model] [No. 349]" (Bally Midway)
"Bump 'n' Jump [Cocktail model] [No. 350]" (Bally Midway)

- SCORING -

Destroying a car : 200, 300 or 500 points, depending on car.
End of stage bonus : 200 + 100 points/level x number of cars destroyed.
Special Bonus : 50000 points for destroying no cars.

- TIPS AND TRICKS -

* Bonus Points : if you make it through an entire board without smashing any cars, you'll get a 50000 point bonus.

* You can jump off the edge of the screen and land on the other side. Use this tactic to escape from a tight spot, but only when the track is widest.

* Try not to get caught between three cars, as when you bump one into a wall, chances are the impact will bounce you back into the wall.

- PORTS -

* Consoles :
Nintendo Famicom [JP] (October 8, 1986) "Buggy Popper [Model DFC-BP]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=358&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 001A 00000005 FFFFFFFF Infinite Lives
20800000 C4FA 00000098 FFFFFFFF Invincibility
20800000 CD3B 00000000 FFFFFFFF Invincibility (2/2) 1st = Off Road, 2nd = Rock
00000000 0090 00000001 FFFFFFFF Jump Always O.K.
00000000 0080 00000019 FFFFFFFF Never Come Down From Jump
00000000 0021 00000000 FFFFFFFF 0 cars smashed (50000 pts)

Credit Pugsy's MAME Cheat file
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