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Battle Shark (Japan)

 
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Arcade
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Battle Shark (Japan)

| 1989
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Notes:
Release type:
Developer: Taito Corporation
Controls/Input Device: Control(stick), Buttons(6)
Number of Players: 1
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Battle Shark (c) 1989 Taito.

Battle Shark is a first-person shooter which has the player looking through a 'periscope' in order to destroy the enemies. This game features simulated damage whenever the player gets hit by either an enemy torpedo or a missile.

- TECHNICAL -

[Japan model]

Dimensions :
185,5cm high
162cm deep
69,8cm wide.
Monitor : 25inch.

Taito Z System hardware
Board Number : K1100541A
Prom Stickers : C43

Main CPU : (2x) Motorola 68000 (@ 12 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 1
Control : stick
Buttons : 6

- TRIVIA -

Even if title screen says 1989, Battle Shark was released in March 1990 in Japan.

Also released as :
"Battle Shark [USA model]"
"Battle Shark [Europe model]"

- TIPS AND TRICKS -

* Battle Shark has a compliment of torpedoes at the start of a level. Once these are depleted there is a short delay before they are replenished.

* Increase the number of torpedoes Battle Shark can hold by defeating the end of level bosses.

- STAFF -

Direction : Captain Imamura, Ichiro Fujisue
Game design : Atsushi Yamamoto
Software : Ichiro Fujisue, Ghost Hashimoto, Takashi Kitabayashi, Naoya Kuroki, Takayuki Ishiwata
Art design : Hisakazu Kato, Takayuki Ogawa, Tsuyoshi Sato, Ken' Ichi Imaeda, Animation 20
Mechanic : Osamu Wakayama, Seiji Doumi, Yasunori Hatsuda
Cabinet : Atsushi Iwaoka
Hardware : Eikichi Takahashi, Katsumi Kaneoka
Sound and Music (Zuntata) : Yasuko Yamada (Devil Yamada), Hidehito Kitamaru

- PORTS -

* Consoles :
Sony PlayStation 2 [JP] (March 29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=208&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10793F 00000009 FFFFFFFF Infinite Credits
00000000 10DD8B 00000000 FFFFFFFF No Damage (Windscreen still Cracks)
00000000 10DE34 00000027 FFFFFFFF Infinite Torpedos

Credit Pugsy's MAME Cheat file
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