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Burger Time (Data East set 1)

| 1982

Release type:
Units produced: Data East Corporation
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
MAME folder name: btime

Display: raster 256x240 @ 57.00Hz (57.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver btime.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 16; Savestate: unsupported

aa04.9b with 4096kb
sha1:ed3f3712423979dcb351941fa85dce6a0a7bb16b crc:368a25b5
aa05.10b with 4096kb
sha1:d0da4e360039f6a8d8142a4e8e05c1f90c0af68a crc:8005bffa
aa06.13b with 4096kb
sha1:8c77397e934907bc47a739f263196a0f2f81ba3d crc:b4ba400d
aa07.15b with 4096kb
sha1:4a32bc92f8ff5fbe112f56e62d2c03da8851a7b9 crc:086440ad
aa12.7k with 4096kb
sha1:24204d591aa2c264a852ee9ba8c4be63efd97728 crc:c4617243
aa8.13k with 4096kb
sha1:d9b1ee2d1f2fd66705d497c80252861b49aa9254 crc:8650c788
ab00.1b with 2048kb
sha1:6a0a8e6b7860859f22daa33634e34fbf91387659 crc:c7a14485
ab01.3b with 2048kb
sha1:4abdcbd4f3362c3e4463a1274731289f1a72d2e6 crc:25b49078
ab02.4b with 2048kb
sha1:4a03bf011dc1fb2902f42587b1174b880cf06df1 crc:b8ef56c3
ab03.6b with 2048kb
sha1:737af6e264183a1f151f277a07cf250d6abb3fd8 crc:d26bc1f3
ab10.10k with 4096kb
sha1:3d2ecfd54a5a9d68b53cf4b4ee1f2daa6aef2123 crc:854a872a
ab11.12k with 4096kb
sha1:0a55b091cd4e7f317c35defe13d5051b26042eee crc:d4848014
ab13.9k with 4096kb
sha1:e64b6381a9298eaf74e79fa5f1ea8e9596c58a49 crc:ac01042f
ab14.12h with 4096kb
sha1:27940026d0c6212d1138d2fd88880df697218627 crc:f55e5211
ab9.15k with 4096kb
sha1:b72633de6268ce16742bba4dcba835df860d6c2f crc:8dec15e6
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

Recommended Games (Star Force):




Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air


Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660


S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Burger Time (c) 1982 Data East.

Stand-alone release of "Hamburger [Model DT-126]". For more information on the game itself, please see the original release entry.


Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1 (PEPPER)


Burger Time was released in November 1982. The game was originally titled "Hamburger" in Japan, but was renamed "Burger Time" before being exported internationally.

The game was originally made for the DECO Cassette System, an early arcade format that pulled the game data from audio cassettes. The cassette system enjoyed a brief bit of popularity, until it was discovered that the cassettes quickly wore out, rendering the game useless. Bally/Midway licensed this title soon after its original release (October 1982), and redesigned the hardware to drop the cassette altogether. The Bally/Midway version of the game sold vast quantities when compared to the original.

This stand-alone version, manufactured without Bally/Midway's involvement, features a different attract mode.

When starting a new game (and a new life after getting caught), the game start display says 'Game Ready'. This was corrected to 'Get Ready' in the Bally/Midway version. It originally said 'Game Start' in "Hamburger".

When the chef runs out of pepper, the 'Pepper' display blinks, but there is no warning sound.

In the Data East USA version :
* Gameplay is noticeably much faster than the other versions.
* 'Lives' dip switch can be set to 30,000, 50,000, 80,000, or None.
* The attract mode is exactly the same as the Bally/Midway version except for the different copyright information on the title screen.

Bryan Wagner holds the official record for this game with 11,512,500 points on September 19, 2008.


Stage 1

The introductory stage is very spacious and balanced, and you will only have to contend with three copies of Mr. Hot Dog and one copy of Mr. Egg. No one section of the stage presents any danger since ample escape routes can be found. At most, the burger layers only need to drop through five floors, so this stage won't take you as long as some of the other stages. Use this stage to understand the nature of the enemies' movement. Note how they tend to alternate between walking across a floor and using a ladder whenever they encounter one or the other that brings them closer to your position. Setting up the layers to allow enemies to drop with them is fairly easy to do.

Stage 2

While this stage features the same number of enemies as the previous stage, the layout of the floors makes the top portion of the screen much safer than the bottom portion. With the limited space and choices in the lower half of the stage, it is best to save it for last when you have no choice but to clear it. Focus on getting to the top as quickly as possible, but watch out for where the enemies are appearing. Staying on a ladder for a little while is a great way to lure enemies to a lower floor than the one you intend to visit. Once the two side burgers are complete, you must venture down the center of the stage. Before you do, draw the enemies as high as possible before heading down the center. Once you're ready to clear the stage, try to lure an enemy on to a top bun before dropping it. If you time it well, the enemies can clear the stage for you faster than you could. Note that the lower floors where the burgers wait are dead ends.

Stage 3

Even though you must build six burgers with only three layers each, this stage is a lot tougher than it looks. This time, six enemies will pursue you, including the never-before-seen Mr. Pickle. First and foremost, you need to get out of the bottom portion of the stage as quickly as possible. And the left is not a good choice for escape routes. If the copy of Mr. Pickle that enters from that side doesn't get you, another enemy is almost sure to come down that left ladder and trap you. Instead, head immediately for the right. If you're an expert player, you may choose to complete that lower right hamburger before continuing on to the top, but the more time you spend there, the bigger opportunity you give the enemies to trap you. Beginners should climb the right side of the stage all the way to the top in order to gain a little control over the enemies' movements. Like the previous stage, focus on completing the burgers at the top before tackling the lower burgers on either side.

Stage 4

You may feel a little daunted by the task at hand when you first see this stage: four hamburgers composed of eight layers. That's a lot of walking. But if you remember to focus your efforts on the top buns as much as possible, you won't waste a lot of time. The ladders are arranged in such a way that continuous climbing is difficult to accomplish. Instead, you and the enemies are more likely to staircase your way through the stage in order to get around. This can be a blessing and a curse. It's good because the enemies have few direct paths or multiple options to attack you from. It's bad because you need to become very skilled at controlling Peter in order not to slow down as you progress up or down the screen. Peter can feel very sluggish on ladders, and it can be difficult at first to properly time his transitions from ladder to floor and back to ladder again. By the time you complete this stage however, you'll have plenty of practice.

Stage 5

If you think that this stage is easier than the last stage because there's only half as many burgers to make, you're wrong. The layout of the stage is such that you have very few options to get from one section to another. Fewer options to move means fewer chances to escape so you must plot your course through this stage very carefully in order to avoid the six enemies that will be occupying the stage with you. There are two strategies to take. One involves luring the enemies to the lower right hand portion of the stage to keep them occupied for a while. This can be risky however, since you might become trapped from above and below. The other strategy is to employ pepper more liberally, provided you have a good supply by this stage. If you intend to use pepper, and wish to make the most use out of it, be sure to freeze enemies while they are standing on top of a layer so that you can walk across the layer and send it falling several stories with the enemy on board.

Stage 6

This is the last new stage that you will see before the game repeats the cycle of stages over again. In the heat of the moment, it's very easy to assume that certain paths on this stage connect when in fact they don't. Total comprehension of your available escape routes will decrease your chances of getting trapped and increase your chances of survival. The burgers on the side are especially dangerous since every layer is perched on a dead end. If an enemy is following you, it's relatively easy to drop a burger layer with the enemy standing on it, but getting out of the area can be tricky if you are too slow and allow another enemy to pursue you. You'll need to employ every trick that you've learned in the previous five stages to make it out of this one. The most important thing is not to panic.

Beyond Stage 28

The game will continue normally until stage 28. Starting on stage 28 the enemies move about 2 1/2 times faster than they did before. After 90 seconds (if you can survive that long on one chef), they slow down to a crawl, moving one step every 5 seconds. You can still die if you run into the enemies. The chefs speed never changes. If you can make it to the top of the board (28), you can find the "safe" spot. You can hide out here until they slow down. You will need new patterns for each board to group the enemies, and wait each time for each drop. It can take 1-1 1/2 hour per board at this level.


NOTE: Only ports released outside Japan and North America are listed here. For Japanese ports, please see the original Japanese release entry, "Hamburger [Model DT-126]". For ports released in North America, please see the Midway entry.

* Consoles :
Sony PlayStation [EU] (March 1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"

* Handhelds :
Nintendo Game Boy [EU] (1991) "BurgerTime Deluxe [Model DMG-GM-NOE]"
Nintendo Game Boy [UK] (1991) "BurgerTime Deluxe [Model DMG-GM-UKV]"

* Computers :
Commodore C64 [EU] (1984)
BBC B [EU] (1984) "Mr. Wimpy" by Ocean
Acorn Electron [EU] (1984) "Mr. Wimpy" by Ocean
Oric [EU] (1984) "Mr. Wimpy" by Ocean
Sinclair ZX Spectrum [EU] (1984) "Mr. Wimpy" by Ocean
MSX [EU] (1986) "Mac Attack"
VTech Laser-VZ [AU] "Hamburger Sam"
Amstrad CPC [EU]
PC Booter [US] 1982


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 E7AC 00000000 FFFFFFFF Invincibility
00000001 006F 00000080 00000080 Finish this Level Now!
00000500 00A8 00000004 FFFFFFFF Select Speed
60000000 0000 00000000 00000000
00000000 0029 00000005 FFFFFFFF Infinite Lives PL1
00000000 002B 00000099 FFFFFFFF Infinite Pepper PL1
60000000 0000 00000000 00000000
00000000 002A 00000005 FFFFFFFF Infinite Lives PL2
00000000 002C 00000099 FFFFFFFF Infinite Pepper PL2

Credit Pugsy's MAME Cheat file