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Caliber 50

 
Arcade
Arcade
Platform:

Caliber 50

| 1989
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Notes:
Release type:
Developer: Athena / Seta
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Cal. 50 - Caliber Fifty (c) 1989 Taito America Corp.

An overhead shoot'em up. Soldiers must destroy a variety of attacking enemies using their guns and hand grenades.

- TECHNICAL -

Game ID : UH

Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 2 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in September 1989. Licensed to Taito America Corp. by Seta USA.

All the speech in the game are the voice of Jun Aida.

- STAFF -

Produced by : Jun Fujimoto
Directed by : Noboru Miyamari
Screen play by : Noboru Miyamari
Based on the Novels by Viet Nam 1972.
Art direction : Mitsuhiro Takeda
Music direction : Tak Suzuki (Goblin Sound)
Original music composers (Goblin Sound) : Hiroshi Taguchi, Tak Suzuki, Zero Yotsumoto
Sound effects editor : Noboru Miyanari
Sound mixer / editor : Tak Suzuki (Goblin Sound)
Sound programmer : Noboru Miyanari
Titles : Mitsuhiro Takeda
Hardware designer : Nobuyuki Nonaka
Custom chip designed by Digital Magic Lab.
Programmer : Noboru Miyanari
Character designers : Mitsuhiro Takeda, Asako Kumura, Miyuki Kasajima
Background designer : Tomokazu Sunaga
Special effects : KII System
Controller designers : Yoshikazu Ikegai
Assemblers : Akihiro Aranaga, Toshio Sasho and many others
Marketing : Tohru Ishikawa, Yasuhiro Ota
Parts department : Mikio Harada, Masayuki Iwata
Graphic tools designed by : Hiroyuki Watanabe
Development system designed by : Keiji Ishikawa

- PORTS -

* Consoles :
Sega Mega Drive

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=371&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF0F39 00000009 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 FF0E33 00000099 FFFFFFFF Infinite Lives PL1
00000000 FF2519 00000063 FFFFFFFF Infinite Grenades PL1
20800000 0807E2 00000060 FFFFFFFF Invincibility PL1
00000000 FF05AA 00000001 FFFFFFFF Speed Up movement PL1
60000000 000000 00000000 00000000
00000000 FF0E35 00000099 FFFFFFFF Infinite Lives PL2
00000000 FF253D 00000063 FFFFFFFF Infinite Grenades PL2
20800000 0808AA 00000060 FFFFFFFF Invincibility PL2

Credit Pugsy's MAME Cheat file
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