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Capcom Bowling (set 1)

| 1988
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Notes:
Release type:
Units produced: Incredible Technologies
Controls/Input Device: Control(trackball), Buttons(2)
Number of Players: 2
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MAME folder name: capbowl

Display: raster 360x245 @ 57.00Hz (57.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver capbowl.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

Roms:
gr0 with 32768kb
sha1:219dc342595bfd23c1336f3e167e40ff0c5e7994 crc:ef53ca7a
gr1 with 32768kb
sha1:14aa31cbcf089419b5b2ea8d57e82fc51895fc2e crc:27ede6ce
gr2 with 32768kb
sha1:ac76f1a761d6b0765437fb7367442667da7bb373 crc:e49238f4
sound with 32768kb
sha1:f3cdf42ef19012817e6b7966845f9ede39f61b07 crc:8c9c3b8a
u6 with 32768kb
sha1:d436c5115873c9c2bc7657acff1cf7d99c0c5d6d crc:14924c96
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Capcom Bowling (c) 1988 Capcom USA, Incorporated.

An overhead-view bowling game.

- TECHNICAL -

Main CPU : Motorola M6809E (@ 2 Mhz)
Sound CPU : Motorola M6809E (@ 2 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), DAC

Screen orientation : Vertical
Video resolution : 245 x 360 pixels
Screen refresh : 57.00 Hz
Palette colors : 4096

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in August 1988, Capcom Bowling was developed by Incredible Technologies, Inc.

This game was originally supposed to be titled 'Beer Frame Bowling'.

Scott Spencer holds the official record for this game with a perfect score of 300 points on November 18, 2008.

- TIPS AND TRICKS -

* Hint 1 : To get a strike most of the time, position the ball between the 3rd and 4th dot behind the foul line. Also, move the ball closer to the foul line, but do NOT cross it. The closer you move the ball to the foul line, the more you may need to nudge your ball a little to the left. This is because when the ball travels slow enough on the lane, it will hook to the right.

* Hint 2 : If the ball is over the line when you position your ball, and you have not thrown it, you can move it back behind the line with no foul (which is necessary if over half of the ball is across the line...a foul will be called if you try throwing it from that position).

- SERIES -

1. Capcom Bowling (1988)
2. Coors Light Bowling (1989)

- STAFF -

Programmer : Richard Ditton
Audio Programming : David D. Thiel
Game Audio : David D. Thiel
Exciter Audio : David D. Thiel, Kyle Johnson, Neil Falconer

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=379&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 55CE 00000063 FFFFFFFF Infinite Credits
00000000 50E1 00000000 FFFFFFFF Infinite Time
00000000 5083 0000000A FFFFFFFF Always make a strike

Credit Pugsy's MAME Cheat file
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