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Cassette: Astro Fantasia

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Arcade
Arcade
Platform:

Cassette: Astro Fantasia

| 1981
Genre:
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Description:

Notes:
Release type:
Units produced: DECO
Controls/Input Device: Control(stick), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: castfant

Display: raster 240x240 @ 57.00Hz (57.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver decocass.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 56; Savestate: unsupported

Roms:
cass8041.bin with 1024kb
sha1:1f9ea47e372d31767c936c15852b43df2b0ee8ff crc:a6df18fd
castfant.cas with 32768kb
sha1:821bd65fbe887cbeac9281a2ad3f88595918f886 crc:6d77d1b5
de-0061.pro with 32kb
sha1:7dec067d0739a6dad2607132641b66880a5b7751 crc:e09ae5de
dsp3.p0b with 2048kb
sha1:681c040be0f0ed1ba0a50161b36d0ad8e1c8c5cb crc:b67a91d9
dsp3.p1b with 2048kb
sha1:4e9437cb1b76d64da6b37f01bd6e879fb399e8ce crc:3bfff5f3
dsp8.10d with 32kb
sha1:b630bb277d9ec09d46ef26b944014dd6165b35d8 crc:3b5836b4
dsp8.3m with 32kb
sha1:b88e8fabb82092105c3828154608ea067acbf2e5 crc:238fdb40
rms8.cpu with 4096kb
sha1:063f83020ba3d6f43ab8471f95ca919767b93aa4 crc:23d929b7
rms8.j3 with 32kb
sha1:eaedce5caf55624ad6ae706aedf82c5717c60f1f crc:51eef657
rms8.snd with 2048kb
sha1:0097f38beb4872e735e560148052e258a26b08fd crc:b66b2c2a
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mission 660

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Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

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Omega Fighter

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Vimana

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Final Star Force

Galmedes

Gunlock

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Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Astro Fantasia (c) 1981 Data East Corp.

This is a "Galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate.

The opening screen uses pseudo 3-D graphics and has a large red bit of what appears to be machinery (or perhaps part of a very large spaceship) as background on the bottom half of the screen. You can move your ship around anywhere on the red background, but the black area beyond is off limits.

The game opens with a large mothership craft visible at the top of the screen, but your shots cannot reach it at this point. Red UFOs quickly begin attacking you, swooping in line formations from the top area of the screen. They actually scale in size as they get closer to you (a nice effect for a 1981 raster title). By moving around you will discover that the screen can scroll upwards quite a bit, and the enemy armada comes into view if you get near the top of your area.

The armada consists of several rows of ships in classic "Space Invaders" style, except for the fact that they are tiny. You can quickly blast the armada away, as you have twin shots on this opening screen, and you can have several sets of them on screen at once (it really only takes a few seconds to take out the armada).

After the armada is gone, the mothership begins spewing out groups of red UFOs (who make suicide runs at your ship), and a new green ship that actually fires at you. Be sure and shoot these green ships quickly, as they split into 3 separate enemies once they reach your movable territory. Eventually the mothership will stop spewing fighters at you, and the entire screen will scroll up (taking you completely away from your red 'home base'), and the game will begin the second wave.

The second wave pits you against the mothership directly. You will find that your multi shot is gone, and you can only have one shot on the screen at a time. The mothership has 3 areas that must be blasted away (a 'spark' on each side, and then the center which takes several more hits than the sparks do). The mothership does not flash, or otherwise provide any feedback on a successful hit, but just blast away, and eventually you will get it.

After killing the mothership, the game will award you bonus points based upon how much fuel you have left and then the game will begin again with increased difficulty.

- TECHNICAL -

This video game runs on the "DECO Cassette System" Hardware

Cartridge ID: Model DT-107

- TRIVIA -

Astro Fantasia was released in February 1981 in the Japanese arcade. It was known there as the 7th (Cassette no. 07) video game made for the DECO Cassette System.

This particular title was only released on cassette tapes, and was made for the DECO Cassette System arcade platform. The Astro Fantasia tape held 32K of data on a two minute audio cassette. The marquee for this title shows an 'Astro Fantasia' logo in a 'space warp' type scene.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=396&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 000A 00000099 FFFFFFFF Infinite Credits
00000000 0031 00000009 FFFFFFFF Infinite Lives
00800000 1AB5 00000060 FFFFFFFF Invincibility Don't enable this cheat during the loading of the game from cassette tape to prevent any problems
00810000 1B97 00000000 FFFFFFFF Invincibility (2/4) 1st & 2nd = Enemy
00810000 2E0B 00000060 FFFFFFFF Invincibility (3/4) Fire
00810000 3A78 00000060 FFFFFFFF Invincibility (4/4) Boss

Credit Pugsy's MAME Cheat file
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