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Units produced: DECO
Controls/Input Device: Control(stick), Buttons(2)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Cassette: Astro Fantasia VGMuseum Game Endings
Cassette: Astro Fantasia on CAESAR
Cassette: Astro Fantasia high score and replay at MARP
Cassette: Astro Fantasia on datObase
MAME folder name: castfant
Display: raster 240x240 @ 57.00Hz (57.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver decocass.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 56; Savestate: unsupported
cass8041.bin with 1024kb
castfant.cas with 32768kb
de-0061.pro with 32kb
dsp3.p0b with 2048kb
dsp3.p1b with 2048kb
dsp8.10d with 32kb
dsp8.3m with 32kb
rms8.cpu with 4096kb
rms8.j3 with 32kb
rms8.snd with 2048kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Astro Fantasia (c) 1981 Data East Corp.
This is a "Galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate.
The opening screen uses pseudo 3-D graphics and has a large red bit of what appears to be machinery (or perhaps part of a very large spaceship) as background on the bottom half of the screen. You can move your ship around anywhere on the red background, but the black area beyond is off limits.
The game opens with a large mothership craft visible at the top of the screen, but your shots cannot reach it at this point. Red UFOs quickly begin attacking you, swooping in line formations from the top area of the screen. They actually scale in size as they get closer to you (a nice effect for a 1981 raster title). By moving around you will discover that the screen can scroll upwards quite a bit, and the enemy armada comes into view if you get near the top of your area.
The armada consists of several rows of ships in classic "Space Invaders" style, except for the fact that they are tiny. You can quickly blast the armada away, as you have twin shots on this opening screen, and you can have several sets of them on screen at once (it really only takes a few seconds to take out the armada).
After the armada is gone, the mothership begins spewing out groups of red UFOs (who make suicide runs at your ship), and a new green ship that actually fires at you. Be sure and shoot these green ships quickly, as they split into 3 separate enemies once they reach your movable territory. Eventually the mothership will stop spewing fighters at you, and the entire screen will scroll up (taking you completely away from your red 'home base'), and the game will begin the second wave.
The second wave pits you against the mothership directly. You will find that your multi shot is gone, and you can only have one shot on the screen at a time. The mothership has 3 areas that must be blasted away (a 'spark' on each side, and then the center which takes several more hits than the sparks do). The mothership does not flash, or otherwise provide any feedback on a successful hit, but just blast away, and eventually you will get it.
After killing the mothership, the game will award you bonus points based upon how much fuel you have left and then the game will begin again with increased difficulty.
- TECHNICAL -
This video game runs on the "DECO Cassette System" Hardware
Cartridge ID: Model DT-107
- TRIVIA -
Astro Fantasia was released in February 1981 in the Japanese arcade. It was known there as the 7th (Cassette no. 07) video game made for the DECO Cassette System.
This particular title was only released on cassette tapes, and was made for the DECO Cassette System arcade platform. The Astro Fantasia tape held 32K of data on a two minute audio cassette. The marquee for this title shows an 'Astro Fantasia' logo in a 'space warp' type scene.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=396&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 000A 00000099 FFFFFFFF Infinite Credits
00000000 0031 00000009 FFFFFFFF Infinite Lives
00800000 1AB5 00000060 FFFFFFFF Invincibility Don't enable this cheat during the loading of the game from cassette tape to prevent any problems
00810000 1B97 00000000 FFFFFFFF Invincibility (2/4) 1st & 2nd = Enemy
00810000 2E0B 00000060 FFFFFFFF Invincibility (3/4) Fire
00810000 3A78 00000060 FFFFFFFF Invincibility (4/4) Boss
Credit Pugsy's MAME Cheat file