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Arcade
Arcade
Platform:

U.S. Navy (Japan 901012)

| 1990
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer:
Manufacturer:
Publisher:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
:
:
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Game Awards Nominations:
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Title a.k.a.:
Slogans:
Avg. Playtime:
MAME folder name: cawingj

Display: raster 384x224 @ 59.61Hz (59.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver cps1.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 3072; Savestate: unsupported

Roms:
buf1 with 279kb
sha1:b26b5bfe258e3e184f069719f9fd008d6b8f6b9b crc:eb122de7
ca22b.1a with 279kb
sha1: crc:
caj_01.4a with 131072kb
sha1:896bec683c1164c6f1fa1d81cadb8a1c549d4a4e crc:1002d0b8
caj_02.5a with 131072kb
sha1:edb3271f668e0328efd59e0929ee86efd5aa7b1f crc:125b018d
caj_05.9a with 131072kb
sha1:4fa67c847f65e2657900f4fc93f1d8a7b95c12e6 crc:207373d7
caj_06.10a with 131072kb
sha1:d83573947fec01a9814919df719474aa3e6ae9a0 crc:cf80e164
caj_09.4b with 131072kb
sha1:5a59df64d0c665d5d479ef2d9e7ec191ca0e7a92 crc:41b0f9a6
caj_10.5b with 131072kb
sha1:8cdd31a58de560d282e708c57cda0fefa7d6c92f crc:bf8a5f52
caj_13.9b with 131072kb
sha1:942d37b84c727074941316b042679110594ae249 crc:6f3948b2
caj_14.10b with 131072kb
sha1:7ebe0a3597a7d8482c2d33640ed1b994fd3a02b2 crc:8458e7d7
caj_17.5c with 131072kb
sha1:4f500c7795aa41d472c59d2594fc84f6b17ed137 crc:540f2fd8
caj_18.7c with 131072kb
sha1:d0109ab2f521786a64548910947ca24976ec1218 crc:29c1d4b1
caj_23.13b with 65536kb
sha1:10466889dfc6bc8afd3075385e241a16372efbeb crc:96fe7485
caj_24.5e with 131072kb
sha1:55f1489044e70a57ad15e1f2c20567bd6c770f71 crc:e356aad7
caj_25.7e with 131072kb
sha1:7cbc129bc148718f8c36e27f05583cdecc57b63e crc:cdd0204d
caj_30.12c with 131072kb
sha1:06e10644fc60925b85d2ca0888c9fa057bfe996a crc:4a613a2c
caj_31.13c with 131072kb
sha1:5cfb15f1b9729323707972646313aee8ab3ac4eb crc:74584493
caj_32.8f with 131072kb
sha1:3fda5409d99104f355fa42ec413ccb799d1506c9 crc:9b5836b3
caj_33.9f with 131072kb
sha1:25b8069a9c8615323b94157b1ce39805559b68f4 crc:dde3891f
caj_34.10f with 131072kb
sha1:7d7080dbf4b6f9b801b796937e9c3c45afed602f crc:51ea57f4
caj_35.11f with 131072kb
sha1:1f5fc0d47f1456a6338284f883dabc89697f8aa5 crc:01d71973
caj_36a.12f with 131072kb
sha1:4845999a96fee829264346ca399fdd64a8408001 crc:91fceacd
caj_37a.13f with 131072kb
sha1:4d04220c78620867b7598deea5685bbe88298ae6 crc:e5b75caf
caj_38.8h with 131072kb
sha1:092864551e7c1c6adbeb901a556f650ccf6ca2f4 crc:2464d4ab
caj_39.9h with 131072kb
sha1:79d35c15b4b4430d90cd6c270cdd3a064bc2e1a3 crc:eea23b67
caj_40.10h with 131072kb
sha1:23814b58322902b23c4bdd744e60d819811462cc crc:2ab71ae1
caj_41.11h with 131072kb
sha1:474a701500632cbd395ae404ede1d10a9969b342 crc:3a43b538
caj_42a.12h with 131072kb
sha1:3fc7a642ddeaf94abdfdd5788a4b3c3b1f1b4c5e crc:039f8362
caj_43a.13h with 131072kb
sha1:fa202c252b2cc5972d42d634c466d89cf8b5d178 crc:c73fd713
ioa1 with 279kb
sha1:fbb887c5b4f5cb8df77cec710eaac2985bc482a6 crc:59c7ee3b
iob1.12e with 279kb
sha1:973043aa46ec6d5d1db20dc9d5937005a0f9f6ae crc:3abc0700
prg1 with 279kb
sha1:a5300f301c1a08a7da768f0773fa0fe3f683b237 crc:f1129744
rom1 with 279kb
sha1:7d4c9f1693c821fbf84e32dd6ef62ddf14967845 crc:41dc73b9
sou1 with 279kb
sha1:dcc9e86cc36316fe42eace02d6df75d08bc8bb6d crc:84f4b2fe
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
U.S. Navy (c) 1990 Capcom.

A solid and hugely playable sequel to 1989's superb sideways scrolling shoot-em-up, Area 88. As with the original, players chose any one of three different jet fighters and battle their way through ten enemy-packed stages. Another idea carried over from Area 88 is the end-of-level shop, which allows players to buy weapon and shield upgrades for their jet fighter.

- TECHNICAL -

Runs on the "CP System" hardware
B-Board ID: 89625B-1

Players: Up to 2
Control per player: 8-way joystick
Buttons per player: 2
=> [1] Shoot, [2] Special Weapon

- TRIVIA -

U.S. Navy was released in October 1990 in the Japanese arcades. It was known there as the 12th video game made for the CP-S system.

Known export release: "Carrier Airwing [B-Board 89624B-3]"

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on March 21, 1991.

- TIPS AND TRICKS -

* Real Ending : beat the game in one credit.

* Secret items :

Mission 2 :
White Mech (10000 pts) - After the large helicopter and when the suspended road finished, go up quickly and shoot.

Mission 3 :
Rabbit (20000 pts) - Shoot on the 9th tree or release a bomb.
Cow (10000 pts) - Destroy the ground monticule in top of the hill right after the 9th tree (you can make turns to the cow by shooting on).
Man (6000 pts) - Shoot between the base of the mountain and the cuirassier.

Mission 6 :
Snowman (4000 pts) - Shoot at the base of the 4th iceberg.

Mission 7 :
Small bear (8000 pts) - Towards the end of the level, shoot at the middle of the 1st gray mountain, just before the 1st volcano.

Mission 8 :
Mech with a flag (20000 pts) - Release a bomb behind the second house.

Mission 9 :
Red Mech (10000 pts) - Shoot at the base of the fortress wall.
Yashichi - Destroy the red turret located on a footbridge.

Mission 10 :
Yashichi - Destroy the red turret located at the top of the engines.

- SERIES -

1. Area 88 [CP-S No. 06] (1989)
2. U.S. Navy [CP-S No. 12] (1990)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3014&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF800B 00000099 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000000 FF838D 00000060 FFFFFFFF Infinite Energy PL1
00010000 FF838F 00000060 FFFFFFFF Infinite Energy PL1 (2/2)
00000000 FF8341 00000002 FFFFFFFF Invincibility PL1
00000000 FF83BB 00000099 FFFFFFFF Infinite Ammo PL1
00000000 FF83B3 00000090 FFFFFFFF Infinite Money PL1
00000000 FF83BD 00000004 FFFFFFFF Infinite Shield on pickup PL1
00000000 FF83B0 00000005 FFFFFFFF Weapon level 6 (max) PL1
60000000 000000 00000000 00000000
00000000 FF848D 00000060 FFFFFFFF Infinite Energy PL2
00010000 FF848F 00000060 FFFFFFFF Infinite Energy PL2 (2/2)
00000000 FF8400 00000002 FFFFFFFF Invincibility PL2
00000000 FF84BB 00000099 FFFFFFFF Infinite Ammo.PL2
00000000 FF84B3 00000090 FFFFFFFF Infinite Money PL2
00000000 FF84BD 00000004 FFFFFFFF Infinite Shield on pickup PL2
00000000 FF84B0 00000005 FFFFFFFF Weapon level 6 (max) PL2

Credit Pugsy's MAME Cheat file
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