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Circus

 
Arcade
Arcade
Platform:

Circus

| 1977
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Theme:
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Notes:
Release type:
Developer: Exidy
Controls/Input Device: Control(paddle)
Number of Players: 1
Rating:
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SoundMix: Mono
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Circus VGMuseum Game Endings
Circus on CAESAR
Circus high score and replay at MARP
Circus on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Circus (c) 1977 Exidy.

POP! POP! POP! Pop the balloons and score points. A wall of yellow, green and blue balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons.

- TECHNICAL -

Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate), this bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black t-molding. Once inside the machine, you can see that it uses a black and white monitor with a colored overlay (to make the balloons have color).

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 248 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 2

Players : 2
Control : paddle

- TRIVIA -

Released in January 1977, Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits.

At least 13,000 units, possibly as many as 20,000, were produced.

A bootleg was made by Sub-Electro.

- SCORING -

Successful jump : 10 points
Popping Yellow Balloon : 20 points
Popping Green Balloon : 50 points
Popping Blue Balloon : 100 points
Bonus for Clearing Yellow Balloon Row : 200 points
Bonus for Clearing Green Balloon Row : 500 points
Bonus for Clearing Blue Balloon Row : 1,000 points plus free jump

- STAFF -

Designed and programmed by : Edward Valeau, Howell Ivy

- PORTS -

* Consoles :
Atari 2600 (1978)

* Computers :
VTech Laser-VZ
Tandy Color Computer (1982, "Clowns & Balloons")
Commodore C64
Vic-20

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=464&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 002C 0000000A FFFFFFFF Infinite Lives/Jumps
00000000 0038 00000080 FFFFFFFF Always get a free jump
00000001 0038 00000080 FFFFFFFF Get a free jump Now!
00000010 000B 00000009 FFFF09FF Never Hit The Ground

Credit Pugsy's MAME Cheat file
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