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Cisco Heat

 
Arcade
Arcade
Platform:

Cisco Heat

| 1990
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Notes:
Release type:
Developer: Jaleco
Controls/Input Device: Control(stick), Buttons(5)
Number of Players: 1
Rating:
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Cisco Heat [Simulator model] (c) 1990 Jaleco.

A colourful racing game in which the player takes on the role of a police officer who must race his squad car (from a choice of 2; offering either improved 'Speed' or 'Cornering' respectively) through the undulating, winding streets of San Francisco', in an attempt to win the first ever 'National Championship Police Car Steeplechase'.

Each stage is packed with rival squad cars, as well as civilian traffic such as taxis, trams and fire-engines. Ninety-degree turns must also be negotiated in this tricky driving game. Cisco Heat features five different stages.

- TECHNICAL -

Main CPU : (3x) 68000 (@ 10 Mhz)
Sound CPU : Motorola 68000 (@ 6 Mhz)
Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 216 pixels

Players : 1
Control : paddle
Buttons : 5

- TRIVIA -

Released in November 1990.

Also released as :
"Cisco Heat [Upright model]"
"Cisco Heat [2-Seater model]"

Cisco Heat's distinctive graphical approach proved to be a little too ambitious for its host hardware, with flickering and occasionally unpredictable sprites making an appearance.

- PORTS -

* Computers :
Commodore C64 (1991)
Sinclair ZX Spectrum (1991)
Amstrad CPC (1991)
Commodore Amiga (1991)
Atari ST (1991)
PC [MS-DOS, 5.25''] (1991)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=466&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 F000D 00000063 FFFFFFFF Infinite Credits
60000000 00000 00000000 00000000 [ONLY use Boost Time Now! during race!]
60000000 00000 00000000 00000000 [If you use it at any other time you ]
60000000 00000 00000000 00000000 [will probably have BIG problems! And ]
60000000 00000 00000000 00000000 [that includes the START Countdown!! ]
00000001 F0280 000000FF FFFFFFFF Boost Time Now!
00010001 F0281 000000FF FFFFFFFF Boost Time Now! (2/2)
00000000 F319B 000000FF FFFFFFFF Always drive at Maximum Speed Turn it OFF at the end of each stage
00000001 F319B 000000FF FFFFFFFF Get Maximum Speed Boost Now! Use this with an Activation Key for best effect

Credit Pugsy's MAME Cheat file
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